| Forum Feedback - 02-24-09 |
| Written by DOC |
| Tuesday, 24 February 2009 14:57 |
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When are rivers and bridges ever going to effect Brigade Movement and Resupply? Presently the coastline and edge of the map are the only "Terrain Features" that can be used to block the movement of a Brigade or cut off supply to forward units. As such, in order for 'Breakthroughs' to be successful, the Attacker has to make big, sweeping movements from the Center of the Map out to the Coast or Map Edge. This results in successfull Breakouts and Breakthroughs being few and far between. That would be great wouldn’t it? We’d love to have tha ability to turn that kind of thing on. Unfortunately it requires a huge amount of rewriting of the terrain generation software and then completely rebuilding the game world, in addition to a new host capability to track and monitor/manage the strategic/tactical aspects of such a feature. So it’s basically on our wish list for when we can do that kind of overhaul to make such a thing possible. What would you think about flak emplacements in the AB or aroundFBs? Would it be that hard to put into Game, or would you have to do it by each FB or AB? I like the idea, some extra anti-air protection would be nice. I was thinking of this the other day and the only way to do it with the way the current game engine builds the game world is to manually edit the 2400 FBs in the game to include AI-AA emplacements. If I had a month off to do that and nothing else I could do it, but I’m not getting a month off. I can’t do it incrementally either because then some FBs would have it and some not, which wouldn’t be a good way to do it. Maybe I can do it later this year during my vacation. If a player's driver is killed what is stopping say the commander, who was trained to operate all of the different positions, from taking over the position? Why is it that a single hit can essentially make a tank worthless? There are plenty of stories I have read about tankers on all sides moving dead crew members out of the way and continuing to fight or to make a quick retreat. Two reasons mainly. To actually change positions, given a dead body is in the now dead position, requires you exit the tank (and this might mean other crew members also exiting the tank) while under fire, and hauling the body through the hatch (if you can) before you can then re-enter the tank and take up position where the dead body was. In WWII tanks it was not possible to “swap positions” with other crew members without exiting the vehicle in almost all cases, it’s just too tight inside there. Additionally, the shell that killed the crewman (say the driver) more often that not also disabled the drivers controls while it was killing the driver, at least, it is a high possibility that would occur. The second reason is that when a crew member was killed inside a tank the normal procedure was to exit the tank and run like hell. Sure is something fishy about front end damag model. All the shell hits in the world on the bow,superstructure, mast and bow nose produces no damage that caused the frontal boyancy to get damaged. Over 100 hits on it and nothing.. Get two or three shots on beam and you flame them put out their torps.. kill their engine and sink them stern first. |

