| 1.34 STATUS UPDATE |
| Written by MOTORMOUTH |
| Monday, 14 November 2011 11:38 |
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UPDATE: Supply issue has been pin-pointed. Testing a fix this morning. Will keep you updated throughout the day. First and foremost, the whole team here would like to thank you all for your patience with the extended shakedown intermission. Many issues have been identified and corrected in the two post 1.34 point releases. There still some client and host issues outstanding, most of them non-critical. There is one pretty substantial issue that we're currently struggling with, and that is supply. What we have identified is that the portion of the host that keeps track of where you are when you despawn in the game world has broken. When you despawn a vehicle anywhere in the arena, the host is responsible for recording where you were and determines what to do with your vehicle. Somewhere in the process, it is losing that information. This is why you'll see "N/A" in your AAR and why you are no longer able to "warp" to a depot. In essence, once you have despawned, the host just loses your data and so isn't able to manage supply. GOPHUR: "When a player despawns there is a list of things that happen in a very specific order. These allow for various things as assigning the killer of the vehicle or allowing the player to keep his vehicle reserved for a despawn. Supply is also a major component of this despawn process. Currently the ordering is allowing the vehicle to despawn into a limbo state where it has been noted as despawning so the resupply ticket for that vehicle is updated (canceled on RTB) but the vehicle no longer has access to it's despawn location (see AAR) so it has no idea where to go. Technically we refer to this as "bad" or "&*$%ing fix that already!" depending on current testing feedback." This didn't appear in beta, only coming to light after 1.34 hit the live server. We had to keep the intermission going as is over the weekend while we tried to identify the problem and figure out a way to remedy it.
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S!
Thanks so much for your hard work. We are frustrated but you guys must really be frustrated. Thanks again hoping things come together shortly. S!
releasing with major bugs = bad idea *cough* *cough*
take ur time ;)
Just because we've been waiting for ten years for the American side to enter the fray doesn't mean we can't wait till Christmas for you to get the game playable again!
we had a huge battle last night and it was ridiculous