Unity Upgrade- A Work in Progress
Written by RAFTER   
Tuesday, 21 October 2008 08:37

RAFTEREarlier this week CRS Senior Producer, Dana 'GOPHUR' Baldwin provided some insight to the long-awaited Unity engine upgrade that we've been working on for several years. The Unity engine is our own proprietary MMO game engine that covers a number of systems such as physics, ballistics, networking and graphics to name a few. The upgrade to these systems is more than simply adding new visuals effects, it's the way all these systems interact and what they deliver. For those of you expecting performance gains in 1.29, you will have to wait for the calendar to turn over.

The Unity engine was originally written in 2000 in large part by John 'KANGO' Lundy and Marty 'VANDAL' Poulin- former Rats who helped launch the original game. Then as now there was no "off the shelf" solution for a game that has such unique requirements.

"Sure we’ve changed a lot over the years but the basic interaction between code modules and the foundations have not undergone major overhaul. This has been a major undertaking over the last three years," wrote GOPHUR in a recent article. "Our game has very specific needs. In order to support infantry level combat in an environment where tanks need to be able to fire on targets at 3000m and planes need to cross vast distances at hundreds of miles an hour require some very specific requirements from an engine."

How is this upgrade best described and how will effect a player's game experience? The goal is to improve game performance while making the code team more productive.

"We’re not just talking about better FPS we’re also talking about the ability of our dev team to integrate new features with out breaking things. We’re talking about taking disparate parts of code and making them one defined module. We’re talking about rebuilding code bases to get rid of errors," wrote GOPHUR.

The upgrade will result in using some of the performance gains being converted into new or upgraded visuals. We plan on implementing the newest version of IDV's "Speedtree" library which contains higher resolution and more detailed trees. Players will see new version of special effects such as water, smoke and explosions. There are even plans to upgrade our infantry with rag doll physics.

Hand in hand with the upgraded code and the use of more modern applications, are new system requirements. WWIIOL, more than many other MMOs has supported older processors and video cards. Shader 2.0 and SSE2 support will be added to the system requirements of the game.

"Video cards more than 4 generations old aren’t going to work. This is really only a problem if you are running on a 6 year old Radeon 9800 or an nVidia MX400 series. As for CPUs it basically means you need a Pentium 4 or better. Once again 99% of you are covered...," wrote GOPHUR.

As to when this new code and some of the features will make it into the game, the answer is definately 2009. The code team would have liked to see it deployed in 1.30 but there is still some work left to do. Our team must complete 1.29, 1.30 and support the release into China before they can tackle the remaining tasks. It's a huge project for our small team but it will allow us to deliver more features faster- a much needed improvement.

Watch for upcoming articles about changing system requirements along with some suggestions for upgrading your older computer.

 

 

Comments (11)
11 Wednesday, 29 October 2008 10:47
nayles73
The idea of implementing rag doll physics to infantry is very exciting. Hopefully CRS will favour RO style over BF2 style. RO ragdoll physics are the best I've seen.... BF2 are just rubbish and do nothing for me.
10 Wednesday, 22 October 2008 00:53
Spirou
who's the n00B that posted a beta-follow window the day before it started ? Thousands of people have probably been waiting for nothing tonight...
9 Tuesday, 21 October 2008 18:48
Divided
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETA!!!!!!
8 Tuesday, 21 October 2008 18:36
Nunya
Well I will be back when they are done... just to see if the game is playable... cause I know the balance issues aint going to be touched.
7 Tuesday, 21 October 2008 16:49
oidin
Think so..:)) Beta FTW!
6 Tuesday, 21 October 2008 15:38
Zweihund
I sent a PM in the OT...Then the server crashed...I am not paying for that...it was broke when I got there...I swear!
5 Tuesday, 21 October 2008 14:12
Dover
The forums have crashed! Must be BETA FEVER!!
4 Tuesday, 21 October 2008 13:54
timmy41
betabetabetabetabeta mushroom mushroom
its a snaaaaakkkkeeee
3 Tuesday, 21 October 2008 13:46
Dover
OMG Rats I luv U! I alwys try 2 rite gud but 250 chrtr lmt iz so Noying.
BETA plz now ktxbye
2 Tuesday, 21 October 2008 12:46
Seth1231
Oh man I can't wait for widescreen support
1 Tuesday, 21 October 2008 11:56
Travis
beta beta beta beta beta

please?

 
news archive NEWS ARCHIVE Bookmark and Share SUBSCRIBE IN A READER 

Recent Popular Articles

Game Patches & Updates1.29.1 Read Me

1.29.1 is ready for release. This update consists mostly of minor fixes reported by the players and...
Read More

This & That (Misc)Things that make you go hmmmm ...

Was just fixing a long standing bug yesterday, that drove me batsh*t crazy for the entire day. This...
Read More

Reports & AnnouncementsCommunity Report 12-13-08

Hello WWIIOL: BE Community!I hope everyone’s week went well, and everyone gets a lot of game time...
Read More

More Popular Articles

Community

WillyTee's Comics

Free TrialFor the past 7 years, Bill "WillyTee" Teitzel has captured our best and worst moments with some absolutely brilliant cartooning. His creations are legendary in the WWIIOL:BE community/ (website down for maintenance).

Realism Events

Realism EventsA dedicated of community volunteers create and run special events outside of the normal game campaign rules. Sign up now for the next event and taste a different flavor of Battleground Europe.  Visit the Realism Events forum

Newsletter

Each week we hit our subscribers with insider news and special offers. Are you looking for past issues? Visit the archive.



Receive HTML?
Subscribing/Unsubscribing from the newsletter will not effect your Battleground Europe game subscription.

Special Offers

Save with Pre-Pay

PrepayBattleground Europe is just $14.99USD per month to play but you can save by switching to a pre-pay. By choosing a 12 month pre-paid subscription your can save almost $50.00USD a year. Click on 'I would like to modify my payment plan' from your subscription details page.  Switch to pre-pay now

Free 14-Day Trial

Free TrialDownload the game and play Battleground Europe for 14 days during this all-access FREE trial. You get to play for British, French or German forces- up to 9 characters plus drive tanks, fly aircraft, captain and crew boats and more! You also get full player discussion forum access. Start your FREE trial now

Quick Start

Getting Started

WillyTee's Comics

Battleground Europe is a PC and Mac MMO game that requires an Internet connection to play. Your computer needs to meet the recommended system requirements. The game can be downloaded from our website. The easiest way to start is to create a FREE trial account. You get to play for 14-days with up to 9 characters (personas) and get access to player discussions forums. At the end of the trial you will be billed $19.99USD for a game activation key and you become a premium subscriber. Plus, you get to play for 30 days before your first monthly subscription fee is billed at $14.99USD. Click to join the battle