Player Forum Feedback 10-01-09
(25 votes, average 3.88 out of 5)
Written by CRS Staff   
Thursday, 01 October 2009 13:02

Q: The moon, the sun looks like a sun now and has done for some time, but that moon, is awful. with all the new emmersion can somone please rip a new moon graphic fromt he interweb, or go outside with a decent camera and take a picture. Silly i know but every time i look at it it dates back to the 80's it wasent even the norm back in 2001.

DOC: We can bounce this down the hall to the art department, and see what they think about it.

Q: Letting players help with terrain/map changes, or in other words ".report as a map/terrain editing tool".  Changing the terrain/map of the game is, as we've been told a million times, very labour intensive. Could .report (and training server) be used as an interface to receive help from players? Could (authorized?) players report proper positions and facings for new objects if the report "syntax" and other requirements were defined well enough?

GOPHUR: They certainly could. We currently use .reports for tracking most of our terrain fixes. But I think in the case you are talking about where we have a new building to add to the terrain it would be faster for DOC to just go through the towns and place them then collate all of the reports and try and place objects where they were suggested to go by another trusted source. Too many cooks spoil the stew. However, the point is fairly moot because we no longer place individual buildings very often unless we are doing a fix or making a new town. And all of our future effort is going into a new type of terrain that won't hand place many objexts at all but will be built using procedural content as the foundation.

Q: When you fire an SMG, your screen bounces around and you can't see where your rounds are hitting.Eyes make minor adjustments when your head moves, they do not remain on a fixed axis. Imagine the difference between driving over a very rough road while looking out the windshield versus driving over that same road while looking at a monitor connected to a camera bolted to the hood.

DOC: The shaking is very mild and really quite slight. One could argue that in real life it “isn’t there” but there is still a physical sensation of the gun vibrating that you would be very aware of, that in a computer game you cannot feel at all. So a very mild screen “vibe” is our way of making you aware of some sensation you otherwise would have zero sensation of if we didn’t, and since it doesn’t really affect your sight picture or target hit visual feedback to any real extent, we don’t think it’s excessive or in need of removal.
 
Q: Tiny thing about Mission creation. When you create a defence mission, could the TARGET waypoint be set as Blue not Red. In the air blue means safe (friendly AAA) but red means careful (efbs, eAAA).

GOPHUR: I see your point but having target and origin be the same color isn't something we like either. I'll pass it by RAMP and see if there is anything that he'd like to do in this area since he is currently working on the in game preferences.

Q: Can we get a briefing room along the line of what was in Air Warrior or maybe like the ones in Aces High or War Birds? This game is about teamwork but the in-game tools to facilitate that teamwork are lacking. In the short turn it would be nice to have the vehicle reserve time adjusted from 10 minutes to maybe 30 or 40 minutes. This would at least allow pilots to form up and get organized at the mission screen without having to worry about spawning so they don’t lose their vehicle reservation
 
DOC: We’ll bring up vehicle reserve time at the next production meeting. Anything grander like a “briefing room” would have to be aligned with future development plans for the UI and Grouping Process which are both large scale development plans.

Q: CRS: roadmap for STO bombs? eta ? 1.40? getting tired of having to bomb from 1k.

GOPHUR: That does suck. And that is an oldie too. I'll see about putting it on the 1.32 short list. They technically wouldn't be STO in the way our current ones work because they would need to be passed off to a fire control system. Right now the limitation is that you can't kill things that aren't on your vis list. That's the only reason you have to bomb from low altitude. That, is still a bit of a project I'm afraid but it is one of the most glaring issues in the game.

Q: Any changes coming for the 110fb in 1.31?

DOC: The Bf110F-B. There are no changes that would be appropriate to make to this aircraft. It performs as it should and isn’t incorrect in any manner that we’re aware of.

Q: Have you ever though that you would be keeping IRC channel in quakenet? I think it would be pretty good for all people in community to keep in touch and for you guys (and girls  ) also?

MOTORMOUTH: Gophur is banned from IRC for life (We don't ask him why). Sircuddles just set one up, I see from a foray into The Barracks; #battlegroundeurope on irc.freenode.org (Not endorsed or monitored by CRS, so if you get ganked, we'll be sure to see your widow gets a nice wreath and then we'll disavow all knowledge of your existence)

Q: Doesn't camping simulate being overun? IRL if the attackers broke through the defences and engaged the second line troops (HQ officers & staff, artillery men, supply, maintenance & medical etc) the defenders would fall back.

DOC: "Camping” as it is called is very much a case of being totally over-run by superior numbers employed at that location against your defenses. It is almost every player’s objective to attack you in a manner you cannot defend against by gaining an unassailable advantage any way that they possibly can. This happens in every PvP game.
 
Now, while our long term objective is to diminish this in as many ways as we can without removing the consequences of being overwhelmed (which should never be made inadmissible) and this would definitely include dynamic or less predictable spawning access to the game world than a small number of fixed spawn points (current game) indicates, you are still, yes even with a greater variety of spawn options (including dynamic ones), still going to suffer the consequences of your opponent searching for ways to figure out where you will be and how to trap you where you cannot beat them. This is because that is the prime objective of PvP combat for the vast majority of players: They want to get you in a way or manner that you cannot get them, thus their victory over you is assured and the risk they take gaining that victory is reduced to the lowest they can make it.
 
So don’t assume that the current spawn options available to you are all that you will ever have. They simply represent all that we have evolved into the game SO FAR. When you get more options, and greater variety of how they work, you will still not end “camping”. Whether you realize it or not “camping” you is what the enemy will always be seeking to figure out how to do, because it’s what they want to do to you. When the rules change, all that happens is players figure out how to make what they could do before the change, work again after the change.

Q: Can never get any good 1v1's anymore. Fighting some spitvb in the middle of nowhere. He has alt advantage on me majority of the fight. I dont try to run to nearest friendlies. It's just me and him at 5-6k. After about 6-7 min of him trying E bouncing tactics on me I finally get him to lose some of his E and in return get on his 6 at the end. When i get on his 6 for about 1 min and get good hits on him, i see this lone hawk coming in  A320 to his rescue. I have no E to outrun him, so i get shot down by a 2 person gang bang.

DOC: Unfortunately for the “lone warrior of the sky” flying around polishing his jousting trophy and letting his silk scarf fly in the breeze (he flies canopy open because he’s so awesome), this is a war going on here. It’s all very well enjoying a tough nail biting 1 on 1 and they are indeed great fun, but you cannot control the skies over Battleground Europe so that the rest of the blood thirsty horde looking to win the war leave you alone to contest your 1 vs. 1 like the gentleman warriors you are. I like to have an empty road going to work and back so I can have a nice little fang and hang the tail out a little, but the traffic choking the roads won’t co-operate with me on this score, and it’s a bit like that in the game. If you want a 1 on 1 and have it all to yourself, you’re going to have to ORGANIZE that between you and your opponent. If you enter the war torn skies of the campaign game, you cannot really expect that the war and everyone waging it will stop just for you to have a 1 on 1. For that, you’re going to have to set it up outside the war zone, otherwise you’re just going to have to take your chances like everybody else.

Q: Why do the enemy shells land 200 meters next to me and i get hit? I hate this because everytime it seems they are shooting on anything else.

DOC: Unlike smaller network games or even standalone games (no network) we cannot handle the state and update changes required to make all of this work, with the same extremely tight tolerances they can. There are going to be some discrepancies between the exact points of impact and locational data (position co-ordinates) different people see from one client to another. Even the degree of this will vary from almost nothing to slightly larger amounts.
 
We will see this change as things become more high end in how we can handle it. One day it may be possible to handle all of these criteria by server forced adjudication but at this point it's not feasible, not in this type of world wide internet accessible single instance game world. So until that day comes what you can rely on is if they are hitting you, they are hitting you and you will be noticing it by death or injury or vehicle disablement. If they aren’t hitting you, that will be equally noticable. If in between one instance and the other, there appears to be some variations in what you are expecting to see, well that will happen and you just have to get past it until we can reduce this effect.

Q: Why won’t the AP from a Vickers (tank) kill a 2c (tank)? I shot one with 200 rounds less than 100 meters away … he turns and kills me.

DOC: Vickers light tank is armed with a mediocre .50 caliber machine gun. It is heavier than a .30 caliber machine gun but not as good as say the American .50 caliber Browning M2. The British Vickers .50 caliber is not capable of dealing effectively with the armour of a Panzer tank, and even a light Panzer like the PzKw.IIc is too much for that gun. However, the armour of the Vickers light tank is thin and vulnerable to the Armour Piercing rounds of the PzKw.IIc 20mm cannon

Q: MSPs- "No link between origin and target". I just drove 10km for that. Can it not tell you before you spawn?

DOC: When we added MSP trucks this was not realized at that time as the incredible annoyance we know it to be now. We definitely would like to make it known before you spawn and when we get done with the critical release work we are doing now, this will probably float pretty high up the list. Unfortunately it’s a very, very, very big list full of big ticket items and sometimes the detail things take forever to get to. We hate this one as much as you do and we will have a go at it as soon as we can.

 

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Comments (18)
1 Thursday, 01 October 2009 13:45
zeb
A combination of STO and ragdoll physics technologies could actually lead to building destroyable in a "customized" way. Ever thought about that ?
2 Thursday, 01 October 2009 13:47
zeb

Any chance of getting a forum to discuss with you about the new UI and gameplay overhaul of 1.32/1.33 ?

[We'll be scheduling a Rat Chat in the near future to discuss these new features - MM]

3 Thursday, 01 October 2009 13:58
zeb
You found a mean to add solid walls in open fields like I suggested. What about the porous aspect of new large towns ? Solved too with tank traps etc?
4 Thursday, 01 October 2009 14:01
zeb
What is that new capture facility ? what does it replace ? It seems to not allow access to vehicles. Who's idea is it from ? That's awesome !
5 Thursday, 01 October 2009 14:06
zeb
Towns placed on flat land should be build on an unique footprint. Would open up new possibilities such as player contributed urban architecture ?
6 Thursday, 01 October 2009 14:40
SONofMAC
Putting STO on the short list of 1.32 would definately make my day...through next year.
7 Thursday, 01 October 2009 14:52
Chieftom
Gophur,

I am very glad to hear you are going to try and get the bombing fix in 1.32. This is a real game changer for the bomber pilots.
8 Thursday, 01 October 2009 15:26
RAFTER
Why aren't there any pressing questions for Rafter in this edition of Player Forum Feedback? Hmmm?
9 Thursday, 01 October 2009 18:08
Ryuujin
you could try to make random spawn points within the controlled area of town flags. ill go further in depth on the forums
10 Thursday, 01 October 2009 22:49
anfiach
The moon? When there is nothing else to complain about, that player must really love this game :D
11 Friday, 02 October 2009 01:04
LFA
could you accumulate a list of visible players from the bomb's point of view (as a dummy "player"), and link that list to the bomber player?
12 Friday, 02 October 2009 09:38
ChetC72
Are there any plans to have another convention in the near future?
13 Friday, 02 October 2009 13:17
Yokilla
The "pvp bomber altitude" and "what the shooter sees" problems are linked and are equal in importance. They outrank the graphics updates IMO.
14 Friday, 02 October 2009 15:15
kc23
Ever given any thought to reducing the sound signiture for the msp trucks?
15 Friday, 02 October 2009 15:18
ChiefTom
RAFTER? What the hell is a RAFTER?
16 Friday, 02 October 2009 19:15
rossco
can we at least please have phases on the moon. The rise/set time should change and also the phases. this + the new weather = realistic night ops....
17 Saturday, 03 October 2009 11:49
Vladimir
Will there ever be Russian front included in this game? Western front sucks :P
18 Sunday, 04 October 2009 19:48
james davidson
can we get some real artillery not say the atg's we have are bad but it would be sweet to sit back a few km and pound the town or fb