No 1.31 preview... yet
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Written by RAFTER   
Monday, 06 July 2009 09:24

1.30 patches are likely finished and we've already moved the baseline code to v1.31 which will feature the UNITY 3D® upgrade and players are asking, "Where the heck is the preview?". Standard operating procedures have been tossed out the window for this version and I'm here to tell you why.

Throughout the development and production cycles of 1.29 and 1.30, some of our coders and all of our artists have been working hard on a very ambitious update to Playnet's proprietary game engine (UNITY 3D®) and the objects that populate it. The plan has been to deliver a more feature-enabled engine along with new or updated content that will represent a major step forward in the visual presentation of the game. Now that 1.30 has been put to bed, the many months of work is making it's way out of development and into closed Beta for internal testing.

Normally, as art is completed or even underway on a new object or feature, we'd publish a preview of it on our website or drop it into our newsletter. This would go on for the months leading up to release and is done to keep our players interested and excited by what's coming next and also provide a glimpse into our work and techniques. There are a few of reasons why that's not happening for 1.31.

First and foremost, there are several engine upgrades that have paved the way for brand new features or upgrades to some which are simply out-dated. Adding new features to a game/graphic engine that, in some cases, will have an effect on game-play takes a lot of guts, hope and testing by everyone involved in the process. These take more trials and tweaking that more straight-forward additions like a new vehicle or adding a new town to the terrain. During these feature development cycles, several versions are trialed before getting to the point where that feature is ready for closed Beta testing. Showing these features while in development could provide the wrong impression or even miscommunicate the purpose of the feature to players.

Secondly, some features are dropped for current version planning due to extended development times, unexpected road-blocks or early testing results. The type of features and content associated with game/graphic engine updates are at greater risk for missing releases compared to "known quantities" such as adding vehicles.

Finally, adding and updating graphics in a project this large needs to be presented as a whole, not in part. There are many, many small changes/updates along with major additions that all come together to represent a new visual package. Splitting these out into isolated previews just doesn't do the work justice. Imagine showing individual screenshots of carpeting, windows or paint samples when trying to sell a new home.

Will we publish a 1.31 preview? We plan on releasing a comprehensive listing of new features, content and changes along with some articles detailing a few of the major additions in the coming weeks. Certainly there will be some screenshots  and maybe some video. Until we tie off a few of the last features and feel confident they will be included in 1.31, we will ask for a little more patience.

We're very excited to be working on this update and can't wait to release it to our players.

 

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Comments (41)
1 Monday, 06 July 2009 10:14
Guestuser
"screenshots of carpeting, windows or paint samples"

WOOT!! 1.31 we get new carpeting, windows and paint in the bunkers!!!!

weeeeeeeeeeeee!
2 Monday, 06 July 2009 11:33
Guestuser
"Certainly there will be some screenshots and maybe some video."

Sweet. Rafter said we'll get videos this FRIDAY!!!
3 Monday, 06 July 2009 11:58
Guestuser
Thanks so much for the update and looking forward to it. I'm so glad your not just focusing on graphics update but also features that the new engine can support.
4 Monday, 06 July 2009 12:15
Guestuser
Can't wait but How will UNITY 3D effect the long-term feature upgrades like bailing out of vehicles, poly-crewing, or visible supply trains and trucks? So will Unity 3D put this stuff even on table to think about?
5 Monday, 06 July 2009 12:30
Guestuser
CRS! please put the correct sight hood on kar98 in 1.31 please :)
6 Monday, 06 July 2009 13:05
Guestuser
As long as the curtains match the carpet, I'll be happy.
7 Monday, 06 July 2009 13:35
Guestuser
Much appreciated Rafter!

Thanks.
8 Monday, 06 July 2009 14:22
Guestuser
Translation : 1.31 by end of august.
9 Monday, 06 July 2009 14:33
Guestuser
Keeeen!

We will finally see the promised parachuting dogs in v1.31.

Christmas will come early this year. Can't wait…
10 Monday, 06 July 2009 14:43
Guestuser
On the main page did I miss something? :) ================================ WWIIOL - Battleground Europe ================================ Version 1.31.2.255 (6-26-09) Infantry: - Fixed moving with binos bug [Good catch and FIXED! -Rafter]
11 Monday, 06 July 2009 15:09
Guestuser
In game player HOUSING! With customization features of walls, carpeting and so forth? Please e-mail me the coordinates to malvoc69's home. I wish to endlessly BOMB it for his treachery of betraying his allied values! LOL
12 Monday, 06 July 2009 15:17
Guestuser
Shivers went down my back when I read this post. Don't worry, these are the good kind of shivers :). I can't wait to see UNITY in game!
13 Monday, 06 July 2009 16:30
Guestuser
Can't wait but How will UNITY 3D effect the long-term feature upgrades like bailing out of vehicles, poly-crewing, or visible supply trains and trucks? Doc - None of this is related to better looking graphics.
14 Monday, 06 July 2009 20:44
Guestuser
Thanks to keep us informed :)
15 Tuesday, 07 July 2009 03:28
Guestuser
What is the carpet made of?
16 Tuesday, 07 July 2009 04:44
Guestuser
Thanks for the update even if it was basically just to tell us why we are not getting any info on 1.31. Makes perfect sense to me even if I am not able to get excited about 1.31 just yet.

Thanks again.
17 Tuesday, 07 July 2009 07:25
Guestuser
Exactly what will I see in-game with the Unity engine that I dont see now?
18 Tuesday, 07 July 2009 09:18
Guestuser
That's what the surprise is.
19 Tuesday, 07 July 2009 13:52
Guestuser
So after 1.31 does this mean that there will be a focus on toys once again?
20 Tuesday, 07 July 2009 16:56
Guestuser
How much more juice is this going to take to run?
21 Tuesday, 07 July 2009 18:41
Guestuser
Since it is such a major overhaul you should change the version sequence to 2.0 and continue from there.
22 Tuesday, 07 July 2009 22:01
Guestuser
great stuff CRS looking forward to this one, one container full of RAM is on the way :D
23 Wednesday, 08 July 2009 11:44
Guestuser
2.0 is still far away. Many things must be redesigned to be a 2.0 worth. Graphics should not be used as reference for this, or it will be a huge desapointement.
24 Wednesday, 08 July 2009 12:55
Guestuser
Purple carpet pink walls with doggy pics on the walls right?!?!?!
25 Wednesday, 08 July 2009 15:44
Guestuser
These are the kind of game updates that make me most excited! Thanks for keeping us in the loop about why we can't be kept in the loop! ;-) I'm sure it will be worth it.
26 Wednesday, 08 July 2009 16:31
Guestuser
i can has?;
points for truckers/tranport pilots?
RTB at MSP's?
Poly-Crew?
*much more*
Is it just me who DOESN'T care about the graphics? ONLY gameplay?
27 Wednesday, 08 July 2009 21:23
Guestuser
I just hope ragdoll gets implemented soon and you can pick up other players weapons when they die...both sides
28 Thursday, 09 July 2009 00:56
Guestuser
To the schedule it is not necessary to me... Make that that new in the technician. For example all technics not animated, as Arma 2, FP. And when there will be East Front and Africa?
29 Thursday, 09 July 2009 02:53
Guestuser
Does it mean that it will be modifications on terrain like in project Terrain 2 www.youtube.com/watch?v=9QrpnZPMeKw ?
30 Thursday, 09 July 2009 11:34
Guestuser
So does this mean that we will finally get rainbows in game? That would add a lot to the immersion factor I think.
31 Thursday, 09 July 2009 11:43
Guestuser
When do we get edible sheep???
32 Thursday, 09 July 2009 12:40
Guestuser
Will we also get access to the new subscription type ? (pay per hour) When will it be operational ? I could afford that.
33 Friday, 10 July 2009 01:39
Guestuser
I still wish to offer on a theme of inanimateness of technics. The new type of armies - tank is necessary... The Leader of mission should define itself what fighting еденицы are necessary now
34 Friday, 10 July 2009 08:11
Guestuser
Does this mean that we finally will have earthquakes???
35 Saturday, 11 July 2009 16:32
Guestuser
How about improved sound effects? Realistic distant gun fire and realistic gun fire?
36 Sunday, 12 July 2009 07:21
Guestuser
So we are getting 6dof?
37 Tuesday, 14 July 2009 10:02
Guestuser
Rafter, it makes sence to not release screenshots but could we please have the 2D plans of new buildings finished so far ? ty
38 Saturday, 01 August 2009 07:59
Guestuser
ye its nice to uppdate the grafic but i think its more important whit the missing elements to play the game
1*hevy artelery and so
39 Saturday, 01 August 2009 08:02
Guestuser
2*mack it more atractiv and esy to go in as guner in tanks plaind and shipps. nowe i hardly se anyone be a guner anywar, to day the oly way to join as guner is b4 the main driver go out on map, it must be a way to join wen its out on map.
40 Saturday, 01 August 2009 08:04
Guestuser
3* bring the noth part off the map in to the game, hawe norway, denmark and maybe even sweden in the game it will ad more contest to the game and mace the navy a more importand part of the game (and maybe ad carier to ex navy ms or somthing
41 Saturday, 01 August 2009 08:06
Guestuser
4* in the way off grafic uppdater mace a posrbilety to customasy youre one caracter to hawe a speclock