1.31 Prod. Update:The End Is Nigh!
(44 votes, average 3.70 out of 5)
Written by MOTORMOUTH   
Tuesday, 02 February 2010 11:44

There's a light at the end of the tunnel and we're pretty sure it's not a speeding train. This week's production meeting just wrapped up and I've been given the go-ahead to pass out the latest info.

The best news is that of the 150+ tickets remaining in the 1.31 queue, GOPHUR's closed Beta build scheduled for tomorrow will likely kill as many as 100 of those.  What's remaining are about 40 Critical or High priority tickets- things like an MSP disappearing when the ML changes, terrain draw edges not hidden by fog, blacked out UI on despawn and the like. Most of the remaining are Medium priority. Some tutorials need finishing, the church model textures need to be tweaked, a tree intersecting a road tile needs to be removed, that kind of stuff. Definitely still important but not game breakers.

There are two or three critical items that are holding up Open Beta. First, our in game map objects need to be updated. This will require a re-write of the icon generator since changes made to the way terrain objects are loaded makes the previous app no longer work. 

We also need to re implement our automatic crash reporting- a way for us to grab error reports from your client. Also we need to unify all crash logs (and all other logs) into WWIIOL.log file.

The final roadblock to sending 1.31 into Open Beta is something that only recently cropped up; Some newer series ATI video cards are giving less than stellar performance. And by "less than stellar" we mean "crappy". Most specifically, the Radeon 4890 and 5xxx series cards have reported abysmal performance. At the moment it's the most critical issue on our list that we don't have a handle on. MARTINI has been working with the techs over at ATI on this. He's thinking that there might be a bug with the more recent drivers that is causing some performance degradation as well as improperly rendering the Speedtrees.  ATI just finished up their newest drivers, and our rep is getting their coders to help us fix this as quickly as possible. If all else fails, Martini is confident he can find a workaround that will allow us to move forward until the problem is pinpointed and resolved.

We are all so eager to get 1.31 into Open Beta and then move on to other updates and improvements. The team is pushing themselves every day to burn through tickets and get it ready for delivery. We appreciate your patience more than we can ever express. We know it's been a long journey, we're footsore and tired, but happy that we're almost there.

S!

 

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Comments (34)
1 Tuesday, 02 February 2010 16:00
mcketten
first
2 Tuesday, 02 February 2010 16:55
Smy
Anything we can send you to help you all along, or at least provide some assistance in your hard work?????? :-)
3 Tuesday, 02 February 2010 17:17
Urikbg26
Excellent! Thanks for the update.

BTW...Speeding trains would be a good thing.
4 Tuesday, 02 February 2010 17:21
Dukk
S! Great news Motormouth!! I, for one, cannot wait!! I do run the ATI video cards so I will be interested in finding out the resolve from ATI and Martini.
Keep us posted!!
Your friendly 1775th XO!!
Dukk
5 Tuesday, 02 February 2010 17:44
noons
(close second?)

So lets just make Nvidia the recommended card and get on with it ;-)
6 Tuesday, 02 February 2010 18:33
ukali
Glad to hear about the ati update as I'm one of the ones with a Radeon 4890 and like you said, its crappy.....
7 Tuesday, 02 February 2010 19:05
gostrydr
happy b-day DOC
8 Tuesday, 02 February 2010 19:16
capfrank
I call second!
9 Tuesday, 02 February 2010 19:50
Schtoop
Always great to get updates like these! TY!
10 Tuesday, 02 February 2010 20:21
Michael Elliot (aka:donki)
Well i for one dont care about graphics what i think should be done is fix all bugs before moving onto the 'look' of the game, some of the bugs have been there for years.

donki
11 Tuesday, 02 February 2010 20:25
Mike Elliot
Biggest gripe i have is feet sticking out of walls & people shoot your feet to kill you, also bullets going through walls to kill you inside a spawn really sux. So please forget about the flashy graphics and fix all the bugs first.

donki
12 Tuesday, 02 February 2010 20:37
Jakkard
Ok well then put it out there with that warning on it... I mean if that is the only roadbloack that is not a roadbloack at all, more like a can infront of your tire.

16ID - Jakkard
13 Tuesday, 02 February 2010 20:45
nrwo
I have put a $1000 bucks to the side for a new rig just to play this game with the 1.31. Can't wait!
14 Tuesday, 02 February 2010 21:28
Jason
OK so can we get any kind of timeline or could this still keep dragging on into the fall because it seems in all your post and updates you give no dates to where you guys would like to be in like 2 weeks or 2 months.
15 Tuesday, 02 February 2010 21:57
kaelan
Your final road block is a non issue. With the 10.1 drivers I can run the game without any problems whats so ever, none, zip.

i7 950
auzen prelude sound
6 gig ram
5970 ati video card

what else do you need to know?
16 Wednesday, 03 February 2010 01:45
Dasaki
Keep it up guys, give yourself a pat on the back. There is alot more I want to say, but atm 250 character limit kills me.

Dasaki AKA Mixer T Miesta
17 Wednesday, 03 February 2010 03:10
Wolzow
Just release the OpenBeta for us Nvidia-user!
I dont care about the ATi-People! ;)
18 Wednesday, 03 February 2010 05:54
Justin
Bring on 1.31, lots of people are coming back for it!
19 Wednesday, 03 February 2010 06:41
Merc88
Ya...it has been a long time. I head the Chinese got JU88's and more beer.
20 Wednesday, 03 February 2010 08:07
Sparre
Will there be snipers?

Great update bytheway. :)
21 Wednesday, 03 February 2010 08:44
scotsman
thanks mm!!
22 Wednesday, 03 February 2010 09:07
trackblock
This sounds like it's still 2 months away...
23 Wednesday, 03 February 2010 09:16
Rtown
Nice Job. Keep up the hard work
24 Wednesday, 03 February 2010 12:48
Geckopow
oh noes, its nearly there, jsut when AVP3 demo comes out!...arghhhh...choices...choices...
25 Wednesday, 03 February 2010 17:35
dingel8e
LOL
sparre

by the way GFJ CRS im pumped!
26 Wednesday, 03 February 2010 21:22
jjb52
I hope you guys are able to work out the ATI issue and get everything up to where it should be. IMHO, ATI has the superior cards, so there is no reason for them to give crappy performance with this game like you said.


Best of luck!
27 Wednesday, 03 February 2010 22:47
Gonzo
So can you just give us a estimate of when you might be releasing it? Instead of " soon! SOON GUYS SOON! WERE ALMOST DONE!".
28 Thursday, 04 February 2010 04:42
Parly
Still not even into open beta... this really is too slow!
29 Thursday, 04 February 2010 11:32
Skurcey
During these times, we loose many men because of starving, where are the sammiches :(
30 Saturday, 06 February 2010 18:09
Tempest
ATI drivers are the biggest pile of suck to ever grace the world of technology.
31 Saturday, 06 February 2010 22:42
madtexan
Good luck from an old friend.
32 Monday, 08 February 2010 18:28
Sequoia
Run ATI 4850 and no problems with this one. What is the date of release for 1.31?
33 Tuesday, 09 February 2010 09:11
marc91
me too
34 Wednesday, 10 February 2010 10:15
trackblock
Can you just provide a date or release it? Bugs and general 'weirdness' are part of what makes this game fun.

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