WWIIOL 1.31 Production Update
(2 votes, average 5.00 out of 5)
Written by GOPHUR   
Friday, 17 July 2009 13:09

The day has arrived my friends. The day for which you have held your breath so long.  The day which heralds changes the likes of which you have never seen and which most likely you will not see again in your life times. Today is the day we finally unveil our newest, grandest feature of all time! Today we bring you flying unicorn mounts! Oh, wait. That's not right…

I know you have all been waiting patiently, and by that I mean spending your time wildly speculating in the forums on just what is 1.31? What the heck does "Unity Upgrade" mean anyway? I’m afraid you’ll have to wait just a bit more for some details. Rafter and Motor are working hard on putting together one of the biggest and quite likely the best marketing pushes we’ve ever had for the game. They’ve got articles and movies and rollout plans and all kinds of other things that are the domain of the marketer (of which my awe is only surpassed by my ignorance).

They’ve only been waiting on one thing to unleash the goodness they have devised. That one thing is this very announcement: Battleground Europe version 1.31 is now in TEST! This is a very big milestone for us as we can finally see all the changes come together and begin tracking and tackling the bugs. Once we have that stable we’ll begin to release to the closed beta team and very shortly after that we’ll be moving into open testing where all of you can have a chance for a sneak peek. But before we get there I have a few updates and other things I need to talk about.

China

As you all are aware we have a pending release in China. Our partner there has just passed the first (and most difficult, I am told) round of certifications. He has 3 more rounds of certification to go with each representing a smaller but higher up group of government officials. Think of it like the ESRB ratings we have to go through except these guys can make or break you and I think they have access to tanks.

Short story is things are looking good now that we have translated the game all but completely and switched all of the flags and icons over to a more appeasing, country red, country blue and country green. Remind me to show you some pictures sometime, it is actually kind of cool.

System Requirements

There’s no other way to say it. System requirements will be going up for 1.31. This is a good thing for all of you who enjoy the latest graphics technologies. It’s also a great thing for us as we can honestly say that we have a very modern looking environment. There’s plenty of head room with everything turned all the way up to get a truly awe inspiring game world.

That said there is still room to turn a lot of things off and still enjoy a lot of the improvements. But, with these improvements does come a rising of the bar for entry. It’s not particularly drastic but let me go over a couple of the must haves:

SSE2 (http://en.wikipedia.org/wiki/SSE2)

SSE2 has been a standard since the Pentium 4 was introduced and includes chips back to the Athalon 64. These will now be the minimum requirement to play. 99% of you will be unaffected by this requirement change. We will however also be using this time to upgrade our recommended processor. We haven’t got a final decision and we’ll need your help testing to determine what is best but we are certainly thinking something in the Core 2 Duo range at 2.4 GHz or better.

We are also looking at the possibility of moving to SSE3 which includes later versions of the P4 and Athalon XP along with all current processors since the Athalon 64 X2 and Pentium D and Intel Core Duo. We haven’t made a final decision here but again, this will not affect very many of you at all.

Shader 3.0 (http://en.wikipedia.org/wiki/Pixel_shader")

Video card minimum specs will also be taking a jump to requiring Shader Model 3.0. This includes cards from the GsForce 6600GT and Radeon X1600 series on up. However, these are minimum cards and we would strongly recommend players to use cards from the Shader Model 4.0 family.

If you’ve been thinking about an upgrade this is probably a good time. Over the next couple of weeks we’ll highlight some budget builds from places around the web as well as some of our own builds and upgrade suggestions. In today’s market you can do a lot for a little and building or upgrading your own PC not only saves a lot of money but it is easy to do and will give you better components that what you can buy pre-built.

Capture Mechanics

There has been a lot of speculation regarding capture mechanisms changing for 1.31 and indeed we are making some changes that I can outline for you today. First and foremost the capture table (or crate) is no longer a part of the game. Instead we will now use presence in the capture building to initiate capture. When you enter the building you’ll get a small capture dialog that tells you ownership and spawn capability and if you can capture the building similar to what you see today.

Capture will be continuous however. If you start the capture but die before completion but there is another member of your side in the building the capture will continue. If you die as the last man in the building the capture will begin to undo itself but you’ll still have time to return and try and continue the cap, it won’t immediately start over. The other side to this coin is that it will take longer to capture than at present.

This change in mechanic will offer us a starting point for some of the other features we are considering including having capture affected by the numbers of attackers and defenders present as well as dramatically reducing the ability for single players to affect a capture. We’ll have plenty of time to play test this in open test and we’ll want all of you to come and give us a hand when we declare testing days.

That’s all the update I have for this week but as we progress I’ll have more news for you. Please feel free to post comments or questions below. I’m looking forward to getting 1.31 into open test as soon as possible so we can start getting your feedback. Until then…


See you on the Meuse,
GOPHUR

 

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Comments (69)
1 Friday, 17 July 2009 13:33
Guestuser
wtf? srsly? AWESOME AWESOME AWESOME wait lemme check the calendar, nope not april 1 AWESOME
2 Friday, 17 July 2009 14:06
Guestuser
I really wish i could participate in battleground europe when 1.31 comes :(
3 Friday, 17 July 2009 14:08
Guestuser
Regarding the upgrade of machines, a couple questions:
Will CRS be programming the new code to take advantage of multiple cpus?
Will CRS be programming the new code to take advantage of multiple Video cards, such as SLI and Cross Fire tech?

thx
4 Friday, 17 July 2009 14:14
Guestuser
looking forward to your great work! but i don't know yet if i like the change in capturing. i hope to see more different cp-buildings if this change comes
5 Friday, 17 July 2009 14:26
Guestuser
So will the time to capture be dependent on the ratio between attackers and defenders? And, in the case of a lone attacker, set to a longish duration which can be sped up by adding more attackers (and no defenders)?
6 Friday, 17 July 2009 14:37
Guestuser
zomg, crs if you come through on this I will have your babies!
7 Friday, 17 July 2009 14:45
Guestuser
Now isn't the right time to be asking for details about the exact values of the capture mechanism. It's a new design feature and the precise details won't be determined until after a lot of internal testing.
8 Friday, 17 July 2009 15:00
Guestuser
I am disappointed with the lack of updates regarding parachuting pooches.
9 Friday, 17 July 2009 15:03
Guestuser
I'll be sure to get my "BUY MORE RAM" stamp inked up ;) But seriously, I'm really excited about the new capture system. No more table-humpers in BE? It's hard to imagine the game without them but I look forward to seeing it happen.
10 Friday, 17 July 2009 15:09
Guestuser
BLIMEY! This was just plain Awesome.

I hear you Doc. But I have to ask anyway: When the attacker has started the cap-timer, can the defenders by their presence "roll back" the attackers cap-timer when all attacker is killed?
11 Friday, 17 July 2009 15:20
Guestuser
No more capping whilst enemies in the CP then, they'll see you're there straight away.
12 Friday, 17 July 2009 16:40
Guestuser
Hot diggity dog!
13 Friday, 17 July 2009 16:52
Guestuser
I want to wish you GOOD LUCK CRS, specially w/the MArketing campaing, & the china program, money for the development of game...is what we need, cos the graphics will kill the game soon or later, it must be upgraded.
14 Friday, 17 July 2009 17:34
Guestuser
Woot! GL with China, and the transition to area capture! Can't wait for open beta!
15 Friday, 17 July 2009 18:05
Guestuser
Hooray for new capture mechanics. Even this first step is a huge improvement over what we have now!
16 Friday, 17 July 2009 18:33
Guestuser
myyy preeeciouuuus !!!
17 Friday, 17 July 2009 18:46
Guestuser
love it, all of it, everything. The new capture mechanics sound fantastic and might change the shape of city fighting.

I've been confused, is this an upgrade to Unity 1.5 (which is already three years old) or 2.0(which is half as old)?
18 Friday, 17 July 2009 18:59
Guestuser
About capturing: If 1 Allied player and 1 Axis player are in the flag building, will the capture timer move? If Side X outnumbers Side Y in the flag building, will Side X start to capture?
19 Friday, 17 July 2009 20:05
Guestuser
Core2 Duo 2.4 MINIMUM???????? Oh well. It was fun while it lasted. :(

("recommended" are not the minimum spec's that will work, just the minimum that we'd like you to have for the best game experience - Doc)
20 Friday, 17 July 2009 20:25
Guestuser
Can CRS make an 'in game video' showing off 1.31 with a link for people to visit so that we can post it in forums and sites that we frequent? I know people who are always curious about WWIIOL or are looking for a good excuse to try it out again.

("Soon"...no really, it's something being worked on. But it's release will be dictated by the progress of closed beta - MM)

21 Friday, 17 July 2009 20:29
Guestuser
OMG....zee woot!!!!!

FINALLY!!!
22 Friday, 17 July 2009 20:53
Guestuser
hmm, I may have to resubscribe.
23 Friday, 17 July 2009 21:50
Guestuser
Nice, now if we could get them to add some more equipment for variety, or better yet push the time frame up a smidgen so we can experience other "countries" and thier equipment and envolvement in the war, I would love this game long time :)
24 Friday, 17 July 2009 23:46
Guestuser
With countries changed to colours for China, a country that is/was ruled by the red army, any idea if the influx of chinese players are all likely to want to fight for the red side -this could affect the balance of the game.

(Please remember that the Chinese will NOT be playing on our servers. They will not affect our game - MM)

25 Saturday, 18 July 2009 00:01
Guestuser
good site to check your mobile gfx card's specs: http://www.notebookcheck.net/Comparison-of-Graphic-Cards.130.0.html
26 Saturday, 18 July 2009 00:19
Guestuser
Wemyss - I think thats the entire point - you dont hold an area by sitting in a closet hiding - you hold it by killing the defenders and establishing a presence in the area
27 Saturday, 18 July 2009 02:36
Guestuser
Biggest patch ever, looking forward to it.

I'll be straight into beta as soon as possible!
28 Saturday, 18 July 2009 03:19
Guestuser
This sounds VERY promising, i love to hear that your biggest to date marketing strategy is under way. :)
Love you guys, keep up the fantastic work!

With kind regards
Ngaga
29 Saturday, 18 July 2009 05:18
Guestuser
@Lipton - Read it again mate, that is their RECOMMENDED CPU, not the minimum specs.
30 Saturday, 18 July 2009 09:06
Guestuser
What, Unicorns, but but....oh...1.31! WOW! Great read - thank you with expectance!
31 Saturday, 18 July 2009 10:51
Guestuser
Sounds excellent so far! I hope for even more of a feeling atmosphere, soul, and immersion! For anyone curious or wondering about what their computer components consist of I highly recommend getting the freeware utilities, CPU-Z and GPU-Z. Cheers!
32 Saturday, 18 July 2009 11:05
Guestuser
Lipton - that caught my attention as well but if I read correctly, that's the recommended processor not the minimum.
33 Saturday, 18 July 2009 13:48
Guestuser
About the 1.31 patch. GL with it. I'll be in Afghanistan so perhaps i'll come back to a transformed game.
34 Saturday, 18 July 2009 17:03
Guestuser
Please post screenshots of 1.31......Pretty please....
35 Sunday, 19 July 2009 07:20
Guestuser
WOOT!!! I assume that this also rolls to the AB/AF bunkers.

One question tho: Will capture begin as soon as you enter the CP with defenders already inside; or, do you have to clear it before the cap begins?
36 Sunday, 19 July 2009 11:40
Guestuser
Does presence in the building mean on the roof too?
37 Sunday, 19 July 2009 12:39
Guestuser
Outstanding decision with putting a first gameplay overhaul in 1.31 ! Sounds great. Will a capture toolbar be visible on map for each flag with continuous update to be warned about an enemy presence ? Will flag turn neutral if not 100% ?
38 Monday, 20 July 2009 08:31
Guestuser
Can my computer run the game after the updates?
AMD Athlon 5000 X2 2.6GhZ
ATI Radeon 2600 HD Pro
2GB RAM?
39 Monday, 20 July 2009 08:55
Guestuser
Some thoughts:
1. Para plane, limited resuppling capability.
2. FB's, have 5 models. New map starts we have a random spread of the the models.
3. FB's be able to blow them up with other than sappers, also be able to repair like a bridge.
40 Monday, 20 July 2009 15:28
Guestuser
Motorcycles in 1.31!!11oneoneone
41 Monday, 20 July 2009 16:29
Guestuser
Uhhhh... So will WW2OL still look like a cartoon from the 90's or is there finally going to be a serious graphical update? I think that's really what former-WW2OL players such as myself wanna know.

(We've actually decided to go "old school" and crank the graphics back to straight line-drawings. Should run more smoothly - MM)

42 Monday, 20 July 2009 16:58
Guestuser
Sounds awesome! Can't wait for your computer specs info. I am looking to get rid of this lemon of a computer I have and your recommendation would be very helpful when choosing new parts.
43 Tuesday, 21 July 2009 00:52
Guestuser
cant wait for this and some much needed advertising, i only stumbled across this game
44 Tuesday, 21 July 2009 14:25
Guestuser
Better upgrade the game servers while you're at it, cause there will be lotsa soldiers returning to duty!
45 Tuesday, 21 July 2009 23:17
Guestuser
LOL! Weirdo wasnt me! Anyways, sounds great CRS!
46 Wednesday, 22 July 2009 02:47
Guestuser
Any new tutorials in this one as well? Really sounds like a fundamental change in BE, maybe time to go to 2.0?
47 Wednesday, 22 July 2009 10:43
Guestuser
Will you be leaving the tables in the buildings? If not for nostalgia's sake at least so they are not so....empty?
48 Thursday, 23 July 2009 00:42
DOC
They won't be empty they'll be full of dead bodies.
49 Thursday, 23 July 2009 09:07
Guestuser
Give us some screenshots and vids of 1.31 and ill resup right now!. I have been waiting for this update for 3 years now!!
50 Thursday, 23 July 2009 14:44
Guestuser
Smoke and more smoke.... we need videos,pictures and stuff please
51 Thursday, 23 July 2009 15:02
Guestuser
Guess im the only one who is old fashioned and likes our capture system. Other stuff sounds cool but yet again my kids will have to go without food to get a upgrade :) good stuff rats keep it up
52 Thursday, 23 July 2009 15:57
Guestuser
Great news all around! All the luck in China! Im looking forward to get rid of all the bugs that plague me since the last patch. I can't play.
53 Friday, 24 July 2009 09:30
Guestuser
Congrats! I'm looking forward to resubscribing when it goes live! (I'm sick of orc's, elves and fairies anyway ;) )
S!
54 Friday, 24 July 2009 19:20
Guestuser
I loved your game 2002-2004, interested in getting involved again after seeing the Air Raid March 2009 videos. If the graphics can improve beyond what I saw in those videos, closer to 2005-2006 levels, I'll certainly be giving it another spin.
55 Friday, 24 July 2009 23:47
Guestuser
OH well, all of you have fun! My processor, which runs the game just fine, is only SSE. I see no need to upgrade at this point. :(
56 Monday, 27 July 2009 22:08
Guestuser
The mob demands screenshots, Preferably of a reworked R35. Or rather, they should be. Get demanding, mob.
57 Friday, 31 July 2009 05:26
Guestuser
Hopefully the trees will be fixed.. As in they wont change when you zoom in. Here's hoping it will finally happen after years of waiting.
58 Friday, 31 July 2009 22:25
Guestuser
Will the tank commanders fall over dead when they are killed? It is agrivating to not see him die. How about ATG crews as far as that goes?
59 Saturday, 01 August 2009 10:55
Guestuser
The changes to the capture mechanic sound promising. As well, the implied improvements to the visuals in the game world.

You are inching towards winning back my subscription, still some things left unproven though... but it's a start.
60 Monday, 03 August 2009 11:02
Guestuser
I have considered subbing for a while. Looking forward to the upgrade so I can find what the new requirements are. Then I can get set to try this out. Does the 14 day trial refer to total time spent logged on or 14 days from the sign on date?
61 Friday, 07 August 2009 07:13
Guestuser
Although I dont play the game I think the new ideas are more true to life and I presume will make the game more realistic. Also, I think it would be quite cool if players could be injured, it would also create the need for medics as a role.

[We tried sending out electric shocks through the keyboards when your character got pinged, but that didn't go over well with the lawyers....Oh! You mean in the game...so did I ....ya... - MM]

62 Friday, 07 August 2009 15:36
Guestuser
You get hurt all the time in the game. But most of the time will you die from one shot.

Medics wont give realism to the game. On the contrary. When you get hurt enough should you be evacuated from the battle (despawn).
63 Saturday, 08 August 2009 13:43
Guestuser
Will this bring in the repair for the targetting problems in the navy?
64 Monday, 10 August 2009 00:07
Guestuser
I've been hearing about Unity 2 since before I left in 2006. If you guys actually get it out I would seriously consider re-subbing.
65 Tuesday, 11 August 2009 17:47
Guestuser
N E E D S C R E E N S H O T S ! ! !
66 Thursday, 13 August 2009 01:49
Guestuser
CP capture gunna turn into *stacks on the mill* LOL LMG gunna be the minimun eqipment to guard CP's now,look afford to the new graphics,long time coming :)
67 Thursday, 13 August 2009 02:19
Guestuser
So 1.31 is the graphics overhaul update if I'm not mistaken? Does this include the updated terrain? I've love to see some higher poly terrain to make the game a little more interesting.
68 Saturday, 15 August 2009 16:10
Guestuser
Have you ever tought about selling the game in Steam too? I think that if you improve the graphics enought and put this game avaible to the steam community too you will get a lot (really) of new players. GL 4 everything, and GJ! S!

[We have attempted to open a dialog with Steam with no luck so far - MM]

69 Monday, 26 October 2009 08:32
w0rmz
I'm having troubles locating a video card, agp, in the 4.0 shader family.