| Player-Placed Objects in the works |
| Written by RAFTER |
| Wednesday, 14 July 2010 08:25 |
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Field Reinforcement Unit For some time players have been able to spawn a truck and venture onto the battlefield to find a spot closer to the action and deploy as a mobile spawn point (MSP) for infantry. Work has been underway to extend this capability in order to free the trucks by deploying a spawn point onto the ground so they can continue on to fulfill troop transport, towing or resupply tasks.
The "Field Reinforcement Unit" (FRU) feature will follow the same rules as current mission-based MSPs with restrictions on where the object can be placed as well as limiting the number to one per mission. Once the new FRU is placed, mission leaders can decide to destroy it and create an opportunity for a new one to be placed. This is the same as current MSPs. FRUs will take damage and can be destroyed. The major difference is that the FRU is independent, leaving the truck driver to redeploy or do other things. The footprint of the new object is roughly the same as that as a truck which should provide similar opportunities to place it in the world.
The client/server code breakthroughs that were made for the "Field Reinforcement Unit" feature paved the way for the new PPO feature. It will allow players to place other objects onto the terrain that become server-tracked objects and are visible to all players within visible distances. To begin, we are planning to provide two new objects;
IFPs and GEs will have different build timers that will require the player to remain stationary during the build process. The build can be stopped by the player or interrupted by damage from the enemy. The timer lengths have not yet been determined. PPOs will have lifespan timers (how long they last on the terrain) that will not countdown until there are no players present in the object. The lifespan of the timers have not yet been determined. There will be restrictions on how many PPOs can be placed in an area and proximity to buildings and other strat objects such as FBs and ABs. These rules have not been finalized but will approximate those used for current MSPs. There will also be terrain collision checks to ensure viable placement in the world. Finally, a player will be limited to building (2) active PPOs at any one time. The use of lifespan timers should provide the means for placing new PPOs while in combat (unused ones time out). GEs will take damage and can be destroyed. We expect to allow all infantry units except Sappers/Engineers to build IFPs while only allowing Sappers/Engineers to build GEs. This is another step towards specialization for the Sapper/Engineer. These are just the first on many PPOs that can be designed an utilized once the feature is tested in live play. At this time we do not have a release date set for these features but the team is working on them as a high priority. As always, some things may change about the design. We'll keep you updated on the progress. We believe the addition of PPOs will have a dramatic and immediate effect on tactical play and create entirely new ways to prepare, attack and defend. These first two PPOs, combined with FRUs should provide the means for players to create mini-FBs (without vehicle spawning) or simply improve individual survivability on the battlefield. Tell us what you think! Post a comment below.
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As promised, its time for a sneak peek at what's in the development pipeline! Although you might have seen some recent press coverage about WWIIOL:BE that included hints about a new "player-placed object" thing, it's time to reveal the entire feature set and give everyone a chance to begin shouting, "When? When? When?"

Nice feature guys and thanks
The possibilities are enormous, just think about further PPO, maybe Heavy Machine Gun Nests with Tripod Mounted MGs (Vickers, MG34 and Hotchkiss)?
CRS you rock!
Maby one day a Truck can move out and set a "FB" so we never know where they are :D
when when when?!!!
plop....then squad spawns artillery set up and begin...boom boom boom....resupply...boom boom boom
ahh this will be a great stepping stone... thanks RATS!
so 1.34?
Hopefully this is one step closer to STO's for bombs.
Question: Is there a limit to the total amount of PPO's in an area?
Awesome job Rats, this keeps getting cooler
can't wait. great job/.
This is awsome news :)!
Good job
Any chance in the future of us picking our own gear load?
Such as smg 1 2 sachels 4 grenades or mix it as we wish to some poinT
Great work guys - can't wait to see it in-game.
Absolutley Fantastic is all i can say.
Will you will introduce tank block objects in the future so you can block vehicle access in towns? Enemy engineers could dismantle them, defenders guarding them.
Like these: http://img63.imageshack.us/img63/6042/27767844066aa46ec688.jpg
I like the ability to change the map.
as so much is redundant.
This well add new life to the game GJ!!
Anyway I think this will be a very good improvement for the game!
zimm out
[Dude...so wrong! - MM]
Does the engine support getting points from the new MS? Or is it completly pointless now? (lol pointless great accidental pun)
Will be nice if a dragon's theeth can only be deployed into defensive missions, and only in a radius close enought to the city, to block avenues and streets to prevent the transit of tanks.
On the horizon, I can see barrage balloons, wire-guided anti-ship missiles, and....submarines!
Okay maybe not submarines..
Now..on to Anti Tank mines please and then maybe..just maybe..it'll stop some of the quankers