|
Written by MOTORMOUTH
|
|
Friday, 27 January 2012 12:52 |
|
Hard fighting and a brutal offensive move by the Germans this week resulted in an Axis win for Campaign #78. Well done and well fought to everyone! We are setting up a weekend Intermission and launching the new BLOODY BATTLES Campaign event on Monday.
The Game Manager has set up an area focused around the North East section of the map for this weekends fighting. Late war equipment will be available for the Allies to liberate Holland and northern Belgium.
Have fun! Play hard! See you Monday!
|
|
|
Written by MOTORMOUTH
|
|
Friday, 20 January 2012 11:38 |
|
It's time to shake things up around here and try something new. The past few special events and even this weekends CinC Challenge generated so much positive feedback that we've decided to try a full campaign with a radically different format: Time-limited, objective based battles focused on a specific area of the map.
The BLOODY BATTLES special campaign event offers the potential for some incredibly intense combat for players old and new. No more run-of-the-mill Intermission. No one will be wandering around the map asking where the fight is. Rapid access to the full equipment list. Less demand on the fine volunteers who make up the High Command. A shorter campaign with more unforgettable encounters.
|
|
Read more...
|
|
Written by MOTORMOUTH
|
|
Tuesday, 03 January 2012 14:35 |
|
Salute, players! Now that we have finished the bulk of the updates on the host code and the game is once again running as smoothly as Rafters newly shaven head, it's time to give you a brief update on the short term infantry plan for WWIIOL:BE post v1.34.
|
|
Read more...
|
|
|