End of the Campaign, where is it?
(33 votes, average 2.18 out of 5)
Written by DOC   
Monday, 30 August 2010 12:32
The Allies have arrived at and surrounded the German factories, so why isn't the campaign over yet? Mostly because we only have 1 kind of victory condition, and while we are going to be creating a greater variety of victory conditions as we move forwards, we only have one at the present time and we aren't changing it mid campaign, we finish with the rules we started the campaign under.

That victory condition is this: whoever owns the game world (measured by percentage of towns owned) win. We recognize how much it annoys players to be stuck in a campaign end case where the winner is already known but the facts are that while we currently have only the 1 victory condition and it hasn't changed for a long time.

The Allies have a large area of territory they left behind uncaptured after it was pocketed a week ago as they surged towards the German factory cities. In the future we will be dealing with this kind of thing differently but at the present time this mechanism does not exist. You have to clean up left over pockets behind you as you move forwards, because you know what will happen if you don't.

What is happening now is what happens; You get to the end of the map and you have to go back and clean up what was left behind. This is much easier if you do while you're still in the region so it is inefficient to ignore it and have to do it later. We won't go in with GM's and do it for you because our policy is not to manipulate or change the map state unless absolutely necessary, and where no other viable alternative exists, usually as the result of a catastrophic bug in the host or something similar.

The players determine who wins and we don't want to mess with that. If you march towards the end of the map and leave empty pockets behind that you know will stop you winning as quickly as you wish then you also know why it's not over even though you hoped it would be by now. Hey, if the other side took it upon themselves to take this drawn out ending and stage one of those "back from the brink and storm back out of the corner" events we have seen a couple of times before, the current almost winners might even be losing the map a couple of weeks from now. We've seen that happen before and it could happen again.

We know it blows to have to clean up those pockets but while we write a bunch of new victory conditions into the map/strat state for the future, that's the way all campaigns have been run and this one is no different.
 

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Comments (18)
1 Monday, 30 August 2010 12:49
allibone
Ha! I was arguing with HC on side channel last night about the very same thing. I was told by several players that these softcap towns had no effect on the victory conditions, which was obviously nonsense, good to know my gut instinct was correct.
2 Monday, 30 August 2010 13:01
Jack
Reasonable enough. Glad this was explained.
3 Monday, 30 August 2010 13:24
allibone
Doc, can you log into the game and tell this to Allied High Command as they are still adamant that the softcaps don't matter.
4 Monday, 30 August 2010 13:24
Xaos
Perfect time to come back and rally Axis to a turnover victory. Better hurry up Allies, the red is coming...
5 Monday, 30 August 2010 14:18
allibone
HC are softcapping now, only thing is system limits them to 1 softcap AO at a time so it's gonna take ages! There really should be some kind of automated system in place for this kind of scenario to turn these towns Allied. Not fun gameplay.
6 Monday, 30 August 2010 14:43
DOC
Automated "softcap resolution" is something we're working on right now, but since it isn't a working system yet you can't have it yet.
7 Monday, 30 August 2010 15:47
Kilowolf
Thanks for the explanation.
8 Monday, 30 August 2010 17:01
killa
whats the difference between it being automated and you doing it DOC? If I logged in as a new player I certainly wouldn't stay long.
9 Monday, 30 August 2010 17:37
Fruitgum
How about any pockets that BDEs can not be moved into automatically change side after 24 hrs. Eliminate useless softcapping.
10 Monday, 30 August 2010 19:17
atuday
I wont stop fighting the allies as their only strength is their numbers. Join the Axis and see what real teamwork and skill is.
11 Monday, 30 August 2010 19:20
atuday
I wont stop fighting the allies as their only strength is their numbers. Join the Axis and see what real teamwork and skill is.
12 Monday, 30 August 2010 19:26
popeye0
DOC, could we have a counter system on the Gazette page thst will say what percentage is needed for victory?
13 Monday, 30 August 2010 20:04
Burne109
I was wondering about that, thanks for the explaination! Now to unsub while i wait a month for the allies to finish it.. LOL jk
14 Monday, 30 August 2010 22:54
Sniper62
its not like this is a new thing, its been known for awhile how the game looks for a side to win a map. so why would any sides HC just ignore these pockets? im sure there are alota ppl that wouldnt mind capping extra towns for the rank points.
15 Tuesday, 31 August 2010 05:11
Grincore
I just started playing this weekend (Axis) and i find the current situation very discouraging for new players. Spending my 14 day trial watching my faction being run over by enemy tanks city after city is not my idea of fun.
16 Tuesday, 31 August 2010 09:02
MrWinkie
Time to kill the softcap rules... this has been LONG in comming. If a town in 100% surrounded with no Bde in town, then it makes no sense for it not to revert to the other sides flag.
17 Tuesday, 31 August 2010 09:16
DOC
Automated "softcap resolution" is something we're working on right now, but since it isn't a working system yet we're stuck with the present system till then.
18 Tuesday, 31 August 2010 13:40
mbpig989
How about small amounts of partisan units inside a town to make softcaps more interesting?