What's in Development
(34 votes, average 3.74 out of 5)
Written by MOTORMOUTH   
Friday, 15 April 2011 10:59

"Dev News please! Can we please have some development news Rats, whats coming in the next patch whats the plans for the near future?". Well, OK, since you asked so nicely. Most of what we're working now on is updating and refining Host and Core technologies as well as bug fixes. Eleven years have passed since the original coders sat down and started creating what was then something unique. Many of the issues we have today with CTDs and MR.P are caused by outdated Host code. Time to rip it out and build something spiffy.

"Awe man that sound like boring stuff, can you jazz it up a little with what these boring thing are going to do to bring exciting things. Damn i thought you were suppose to be some kinda public relations guru. First i get no valentines card now you wont put some sprinkles on the dull bits. Pritty please!"

I'll do my best, Obear71.

Here's some stuff that's in development. Some is for 1.34, some is for later down the road. Some I can comment on, some I can't. If you've got a question, post it below. GOPHUR will be replying to as many as he can next week.

General:

  • New Battles Tab
  • New permanent MMHost connection which opens the door to many, many things including fixing MrP and the locked personas
  • Improved host performance for improved infantry updates and smoothing

Host:

  • Complete rework of the update system
  • Cell host efficiency / performance for US and China
  • Quality of infantry game lay experience for BE
  • Resolution of many long standing online issues (strange states, warping, stuck firing, etc)
  • Strat/map updates without clicking
  • CP and Facility messages Host -> Client directly
  • Replaced the underlying "Grid" system with clone of the Chat Grid system
  • Replaced the "biasing" system with a highly optimized version that processes an entire vis list at a time rather than a vehicle at a time
  • Vehicle "remove list" sent independently to client
  • Time and Weather updates sent independently to client
  • World Update packer on host is now single-pass rather than multiple-pass
  • Fixes stuck firing bug
  • Eliminates a number of potential state bug causes
  • Increases cell host efficiency by 10-15%
  • New system now working on dev cluster with other players visible, mobile and most importantly very smooth

Game

  • OIC changes:

Formalizing and coding in a new Brigade OIC role. A variation on the Volunteer Brigade OIC, it will allow interested players to run through an automated training and testing that grants them authorization to step into the Brigade OIC role without being in the HC. This eliminates the need for an HC officer to approve of a volunteer OIC over and over again. While not technically in the HC, it can be a jumping off point for interested players who can move onto more advanced training.

  • Bringing the HCTool in game

The current tool set is old and breaking down and is hosted outside the game. We'll be moving the essential tools into the game for ease of use and maintenance.

  • Improved Event and Scenario tools

The idea of bringing the events and scenarios into the UI and creating a whole set of events that can be quickly designed and executed is something we're excited about. With the help of BEGMs Xiper, we're getting close to having the ability to set up and run some kick ass events much easier than we can now.

  • New emote system

Stripped out of the recent infantry remodel, there is a new library of emotes we're looking at bringing in.

  • Increased performance from new compile as in 1.33.1

Always great news!

  • Future upgrade to OpenGL 3.2 (latest stuff)
  • Revisiting the PPO feature and evaluating what should be looked at next including more infantry PPOs and possible extension of the feature to include naval (boats and inf) play. Though nothing is slated for release on that we expect that the turnaround time will be pretty short for these

So that's what's in the pipeline right now. Please post your questions below for Gophur to reply to next week.

And, Obear, if that's not fun enough for you, I present you with this:

S!

 

Add your comment

Your name:
Your email:
Comment (you may use HTML tags here):
  The word for verification. Lowercase letters only with no spaces.
Word verification:
Comments (37)
1 Friday, 15 April 2011 15:54
MacG23
Firstly... SWEEET :-)

In pure layman terms, what kind of improvements can we expect to see to game performance on lower-end machines? Will this mean an increase in fps?

Thanks,

S!
2 Friday, 15 April 2011 15:56
Sparre
Oh my god! I am glad I am not Obear that have to swallow that artificial cake made of plastic.

Ooh! Bytheway, the rest sounds great to me. :)
3 Friday, 15 April 2011 16:16
FxmKorp
Finally news on whats to come :) everything is ok! but no real goodies in terms of equipment and above all no news on a pilot keyboard system (WASD and Arrows)

Also BGE could use a payment plan not in months but in hours of play.
4 Friday, 15 April 2011 17:26
Tony803
Could PPOs allow the creation of pontoon bridges?
5 Friday, 15 April 2011 21:24
Ghost
what?

no new bombers?


6 Saturday, 16 April 2011 04:36
Suggs
All thats there seems GR8 its just, the Air combat should have some improvements, like new planes and stuff like that, for example four engine bombers would be EPIC! :D
7 Saturday, 16 April 2011 05:25
petie
Is there any work on HC uniforms coming back, or is it planned to stay as it is.

Future upgrade to OpenGL 3.2, but what does that actually meaan/do for us Players.

Finally any chance of AAA PPO for bofors and 88
8 Saturday, 16 April 2011 07:08
frix
what is the scedule of remodeling vehicles, like you did with the Char?
9 Saturday, 16 April 2011 07:14
frix
When revisiting the PPO feature, will there be considerations to add truck ms again, and take FRU away?
By the amount of posts in forum FRU seems to have some issues, the truck spawns did not have.
10 Saturday, 16 April 2011 07:18
uberian
what does "New Battles Tab" mean?
11 Saturday, 16 April 2011 09:55
loz999
In regards to the brigade oic changes, will HC require authorization from a player to move a flag if a player is currently an OIC and would HC have the power to still remove players from the OIC position if they were not doing it properly etc.
12 Saturday, 16 April 2011 13:06
Hellosim
could any of this lead to infantry load out for tiers for inf?
13 Saturday, 16 April 2011 13:08
Ghost
i still think they got something else goin on behind the scenes for the big 10.

i hope im right :)
14 Saturday, 16 April 2011 13:22
czpetr
Any plans to finish flight/damage model of aircraft (structural limits etc.)?
Any plans to rework the old 3D models of ATGs and vehicles?
15 Saturday, 16 April 2011 15:09
Obear71
Thanks AWESOME! But i still want the cake!
16 Saturday, 16 April 2011 17:00
Gtanner
These are the kind of core things that will boost alot, and I know the latency issues being improved upon will bring people back.

Kudos to you guys... and poor KFS1 sounds like alot of host work :)
17 Sunday, 17 April 2011 05:14
hugh
new battle tabs ?
18 Sunday, 17 April 2011 10:33
Chris586
•Improved host performance for improved infantry updates and smoothing
What do you mean by this? Will this eliminate lag that is experienced during infantry fights? Such as infantry killing each other simultaneously frequently?
19 Sunday, 17 April 2011 11:18
Indo420
Need some multi-core processing.


bad

real bad


Selectable PPO's while your a mission leader would be a damn good idea. I'd still like to build ATG entrenchments when im a mission leader.
20 Sunday, 17 April 2011 11:19
indo
If were getting GL3.2 does that mean graphics card based physics rendering in the future to take some of the load off the single cores worth of processing power we have?
21 Sunday, 17 April 2011 11:20
indo420
I'd like different kinds of map markers, including a naught, Ammo box, FRU, Flag , or things like angled arrows to make "lines" for infantry to follow on the map.
Kinda sucks right now having to mark a flag building as a airplane.
22 Sunday, 17 April 2011 14:02
Maxxim
With your comment on naval PPO, and your other comment on training new OIC who may become interested in HC, why is there no naval training instances for all the positions on all the various ships? How is an OIC going to know naval?
23 Sunday, 17 April 2011 19:17
rote3
wow, i will be the first to reassign and test the new hc tools. really i can not wait for them to appear on the live arena.

!S
24 Monday, 18 April 2011 06:28
Xspiers
Exciting, will this include a higher FPS, mine is a bar stool 8(
25 Monday, 18 April 2011 08:52
uc
The real issue here is equipment. The Germans should be given the Dozier Bomber and the Stuka Tank Killer. In addition to this, the Stugs need to mgs placed in them and the Hetzer added. Make ships faster.
26 Monday, 18 April 2011 10:41
zebbee
Is this somehow DA patch ? Hope the company is still going well to keep the project going on !
27 Monday, 18 April 2011 12:37
hchris
With all the exciting Host updates going on, any plans to get the stats ingame also?

What new types of PPOs are you currently considering?
28 Monday, 18 April 2011 14:35
Three
I'm hoping the biasing system changes and visible player changes will give us back high altitude bombing. Looks like a lot of important things being worked on that could change gameplay for the better.
29 Tuesday, 19 April 2011 15:22
Lipton
That's it? Kinda boring for the non-nerdish regular-guy kind of player
Administrator's reply:
Wednesday, 20 April 2011 08:15
MOTORMOUTH
Ya, but it's boner inducing to nerds and geeks like us!! :-) - MM
30 Tuesday, 19 April 2011 21:15
Dobee
I had a dream last night about Tobruk...
31 Friday, 06 May 2011 19:02
Merc88
You need to add some new equipment, its been too long. Really, you do.

Merc88.87.86
32 Friday, 06 May 2011 19:18
nrwo
The frps and lag have to be worked on, since the new patch it has gotten worse for a-lot of us.
33 Tuesday, 17 May 2011 00:09
viking76
will these changes increase vis limits (range, numbers & type)?
Also, where is the naval update?
34 Thursday, 19 May 2011 03:46
solo
there should be a merit system for MLs and HC, eg. how many flags or fbs they defend or capture successfully, how many cities they lose or defend successfully.
35 Monday, 23 May 2011 19:35
endtyranny
Can't wait for hctool ingame!! Thank You CRS you do awesome work!!
36 Tuesday, 24 May 2011 21:18
Aussie05
Remove TOE.
37 Wednesday, 01 June 2011 12:24
BIGDOG3
Dude optimizations are good however your players are geting bored. Change tank graphics work towards upgradable tank costumization and change the campain !
And you may have chance to save the game !