1.31 OPEN BETA BEGINS FEB.22!
(44 votes, average 4.34 out of 5)
Written by MOTORMOUTH   
Thursday, 04 February 2010 12:31

We're happy to announce that 1.31 Open Beta will begin on February 22nd, 2010- but only for active premium subscribers. We've slogged our way through the critical tickets, hammered down the list of high tickets, and will continue work on the mediums throughout Open Beta. With MARTINI having found a workaround for the ATI issue and AHWULF feverishly working on the CTD crash reporting tool, it's been decided that it's time to put 1.31 to the test.

We're going to approaching Open Beta a little differently this time, in an effort to more efficiently pinpoint any potential problems. We will be conducting several Focus Tests at scheduled times before moving to 24x7 access. The call will be put out to have as many people as possible in the Beta to help. We'll need help with the following tests:

Mini Map - The old mini-map has been replaced in the HUD along with some other changes
Infantry Stamina - Fatigue thresholds have been adjusted and new breathing sounds and heartbeat sounds added
Infantry Turn Speed - While sprinting, infantry now have a slower turning/zigzagging rate
Infantry Eye & Deploy Heights - Some changes were made to better align first and third person which effect aiming and deploy
Capture - New capture rules need testing and tweaking
Rain - Random rain showers and cloudy days have been added, lighting levels need to be tested and the air play needs to be reviewed
Foliage - Looking for feedback on new clutter, bush lines, trees and forests
SMG Recoil/Dispersion - The recoil and dispersion on all SMGs has been modified
Terrain Issues - With all our old 2D buildings replaced, new grasses, berms, walls, roads, trees and buildings, we might have a few that need tweaking
Muzzle Flash - Flashes have been updated, tracer smoke added and several hit effects modified
Explosions - Several explosion effects have been changed
Joystick Issues - Fixed some issues with CH manager utility

We anticipate a week or two of focus tests followed by 24x7 testing until we close remaining bug tickets. We will be publishing a focus test schedule next week. Open Beta will only be available to active premium subscribers, so if you've got buddies waiting to come back, it's time to tell them to sign up! The 1.31 download will be made available to the public on the 22nd of February, 2010.

UPDATE! PLEASE READ THE "1.31 GET STARTED" ARTICLE NOW AVAILABLE HERE!

Once again, we appreciate your dedication and patience. This has been a huge update for Battleground Europe. Not only has the team added and improved so many game features, a tremendous list of other issues were sorted out. Some of the things you might not have noted include:

Truck audit performed
Bomb audit performed
No Fire Zone added
New terrain objects added: rocks, berms, stumps
New species of trees added
Effect redo including hit effects based on material, muzzle flashes, explosions, blood splatter, hit debris
Eye heights adjusted
Infantry animation smoothed, prone infantry conform to terrain
Shadows for infantry, buildings and trees added
New clutter and radial clutter added and settings adjusted
Cloning tool in offline mode added
All 2D buildings replaced with 3D models: new ABs, churches, vinyards, windmill, railway stations, petrol station, castle,  pillboxes, ATG pits
Speedtrees added
Cockpits art audited and fixed
SMG recoil adjusted
ATI issues fixed
Rain behavior adjusted
New tutorials
New moooooon
And much more!

This small team has been working very hard to get everything done and we couldn't have carried on without your support.

So a big "Thank You!" to all our customers. We're excited and hopeful that 1.31 will be a huge success.

S!

Past 1.31 Feature Articles:

Full 1.31 Preview
Ragdoll Preview
Dynamic Weather Preview
Capture Changes
No Fire Zones Announced

Forum Discussions on these new features and more can be found in the Q&A section.

 

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Comments (21)
1 Wednesday, 10 February 2010 13:23
Hick
WOOHOOO!
2 Wednesday, 10 February 2010 14:42
Mike
I've just dropped a message to one of our bigger game magazines here in Sweden, lets see if it makes an appearance on their website.

http://www.fz.se/
3 Wednesday, 10 February 2010 17:10
victor2422
I CANT WAIT
4 Wednesday, 10 February 2010 20:51
sgthoot
booooooooooooooooooooooooooooooooooooooooooooooooooo 12 days
5 Wednesday, 10 February 2010 21:56
Stdyhand
Woot! Awesome work guys/gals. I've been looking forward to this for quite some time. My calender is marked :D
6 Thursday, 11 February 2010 02:31
Kersemans
I've submitted it to Fragland.net aswell :)
Great news, can't wait!
7 Thursday, 11 February 2010 02:57
Hotjoe
Oh no not new mooooon!! One Twilight film is enough.
8 Thursday, 11 February 2010 08:00
Dasaki
Well, looks like I gotta upgrade. I REALLY doubt a 128 mb ATI Radeon 9800 Pro is gonna be enough to handle this huge new update. Hopefully I'll have the cashflow for something a bit on the Pix shader 1.0 or 2.0 side. =/
9 Thursday, 11 February 2010 09:52
ratatosk
Very cool. But on the downside, all of this stuff was delayed by a year because of the attempt to penetrate the Great Firewall of the Chinese market. I haven't seen a word about that in a long time, did you guys ever get anywhere with China?
10 Thursday, 11 February 2010 12:02
blato639
Good news, but I'm still worried about that "ATI Fix". It's just a work around right now. Is it ever going to get really fixed? Can I expect a performance increase with my 4890? It worries me.
11 Thursday, 11 February 2010 14:22
SON of MAC
Wouldn't you know it, I work on the 22nd. DOH! (I work 24hrs on, 48hrs off) Can't wait until the 23rd! (to see if my computer will be enough - I'm broke)
12 Thursday, 11 February 2010 19:26
Bongo12
Cheers, here's to hoping there's going to be a welcome back soldier event.
13 Thursday, 11 February 2010 23:51
Jack
Why isn't this patch called 2.31, or 1.41 ???
14 Friday, 12 February 2010 19:34
Sequoia
I now "eye candy" is nice, but what about all the other tweeks that shound have been done? Is mac going to see 3D? Also tweeking the damage modle could help out even more.
15 Friday, 12 February 2010 22:05
BIGASS
I see CRS working there butts off on this. PLEASE take the TIME to to the TESTing before the release of this new GAME. I am looking forward to a GREAT NEW DIEing & RESPAWNing EXPERIENCE!Graphics I could care less about! BIGASS
16 Saturday, 13 February 2010 10:51
Zheriz
Game spec requirements should mention SSDs. Players can put WW2OL on a cheap 8 or 16GB SSD & kill all disc access lag/stutters while having instant load times.
17 Wednesday, 17 February 2010 07:36
Merc88/Merc87/Merc86
Someone have Dasaki email me, I may have a vid card for him....
18 Wednesday, 17 February 2010 11:26
Sixe
Sooo close now.....
19 Friday, 09 April 2010 00:22
Admiral1
To what extent will these new features change the system specifications to run the game?
20 Monday, 14 June 2010 07:04
Harry
One of the best games I have ever played. First time I learned about it due to the video downloaded by torrent SE and from the first sight I knew it was smth awesome!
21 Tuesday, 20 July 2010 06:22
Alberto
When it was the official release, I was playing all the time instead of my Phd dissertation writing stuff :D