| Player Forum Feedback 08-18-09 |
| Written by MOTORMOUTH |
| Tuesday, 18 August 2009 09:52 |
|
Q: Could We Get New Pillboxes? I mean in all honesty the ones we currently have (that look more like an open hut than a pillbox) kinda fail at their job, and it's more of a suicide thing to do to set yourself up in one of those than to hide in a bush and do the same job. They're more like battlefield obstacles (not strategic obstacles, more like a rock/tree in the way obstacles) than a defense strong point. TOTO: Both the at gun pits and the infantry pits have been redone for v1.31. The AT gun pit (new one) is different. The infantry pit is more of a pill box. Q: Pick up someones kit? Would it be possible to add the ability to pick up a killed infantry's kit. Like his rifle or a sapper charge, or even dump the french smg when you find a dead tommy? RAMP: This feature would probably best be left for when we do loadouts, but it is technically possible. We could do it by weapon or kit. Or possibly even in more generic terms of "more ammo". Some client work with how troopers and weapons are handled would be required, but when loadouts are done, we could make those changes pretty easy. The host client interaction and the actual "rules" for when and what can be picked up would be where the work is. We have talked about this and I think its a popular idea, but its not on any short term todo lists that I know of. That doesn't mean it won't be, though, as we've got some infantry updates coming up very soon. Q: Improvements for mission map? Please please please put in auto-approve mode for marks with a .autoapprove command or something. Instead of the waypoints using letters allows us to place icons with 2 tanks, guns, or infantry with a letter by it. This would allow people trying to organized attacks to show people were to place guns or tanks when setting up an attack. It would also show where they want the MSPs set up. This would allow people to set up things like uberschlagend tactics and run both attacks and defences that can incorporate players almost instantly DOC: Auto-approve all marks automatically is on our list of options to include in the UI. We plan to do so. Q: Had an observation today, is there anyway to have paratroopers who are killed in midair actually die on the ground? The human lawndarts start to look silly after a lot of drops. And just as a note, it's terrifying to be directly under a drop, you can kill them in midair but they don't scream until they hit the ground next to you, which on a large drop can sound like a horror movie. BLOO - Paras who die in the air dropped at a bad place. They weren't intended to be the Royal Scottish Highland Suicide Regiment. Q: When will we be able to deploy anti vehicular barricades? You guy have pics of the baracades on your home pages diarama at the top. Dragon teeth all the way to the right(need a wide screen monitor to see them) and those funky welded railroad ties in the middle left. DOC : We’ll probably be exploring "player built" instances of things like barricades, emplacements and what have you when we get some of the basic core work done to make it possible, as part of other features we want to explore. We’re planning to make it so that it can happen, but how and when we aren't able to discuss at the present time. |


[Those were the ones TOTO was referring to. Both of them have been redone, I believe - MM]