TOWING ACCOUNTS?
(8 votes, average 2.50 out of 5)
Written by RAFTER   
Monday, 26 October 2009 09:04

Q: I think you might be able to boost revenue by US$25000/year by allowing for a second towing/inf account solely attacted to an exsisting account.  I think it's an easy thing to code and a good source of additional revenue.

RAFTER: We have and and continue to look at creating different subscription plans that might be attractive to our players. Of course, we are always faced with criticism that free trials or discounted subscriptions are used by players to spy on the enemy but that's just a fact of life and can't be the only reason not to go forward. Also, offering a discounted subscription to a player based upon them having a full-priced subscription raises all kinds of challenges regarding verification (not everyone uses credit cards). Recently we have been finalizing a new subscription plan that is going to shake things up a bit and will open the door for us to be more creative in what we can offer to players. So the short answer to your suggestion is, if it we as simple as what you propose, we would have done it already but look for some new options in the very new future to get us there.

 

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Comments (4)
1 Monday, 26 October 2009 11:02
Jaran
This could affect gameplay in a way that people would be towing themselves, leaving others crying for rides when the driver is already aiming his AT.
2 Monday, 26 October 2009 21:18
Thomas Aagaard
Most on the top 10 ATG list have a towing account allready... so I don't think it will effect gameplay...
3 Tuesday, 27 October 2009 10:29
Jaran
You're right. And towing other people is already fun in a role playish sort of way, but I wouldn't mind if the game rewarded people for doing that.
4 Tuesday, 27 October 2009 10:33
Jaran
Might be as simple as:
Hook AT->start extremely slow experience counter.
Unhook->stop counter.
Towed player dies->reset exp counter. :)