BLOODY BATTLES FAQ
(9 votes, average 1.89 out of 5)
Written by MOTORMOUTH   
Monday, 23 January 2012 14:35

HOW THE SPECIAL CAMPAIGN WORKS

Q: How are the victory conditions different than the "normal" campaign?

A: The winner of the BLOODY BATTLES campaign is the first side to either:
Win 3 battles in a row - or -
Accumulate a total of 60 points

Q: How do we accumulate points?


A: Each phase of the campaign has defined objectives with a deadline. Objectives met at the end of each frame are scored by side.

Q: What's a phase?

A: The campaign will be played out as separate "Phases”. Phases will run two or three days each- the longer ones reserved for weekends. Two day phases have 5 ground objectives and 1 air, while the three day setup will have 7 ground and 1 air. Each of these objectives has a points value:
Ground Objective:  3 points
Bombing (air) Objective :  4 points

Either side might hold an objective for any amount of time during each phase of the BLOODY BATTLES campaign, but the winner is the side that holds the objectives at the end.

The campaign has been designed so that there are a minimum of 6 phases, allowing all the tiers of equipment to make it into supply. Each phase is independent of all other phases, if the Allies win a current phase the map moves east to where the next one is held. If the Axis win a phase, the next one will be west of the one they just won. Consider each phase a battle determining where the next one will be fought, and nothing else.

Q: Can we fight anywhere on the map or are we locked into certain towns?

A: Objectives for each Phase will be clearly indicated before it begins. Where you fight is up to you. There will be no restrictions. The objectives will dictate the play space. For instance if the objective is to capture Sedan there would be little sense in placing an AO and fighting in the Zeelands. You are free to do so if you wish, but you will most likely lose the objective and the phase.

MORE ABOUT PHASES

Q: During a phase, we capture towns to the east (or west), and the next phase starts. Will we lose those towns?

A: Each phase is independent of all other phases, when the Allies win the current phase we move the map east to where the next one is held, there is no "crossing the map" between them involving fights, if the Axis win a phase, the next one will be west of the one they just won. Consider each phase a battle determining where the next one will be fought, and nothing else.

Q: At the end of a phase, will brigades be fully re-stocked for supply?

A: Yes.

Q: Will all brigades be available for use during each phase? - What about when the Americans come in?

A: You will not have access to the full 9 ground divisions for a phase. The number is likely to be 3 divisions. It is our intention they be used for nothing but the achievement of your primary and secondary (and any other additional id applicable) objectives. Doing otherwise will risk you losing that phase if your opponent applies all his forces to that end.

MORE ABOUT OBJECTIVES

Q: Will the objectives be announced for each phase prior to initiating bloody battles?

A: Yes, but remember, they change according to how the win/loss sequence goes and the complete choice or variety of choices might not be able to be planned in advance.

Q: Is the air war disconnected from the rest of the game? Bombing factories gives points to your team, but does not affect the event in any other way?

A: Nothing suggests bombers or Airforce cannot participate in standard Operations, or in lieu of the ground effort. This adds an interesting twist for the Air Community. As Silky put it "The air game works best when it's high alt long distance RDP runs, escorts and interception. This will encourage that."

MORE ABOUT TIERS

Q: How are Tiers of Equipment set up for the BB event?

Over the course of the event, each phase will see a change in the equipment line-up rather than a straight time variable like a continuous campaign employs. This is due to the start stop timeline that the event employs where "time" is in 2 and 3 day chunks, rather than stretched continuously over 1 to 3 months as regular campaigns are.

In summary, we saw Phase 1 employ tier 0 as it's equipment make up since this represents the "start" of the war. Yes we added 5 Daimlers to the British infantry list but that was matched by 5 actual tanks on the German infantry list that the British didn't get. We always want it to be as fair as possible, but each side can never have exactly the same equipment because Brtish tanks are not German tanks and so on. When the Daimler was first created it was intended to be a tier 0 vehicle but it never made that debut as we found we got more variety in the campaign progression of equipment by making it a tier 1 vehicle. Outside of campaign play we can try different things to see how they go.

Phase 2 saw some tier 1 stuff added to the tier 0 list. In Phase 3 we'll strip out the tier 0 stuff and add more tier 1 equipment in it's place. Phase 4 we'll strip out some tier 1 equipment and add some tier 2 stuff. By Phase 5 we'll be solidly in tier 2 and Phase 6 will be seeing tier 3 make it's debut. It will follow what we think is the best and most expedient manner to handle the need to vary equipment along a timeline progression that is divided up into start/stop chunks during the event. That automatically means it won't be the same as during a regular campaign, but the difference is chiefly time related not actual equipment related. Each "tier" still comprises the same equipment it has in the past.

 

 

WHO'S WINNING?

Each phase of the BLOODY BATTLES campaign will be critical to deciding who is the overall winner. The way the points are allocated ensures that there will never be a draw in any phase and there will always be a chance to turn around and claim victory. Before the server is reconfigured for the each phase, the victor will be declared and points awarded, which will be displayed as a running tally on the scoreboard.

 

HOW ARE PHASES SCORED?

The campaign map will be played out as separate "Phases”. Phase 1 and Phase 2 are weekday phases and Phase 3 is a weekend phase:

Ground Objectives : 3 points
Bombing (air) Objective : 1 point

Either side might hold an objective for any amount of time during each phase of the BLOODY BATTLES campaign, but the winner is determined by who holds the objectives at the end of that phase.

 

VICTORY CONDITIONS

The winner of the BLOODY BATTLES campaign is the side that:

A) Win 3 battles in a row or
B) Accumulates the most points overthe course of 3 battles

The campaign has been designed so that there are 3 phases, conditions also allow either side to have a chance at victory no matter how close they are to being beaten.

 

Bloody Battles AAR

Bloody Holland! – Phase 3 AAR:- Fortress Germany

The third phase in the campaign event  “Bloody Holland!” was another stunning success for the Allied forces but was brutally fought for by the defending Germans who, fighting on the doorway to the German heartland itself gave no quarter and asked none in return. Populations in game, wrestling for the honors of the win were very good, 4 and even 5 AO’s were seen during the peak hours of the day. Kills per minute were at times the highest we have ever seen in the games history.

Read more

Phase 2 AAR- Kicking in the Front Door

The Allies were on a roll from Phase 1 and it was clear from the outset they didn't want to lose any momentum at all. While Germany put up a strong fight, and even won the bombing objective (much to the surprise of many including the allied pilots!) the ground result was a slow but relentless push of one side against the other, with kill totals at unprecedented levels, but slowly moving further and further into Germany. The fighting was intense but it eally seemed like the allies were going to not be stopped by anything this time around. After losing the first in the series a few weeks ago, perhaps this was not surprising.

Read more


Phase 1 AAR- The Bridges of Nijmegen

Phase 1 opened with one hell of a bang. Within the first few hours kills were being recorded at the rate of 4 a minute which is an outstanding level of action to be had.

Any time there's kills per minute on the map above 20, It's indicative of a great fight. We sustained rates over 30 per minute for well over an hour. At one point, a rate of 41 was sustained for 30 minutes. That works out to 1230 kills in 30 minutes. Simply an amazing kill rate.
- Narg

Read more


FAQ

Q: How are the victory conditions different than the "normal" campaign?

A: The winner of the BLOODY BATTLES campaign is the first side to either:
Win 3 battles in a row - or -
Accumulate the most points over the course of the 3 battles

 

Q: Can we fight anywhere on the map or are we locked into certain towns?

A: Objectives for each Phase will be clearly indicated before it begins. Where you fight is up to you. There will be no restrictions. The objectives will dictate the play space. For instance if the objective is to capture Sedan there would be little sense in placing an AO and fighting in the Zeelands. You are free to do so if you wish, but you will most likely lose the objective and the phase.

 

More questions

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