| 10th Anniversary Announcement- WWII Online Adds U.S. Forces |
| Written by RAFTER |
| Monday, 06 June 2011 00:00 |
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Today marks the 10th anniversary of continuous operation of WWII Online and we are excited and proud to announce the addition of U.S. Forces and a new scenario-based game play option called, "Rapid Assault" (R.A.). U.S. Forces will first be featured in the "D-Day" Rapid Assault scenario pack and as part of a campaign special event. For the past several months we have been working on re-writing several of the key systems that make the game work behind the scenes. Many of you have read about this work in recent development updates. This work was required not only to improve the update (host/client) and scoring systems for campaign play but also expand our tools for running scenario/special events with unique rules. In addition, we have been hard at work evolving our terrain system to create new, highly detailed play areas for R.A. scenarios. To kick-off these new systems and features we have produced the first of many unit and weapon sets that feature the U.S. forces from the WWII era. U.S. Infantry * M1911 Colt Automatic Pistol German Infantry * GeW.43 Semiautomatic Rifle Beginning with v1.34, a new game UI option will allow players to choose "Campaign" or "Rapid Assault" (R.A.) game play. R.A. is our title for scenarios featuring new, custom terrain maps. These scenarios can be created any time using featured maps and can be joined at any time. R.A. will offer games like Death Match, King of the Hill, single and two stage objectives and more. All will include the new scoring system with real-time events such as player/team points, streaks, objective points and more. These custom scenarios, utilizing the same simulation-based play found in the campaign will provide instant and frantic action for players who want all the best of WWIIOL at a faster pace or as a break after those 4 hour siege battles found in the campaign. Rapid Assault- "D-Day Pack" Our first R.A. scenario pack contains 3 unique maps designed around the Allied invasion in June 1944. "Dog Green" - Relive the beach landing on June 6th in a huge terrain modeled from satellite data, Allied maps, German records and hundreds of photos. This map includes the actual landscape and every bunker, trench, minefield and beach obstacle found at "Dog Green". Will the Americans once again push the Germans back and capture the Vierville Draw? Now you can play either side as many times as you want to enjoy all the action. "Le Pont du Mal" - In this scenario, an American infantry unit is trying to capture a vital bridge near a French town. The Germans make a hasty defense and are desperate to retain control. Can the Germans hold off the Americans until they are re-enforced? "River Run" - With both the north and south bridges leading into the town destroyed, the Germans now must engage in a house to house fight with an American unit to see who will be victorious for control of the town. This map includes a special feature for the side that can keep someone alive in the church bell tower. This scenario will certainly earn the title, "Rapid Assault".
Our first campaign special event will be a recreation, "Battle for Aachen". The following is a synopsis; The Allies have moved swiftly across France after their breakout from the Normandy beach head. The Germans, having been rolled back to the very borders of Germany itself, make their biggest stand to date at Aachen, the first major German city to come under Allied threat from the American forces readying themselves to invade Germany. The rapid advance of the Allied forces has stretched their supply lines to the maximum. The Germans have lost most of their equipment in the headlong retreat across France. Both sides will be depending on the upcoming attack at Aachen to influence their fortunes of war and their states of supply. The schedule and details of this special event will become available in the coming weeks.
We hope all players, past and present will join us in our excitement of this next milestone in the history of this wonderful project. S! from all the Rats
Q. Americans!!! I see them listed for "Rapid Assault" and campaign scenarios, when do we get them in the actual campaign? Q. Do these new R.A. scenarios mean you are no longer focused on improving the campaign game? Q. When will we see new R.A. terrain in the campaign game? Q. Will other R.A. scenarios be available after the D-Day pack? Q. Are R.A. scenarios going to be free? Q. Is R.A. signaling the beginning of "dumbed-down" gameplay for WWIIOL? Q. When? How soon? |


The Yankees are coming! Hide all the liquor.
Bytheway… Good show! :)
"Men we are being killed here on this beach! Let's move inland and be killed there! Rangers, lead the way!"
This may be a good strategic choice for Playnet. Congratulations for your 10th anniversary !
i think you guys should just relaunch the game because its going to be so diffrent and i am defently resubbing
Salute!
Cheers on making WWIIOL a more complete experience.
Now we shall let the masses come to us
Small skirmish scenarios for training and fun purposes seems like good idea along the "big world".
Thumbs up!
Infantry update in 1.33 - total fan.
Deathmatch mode in 1.34 - not a fan.
When will we see SPAA or multibarrel AA?
gyr
Two questions regarding the terrain:
1) What data is the new terrain modelled upon (and what level of detail)?
2) How is the boundary of the RA maps defined (is there a physical barrier)?
I said I would be back but work has just been mental this past year. It's great to see the US finally in-game and I'll definitely try and find the time to resubscribe soon.
Once again, well done! ;)
When will the B17G fly?
Hopefully we will see a migration of the new features that show up in the RA gameplay into the main campaign.
I will be re-subbing when this hits to see how it goes.
What will the American weenie tank be? The Stuart I am guessing? Pretty clear the M8 will be their armored car, but those just aren't the same!
Goodbye French :(
But what about the AXIS?? Will the Germans eventually get Italian or Japanese troops on their side, so that its not 3vs1? I personally hope ITALY will be added.
can add to the campaign. So no worries. Thats what makes this game unique and why most of us are spending the money.(should still improve the movement though)
How are we going to balance the game out?
S!
Amazing!!!