One feature that CRS devs have long wanted to add to Battleground Europe is changing weather conditions. After a lot of testing and tweaking, v1.31 will see the addition of cloudy and rainy weather to the game. Our goal is to provide more variety to game play while increasing the "fun" factor.
How it will work At midnight of each game day cycle, the host will run a process to decide if the upcoming game day is going to be a "bad weather" day. On "bad weather" days, lighting is reduced, and a layer of dark clouds is added to the sky. Limits have been included to ensure that consecutive "bad weather" day selection are minimized. Every game hour of a "bad weather" day, the host runs a secondary process to determine if rain will fall anytime during that hour. If the result is positive, a random selection is made to determine how many minutes rain will fall. This will range from 5 to 60 game minutes. This step is done to avoid having a state of rainy weather for an extended period of play and to create variety. When rain is active, a rain texture within a certain radius of the player is displayed. The rain drop texture is actually composed of dozens of drops applied to a tile or "sprite", giving the appearance of volume. There is an additional sprite that displays splashes of rain hitting the ground. To complete the entire rainy day experience, random claps of thunder will echo throughout the game world. All weather settings and effects are global for the game world.
At midnight, the next cycle begins and if the system determines the next 24 hour game cycle is to be a clear weather day, then the "bad weather" cloud layer will be removed and it will clear skies ahead- at least until the next cycle is set.
Aircraft and weather One important issue that has been addressed is ensuring that weather didn't negatively affect the air game. When a "bad weather" day is active, there are lighting changes and a layer of storm clouds are added at approximately 800 meters. This elevation has been set by the production team for play testing through Beta and may be adjusted. This layer does have breaks through which bombers can still see the ground below. Above the new cloud layer, the sky lightens and the rain vanishes leaving clear, blue skies for pilots. All changes created by the "bad weather" day are erased once a pilot climbs above new cloud layer. The fog settings do not change on "bad weather" days. Above the "bad weather" cloud layer, pilots will see no differences in air-to-air combat.
"The original implementation of weather, which consisted of fog and cloud changes created severe challenges for air combat that we weren't able to find an effective solution for back then", says Al "RAFTER" Corey. "But with the recent update to game engine, it was decided this would be the best time to try again. Once we figured out a way to have the weather effects capped at the new cloud layer, the new weather system started to take shape".
Other challenges While Chris "MARTINI" Fennell was busy coding the new effects and systems, Jeremy "DEKARD" Lindstrom was designing new cloud textures and Rick "GRANIK" Ashby was determining new settings for lighting. Several other factors had to be taken into consideration in making sure the new weather days flow smoothly; collision with vehicles and buildings to avoid anomolies like rain inside, the density of the rain sprites as well their path of travel, cloud density and frequency of thunder. Fog was another difficult challenge. Our current fog system limits what we can do and in order to avoid additional problems, we chose to stick with current fog settings on both clear and "bad weather" days.
"Weather 2.0" Future developments on this system may include things like flashes of lightning, effects to vehicle speeds to mimic mud/traction changes and localized weather. We would also like to deliver a weather forecast- initially for the global weather effects and later, forecasts for localized weather events.
Closed and, subsequently, open Beta testing will see some of the weather settings and features altered and tweaked to provide the best performance and game play possible before release.
Dynamic weather is an example of a long time feature on our wish list. Implementing it adds another aspect to realism, gives more variety to the game, sets up new challenges for air-to-ground attacks and adds a new options for air combat. The rain and diminished lighting gives tanks and infantry a natural concealment from each other and the new cloud layer provides more cover from enemies in the sky. Pilots will now be able to duck below the cloud ceiling during air combat to try to outmaneuver pursuers. We are excited to add this new feature to increase the excitement and ever-changing experiences available to our players.
Q. How often will it rain and will it rain at night? A. At midnight of each game day, the server will randomly choose if the next 24 hour game cycle will have "bad weather" settings with a new cloud layer and diminished lighting below that cloud layer. Each hour of that 24 hour cycle, there is a chance it will rain for some amount of that hour. These random choices will happen every game day and every game hour. Variety is our goal with the weather feature.
Q. What will pilots see above the "bad weather" clouds? A. Pilots will experience the same conditions above the clouds as on a clear day. Breaks in the cloud layer will provide some visibility of ground targets but fighter pilots should prepare for new wrinkles in air-to-air combat at low altitudes and in air-to-ground attacks.
Q. Does the weather and rain effect cover the entire map? A. In this first version of our new weather feature, the effects will be map-wide. Later versions may see localized weather events.
Q. Will vehicles have reduced traction? Will infantry slog through mud? A. No changes to the terrain or effects related to rain are being made to this first version of new weather. We hope to extend the feature in future releases.
Q. Will the altitude of the "bad weather" clouds vary from day to day? A. Not at this time. Variable altitude could be added in a future version.
Awesome!!! does this mean snow is just around the corner?
2
Friday, 11 September 2009 09:37
Guestuser
It seems like this might affect dive bombing in a stuka. 800m doesn't seem like an awful lot of time to find a target, aim, release and pull up. Then again, i'm a pretty poor pilot lol.
3
Friday, 11 September 2009 09:51
Guestuser
Planes wouldn't have gone hunting in that weather, will be interesting if pilots get above the cloud and fight up there, or struggle with the poor visibility. Accurate markings are going to help a lot when dive bombing
4
Friday, 11 September 2009 09:54
Guestuser
Awesome!
And the ATG crew getting blasted!!! WOW!!!!
Keep it up gang!!!!!
5
Friday, 11 September 2009 10:12
Guestuser
Woah, I'm just getting more and more excited about 1.31
6
Friday, 11 September 2009 11:13
Guestuser
where atg?? don't see any atg in this video...
7
Friday, 11 September 2009 12:12
Guestuser
Watch for 8 second mark. It looks like both crew members are killed and fall back away from the gun.
8
Friday, 11 September 2009 12:25
Guestuser
No ATG in that video.
9
Friday, 11 September 2009 12:36
Guestuser
What about volumetric clouds, thunderheads and such? Aim high....don't relegate it to a future feature set....you might as well call this "Weather, version 0.3"
10
Friday, 11 September 2009 12:39
Guestuser
I'm afraid the feature set for 1.31 is all but locked down. We definately see bright skies ahead for the weather feature though *groan
11
Friday, 11 September 2009 13:01
Guestuser
I just can't wait for open beta. This is going to be such a rebirth for this game.
12
Friday, 11 September 2009 13:04
Guestuser
Ah I see, with the low light the way the two infantry men were crouched they looked like gun crew. If you blow it up full size it's obviously not a gun. And you can see their weapons fly away too
13
Friday, 11 September 2009 13:25
Guestuser
hmm never read it .. but will the thunder struck at the same time for all? or generated by my own comptuer?
14
Friday, 11 September 2009 15:20
Guestuser
Potential problem I see is it will force thee airwar between the ground and the clouds. That would benifit the allied side.
15
Friday, 11 September 2009 16:29
Guestuser
Will be visibility range in bad weather lowered?
16
Friday, 11 September 2009 16:30
Guestuser
well done rats - bravo
17
Friday, 11 September 2009 16:51
Guestuser
Relax about the features. This release will be a hit & CRS will have a larger subscriber base. They'll have more resources with which to accelerate development. In theory. G'luck with this launch CRS, don't botch this one. :p
le prodigal, Zheriz
18
Friday, 11 September 2009 17:26
Guestuser
I realize that RDP targets will most likely be open cloud areas during weather days but not every town. Will bombs dropped through the cloud layer on a town that you cannot see the target still blow up and cause damage?
19
Friday, 11 September 2009 17:56
Guestuser
Great SCOTTS! Can this preview get any better??? Wow... what a game this is going to be!
20
Friday, 11 September 2009 19:54
Guestuser
Looks good, hopefully it won't rain too much - Rain makes me grumpy :) How about snow? Any chance of that coming at one point in time? Ohhh man that wold be cool.
21
Friday, 11 September 2009 21:53
Guestuser
It would seem that interceptor pilots will have to search for penetrating bomber groups both above, within and below the cloud layer.
22
Saturday, 12 September 2009 01:39
Guestuser
Will the dust effect be altered for rainy days?
That tank making yellow dust could while moving at 0:13 looks a bit strange.
P.S. Going to resubscribe for 1.31
23
Saturday, 12 September 2009 02:42
Guestuser
rafter: "We definately see bright skies ahead for the weather feature though *groan"
I felt that pain
Could we get a Rat Chat soon(tm) to know where you guys are headed, 1.31 looks awesome, will 1.32 etc be more upgrades to models/textures?
24
Saturday, 12 September 2009 03:55
Guestuser
There should be weather states so bad that it SHOULD effect the air war sometimes (i.e. ground planes at some airfields).
25
Saturday, 12 September 2009 06:34
Guestuser
Rats, dont rush with the weather forecast feature. Players will decide they only want to play on clear sky days. Wait for localized weather then do only localized weather reports for RDP factories, it creates a combat dynamic over the factories.
26
Saturday, 12 September 2009 11:41
Guestuser
On the weather front, I would like to see localized weather sooner rather than later, as well as localized traction changes for tanks and infantry, perhaps changes to stamina usage, causing us to lose stamina while walking.
27
Saturday, 12 September 2009 14:53
Guestuser
Besides random thunder, will there be rain sounds muffling footsteps and distant armor sounds?
28
Saturday, 12 September 2009 14:57
Guestuser
Levels of rain intensity? Affect how we hear the NME? Sapper charge being placed, someone sneaking up on you, masking that track movememt, noisy in the barracks, etc. I couldn't tell over the music that was playing..
29
Saturday, 12 September 2009 19:29
Guestuser
The Heinkel should benefit from this greatly. For pilots that know how to fly by instruments, their large payload will be beneficial for carpet bombing and their survivability should increase a great deal.
30
Saturday, 12 September 2009 20:28
Guestuser
Will we be issued ponchos to wear when it rains?
31
Sunday, 13 September 2009 02:02
Guestuser
nice fix of previous try
32
Monday, 14 September 2009 12:20
Guestuser
love it!
33
Tuesday, 15 September 2009 01:24
Guestuser
On a second pass at this I would love to see a *variable* ceiling for the bad weather. Hopefully there's no reason it can't be somewhat random.
34
Tuesday, 15 September 2009 12:44
Guestuser
will the chance of bad weather days also be seasonaly based eg. in winter (game time winter not real life winter) will there be more chance of rain days than in summer?
[Not at this time, no - MM]
35
Tuesday, 15 September 2009 14:27
Guestuser
Awesome - looks great!
36
Wednesday, 16 September 2009 12:00
Guestuser
Am I the only person who has noticed how bad the rain looks when flying? The rain seems to keep falling straight down even though the planes are obviously flying fairly fast. It looks ridiculous . . .
Great changes guys!
But please, CHANGE THE PLAYER SKINS! They are so ulgy for this new engine!
38
Thursday, 17 September 2009 09:47
Guestuser
For the love of mike, it's Sept 17...a whole week, next article, production update plz! :)
39
Friday, 25 September 2009 02:03
fiambre
uhm... a good rain and storm sound to hide my opel sound would be good :D GJ CRS!
40
Thursday, 03 December 2009 17:54
ddsmvwls
you said your trying to decide on a celing for the cloud layer, why not make it random within limts and act like natural weather with worse weather occuring when the celing is lower.
41
Thursday, 10 December 2009 15:13
OmfgOwned
Just a queston,Is the weather 2.0 going to affect like waves for sea combat?
It would be awesome to have waves coming at you,on a tilting ship from the waves shooting at another one
And itle add realism
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And the ATG crew getting blasted!!! WOW!!!!
Keep it up gang!!!!!
le prodigal, Zheriz
That tank making yellow dust could while moving at 0:13 looks a bit strange.
P.S. Going to resubscribe for 1.31
I felt that pain
Could we get a Rat Chat soon(tm) to know where you guys are headed, 1.31 looks awesome, will 1.32 etc be more upgrades to models/textures?
[Not at this time, no - MM]
[This feature has been updated, yay! Check the thread in Q&A for pictures - MM]
But please, CHANGE THE PLAYER SKINS! They are so ulgy for this new engine!
It would be awesome to have waves coming at you,on a tilting ship from the waves shooting at another one
And itle add realism