Production Update 07 - 08 - 11
(53 votes, average 4.53 out of 5)
Written by GOPHUR   
Friday, 08 July 2011 10:33

Our next release for WWIIOL, version 1.34, is currently in beta testing and that means its time to do an update. Right now everyone's talking about Americans this and Bazookas that or their frothing over new terrain and other technologies like mine fields and wondering when these cool new technologies will find their way into the campaign. Very exciting stuff to be sure. However, today, I'm going to talk instead about several of the changes in 1.34 that might not have been getting so much press and explain some of the nuances of some that have.

New Host

There's really no better way to describe it. It's literally all new functionality. We started back in 1.27 trying to find a way to have more immediate kill feedback. What we were lacking was a connection from a player in the game to the host that runs the out of game stuff. This is called the Map and Mission Host (MMHost) and is where we do things like create your missions and keep track of scoring. In 1.33 and before, when you're at the UI you're at the MMHost. When you are in game, you're not.

That's changed. And it is GOOD NEWS!

Well mostly. Right now everything is pretty broken and being put back together but if you had my job you'd know that this is good news because that means the big work is done and now we just have to sew up all the giblets and make sure the pumps are pumping and we have a pulse. So then, what's all this mean...

First, it means that you're going to see some improvements in infantry combat lag. I actually think you're going to see massive improvements like we've seen in beta but since I haven't done testing with 100 players (only bots) I'll promise low in hopes of delivering big. But I do have to add that coming around the corner and shooting someone in the face at the same time they shoot you in the face is improved enough that I was school girl giddy the first time I experienced it.

The new host also allowed us to rewrite the rest of the update system and re prioritize things in a more efficient manner. That allows us to do things like update the in game map when towns change hands without you clicking on them! I know, magic right? How about since you now are persistently connected to the MMHost there's no way for your Mission Results to go all pending. Oh, even better, you know when you sometimes crash or get disconnected and then relaunch your game all of your persona are locked and you get all mad and curse and throw stuff? Yup, fixed that too.

So there's a lot of stuff associated with this fix and it opens even more doors for things to do in the future. Now we just need to get scoring working again and we'll be ready to ship!

Other Fun Stuff

We've also been killing off a lot of wish tickets and niggling bugs while all this host and Terrain 2 work has been going on. We've incorporated a sexy new code compiler that is showing some improvements on AMD systems that were having issues in 1.33 with performance. Also new, memory heap management. I know, you're probably overheating at that last one hehe. But those are good core technologies.

Planes now have flaps and gear data shown in the Vehicle Info HUD. This is huge for me because I've never really been a keymap hero so my use of flaps has been minimal. If you're like me this will open up air combat for you and you'll probably want to troll the Hangar for some tips from the pros on trimming your plane for various situations.

We also made the convergence command save across game sessions and by the time we release we expect to have it in the Keymapper with per plane settings. If you just said “w00t!” then I'm right there with you.

Mortarmen will be happy to hear that we added distance to the way-point tool tip. Good hunting boys.

All infantry will notice a slight decrease to the FOV when aiming. This is actually something that our testers never noticed until we pointed it out but it is something that really makes the “feel”, well, feel right.

We also backed out the lean function for now since it really just isn't working right. We'll return this when we can polish it a bit more.

We've literally made changes up and down the spectrum which is nice because we haven't had the opportunity lately to do as many of the little things that always need polish. Things like the adding sorting to the squad tab and some last played data or adding the brigade decals to the brigade pages like we've always wanted to do. We even increased the timeout on the 3 pounder for you navy guys and fixed the max sounds problems you AA gunners experience more than most.

In the end there's a lot more to 1.34 than just Bazookas and Beach Landings but I guess those things are nice too.

 

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Comments (29)
1 Friday, 08 July 2011 12:56
Raven4
Did you ever know....that your my heeeeeeeeerroooo! And something something.
Great update, thanks for all the hard work Rats. Your openness and efforts is whats helped keep me interested these years.
2 Friday, 08 July 2011 13:41
Mahunik
Looking good rats! Cant wait!
3 Friday, 08 July 2011 14:13
ken
you`ve just sold me on getting a premium account when my trials done.
4 Friday, 08 July 2011 14:16
Westy
Great stuff... alot of the "under the hood" work gets outshined by the new candy... but it is a vital part of the experience that keeps me coming back! Thanks Rats! Keep it up!

NOW GET BACK TO WORK AND RELEASE 1.34 SOONer

please and thanks
5 Friday, 08 July 2011 14:26
Tettie
That persistent .conv per plane thing is really nice! Really looking forward to the host fixes as well, associated bugs like MRP and stuff have been a bitch. Keep it up!
6 Friday, 08 July 2011 15:33
Andjan
There were so many amazing things in the above text that I can hardly breathe!
All those fixes, all small improvements thats been annoying or even ruining an evening. Im really looking forward to 1.34 for many reasons.

/Andjan
7 Friday, 08 July 2011 16:09
fxmkorp
"..then relaunch your game all of your persona are locked and you get all mad and curse and throw stuff? Yup, fixed that too" Happen to me today and I cursed can't wait for this update.
8 Friday, 08 July 2011 16:31
HuskerGI
Great work CRS team. I for one think its pretty awesome that you are moving into new areas that will allow the game to continue to grow and thrive! Thanks for putting in all the hard work. Great group! Keep it up!
9 Friday, 08 July 2011 18:02
Hastati
I think most of what's on this page will impact the game (in a good way) much more than Americans or zooks!

woot!
10 Friday, 08 July 2011 18:59
nobipure
Range added to tooltip! Where is XOOM we need to get the mortar barrage operational again! Great stuff!
11 Friday, 08 July 2011 23:52
haughtkarl
Wow, if this greatly mitigates infantry simul-killing lag I'll name my first born after rafter.
12 Saturday, 09 July 2011 03:08
terr1
Wow.. the host fix sounds nice.. infantry lag is my number 1 thing I would like improved! ;)

The kill feedback improvement is welcomed BIG time!
13 Saturday, 09 July 2011 07:20
Chris
Omg! You fixed Infantry Combat lag! Now i can unexpectedly shoot someone in the face without having a SIMUKILL! Thanks Gophur! I am a permanent subscriber to WWOII ONline! W000T! THANKS!
14 Saturday, 09 July 2011 10:13
Lipton
Wait. I just ordered my first AMD system....
AMD systems are having "issues" with the game???
15 Saturday, 09 July 2011 11:59
skurcey
just need the old bugs fixed now, then :D
16 Sunday, 10 July 2011 00:18
kildar2
glad to hear all of the above stuff,seeings how i just reupped for a year scription :)
17 Sunday, 10 July 2011 05:06
oddyss
All of these issues mentioned in the article were high on my list - in the first place fixing the infantry lag and bazookas! Hooray.
18 Sunday, 10 July 2011 11:01
aa101sfc
How about field artillery batteries used like in old BF42 where the arty battery was conected to any sniper close to position u want to shell. You could see your rounds hit and adjust for accuracy.
19 Sunday, 10 July 2011 18:10
Abydos
I'll definitely be returning to the game once this version comes out. Well done, Rats!
20 Monday, 11 July 2011 07:03
zeb
The long waiting is finally bringing what is was expected to bring ! Btw, is it me or are there new volumetric clouds and sun effects ? Look at videos on FB. Great work
21 Monday, 11 July 2011 15:29
jizzz
"But I do have to add that coming around the corner and shooting someone in the face at the same time they shoot you in the face is improved.."
So yeah what does that MEAN exactly? That you actually see an ei raise his gun & shoot you when up close?
22 Monday, 11 July 2011 17:49
cjsporl
I thought you said the beta is out right now? I don't see it on the server selection list... When will the open beta be up?
23 Thursday, 14 July 2011 19:41
czman
So will be excess points when you reach promotion counted to the next rank, without losing them?
24 Friday, 15 July 2011 14:58
blacksmith
W00t!! Thanks for all the hard work Rats!!! Keep it up!! :D
25 Sunday, 17 July 2011 20:04
Mölders
Awesome stuff, Rats ! These flaps changes are really what we needed for Air Combat, and saving Concersion is a damn PLUS.
Now, please start working on my Focke-Wulf 190 D9, my beloved Dora !
26 Monday, 18 July 2011 19:53
flightfull
Sweet!
27 Saturday, 23 July 2011 03:14
Vrooom
Why not bring back the officer's uniforms. You know, while your makin' the bazookas.
28 Sunday, 14 August 2011 20:25
sherman135
i get my account soon so please hurry it up
HOOAH!
29 Monday, 07 November 2011 09:44
herkku2
in my opinion that Rapid assault is not good choose for Battleground Europe. because the players is reduced when it comes if there are not coming players more. :(