| 1.34.0 Read Me |
| Written by MOTORMOUTH |
| Tuesday, 08 November 2011 14:37 |
|
WWIIOL - Battleground Europe ================================
Version 1.34.0.255 (11-08-11) US Forces: - Added US M4A3 Sherman (76) - Added US M4A2 Sherman - Added US M10 - Added Laffly as a stand in for the Deuce and a half - Added stand in French ATG and AAG AI - Added P3-38 - Added US Rifleman - Springfield - Added US Semi-Automatic Rifleman - M1 Garand - Added US Automatic Rifleman - Bar - Added US Sniper - Added US Sapper - Added US Anti Tank Infantry - Bazooka - Added DE Anti Tank Infantry - Panzershreck - Added DE Semi-Automatic Rifleman - - Gewehr 43 - Added US HE and Smoke grenades Infantry: - Removed eye dip while moving in stand position - holding aim will now hold the out of ammo weapon switch - Rocket Infantry use the Heavy Infantry stamina profile (they tire faster) - The BAR can both aim and deploy depending - Bar 'rt-mouse' aims and 'b' deploys - PPO cool down timer now works correctly - Removed lean function and associated keymappings - RPATS are boresighted to 50m - RPATS now have a ricochet effect for non penetrating hits - RPATS have a back blast effect which will injure the shooter if he is too close to an obstacle Infantry Load Outs: - Sappers renamed to Engineer - Engineer load out adjusted to reflect new role - Engineer receives new HE Satchel weapon - Engineer gets more grenades - The ATR receives very limited HEAT Satchel Charge (1) - ATR will eventually be replaced in the RDP with a RPAT Infantry - Grenadiers get more of all grenades - All Rifle Grenades are now HE Vehicles: - Fixed a long standing engine start bug (Stug bug) - Fixed crew damage component ordering errors (the AT/AA Gun Bug) - Duplicate engine state messages removed - M10 tail gunner now has matched damage model - Added tank track decals - Improved the bounce back effect when hitting something - .303 aircraft round tracer adjusted - Adjusted FoV on Pak36 gun sight - Vehicles now push friendlies out of the way Convergence: - Players can now enter in custom convergence values in the keymapper for each plane - This is persistent across sessions - Dot conv command still works. Guns & Ammo: - Shaped charge munitions can now generate shrapnel - Standardized StatHE values (more shrapnel) - RPATS have historical dispersion data - Did some dispersion sanity checks while were in there (looking good) - Improved shape charge damage cone Sounds: - Fix for missing first person sounds in heavy battles - Adjusted sound priorities - Fix for xaudio max sounds - Fixed an issue where vehicle engine volume would continue to affect external sound volume when engine was off Terrain: - Fixed numerous reported issues - Adjusted tree colors - Fixed flag issues on FRU - Terrain for upcoming event - Several old towns redone UI/HUD: - Updated UI screens - Waypoint tooltip in map now displays distance from player to waypoint, in meters, rounded to the nearest meter - Inactive personas are grayed out, and forward button is set to "Inactive" and disabled Chat: - More commands are listed in ".help" Map: - The join brigade function has country info - All maps now use the same map scale ring functionality Host: - All new vehicle/infantry updates system: - Provides for much smoother positional updates, especially for infantry - Prioritizes important updates and update elements - Increases frequency of updates per player/vehicle you can see - Improved recovery from packet loss/lag, - New persistent Map Host connection - Scoring basics now in (but scoring not working) - Fix for locked personas/cthl on relog <-- WOOT!!1! - Improved player capacity - Known Issues: - Mission Results are no-longer pending :( - New update system does not implement the "stuck firing" feature of previous versions :( - Popular feature where the game would save you from staying online too long by releasing you back to the real world ("CTHL") is no-longer functioning at 100% efficiency. Playnet is not responsible for any increase in gameplay duration you may suffer as a result =/ Keymapper: - Improved default mouse speed - Aiming has a separate mouse sensitivity setting Rank: - Now have ability to have allied branch ranks to be shared up to any level - HC ranks above 20 should now show the correct icon CSR: - Can now search for enemy names greater than 8 characters Misc: - Added revision number to loading screen - Updated languages - Removed despawn timer from training - Blood splats now work even at lowest setting (but still no blood for china) Mac: - Now requires MacOS 10.6 Credits: - Dennis "Smokeeye" Moe - CM/GM Team - Fredrik "Fredrik1" Sjoborg - Lead Forum Mod - Roy "Wildhund" Hadaway - High Command Recruitment Officer China: - added a no shadow option to the shadow preferences for region 5 (China) - Added replacement flags for US Forces Full Installers:
PC: |
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Comments (11)
1
Tuesday, 08 November 2011 14:47
CSX
I am optimistic about the changes but some not so much. Also why not add the Stuart also to the American arsenal?
2
Tuesday, 08 November 2011 18:56
Xanthus
WHAT? Mission Results no longer pending??? Gosh darn it CRS, now there's no moar mystery!11 ;D
3
Tuesday, 08 November 2011 20:57
morggin
Will there ever be a P-51 added to the US side ?
4
Wednesday, 09 November 2011 00:18
rubez
Yeah the Stuart should be added
5
Wednesday, 09 November 2011 04:37
Camaro
Do you consider to change infantry stamina back to normal? I can run endlesly with pace 3min/km, it isn`t world record for marathon, but is very close. I think it`s a bit unrealistic.
6
Wednesday, 09 November 2011 09:01
klesh
I've been playing offline a little and I have to say I am impressed guys!!! Looks awesome. I'm curious, could you show us what the replacement USA flag for the Chinese version looks like?
7
Wednesday, 09 November 2011 12:55
kris
I cant apply for help on forums or in tickets, this was my only choice. Someone in CRS please email me back my trial is drying up and i really want to jump in game to see if i want to resub or not. thanks.
Administrator's reply:
Thursday, 10 November 2011 09:58
MOTORMOUTH
Kris, if you activated your Welcome Back Soldier invitation, you will gain access to the game only when the event starts. We hope that it will begin within a day or two. Keep watching here for the announcement. S!
8
Wednesday, 09 November 2011 16:10
Velvis
I want a Welcome Back Soldier invite please. I requested one the other day and haven't heard a thing yet. I am a year 1 player and I haven't played in over a year but I would like to see the improvements and how my system handles the game now.
9
Thursday, 10 November 2011 07:45
Sparre
The Infantry fight in Westkapelle yesterday was mind blowing. I estimate we had 100+ players in an intense and fierceful close combat fight that lasted for hours.
10
Thursday, 10 November 2011 07:48
Sparre
Want to add that during this intense fight did I get a killing spree of 19 kills in one mission [sic!] when holding off the amerikanskis from advancing toward the City flag. Normally can't I brag about being a good shot. But I do love the G43. :D
11
Thursday, 10 November 2011 22:01
Gr8Edgar
I havent played in couple of years do i need to uninstall the version i have (whatever version that is?) and install this new one or what do i need to do to be ready for play and do i need to redo all my vehical and weapon keys?
Administrator's reply:
Friday, 11 November 2011 09:35
MOTORMOUTH
You're better off wiping and doing a full install. You MIGHT lose your keymap and have to redo it.

