| NO FIRE ZONES? |
| Written by MOTORMOUTH |
| Tuesday, 03 November 2009 14:36 |
|
A bunch of questions came up with the announcement of the No Fire Zones: "So does this include vehicle spawns in army bases? Or is this just infantry? Is the only place that the "no-fire" zone used the actual place where you spawn in?" No Fire Zones include: All of these zones were initially designed to be non-enterable from the outside when they were created. The introduction of paratroopers and their ability to get inside created the need for Game Moderators to police the issue. This also created some ambiguities in the rules. Since the game allowed you to do it, it was argued that it should be allowed or fixed. The dev team examined a multitude of options and weighed them against available resources and manpower and the decision was made to implement the new No Fire Zones. This option isn't set in stone. Live play with the 1.31 release will give us feedback and let us know if we need to make changes to it. Vehicle spawns are not included, simply because they were never designed to be unenterable by infantry. If your tanks are being sapped in the spawn, you have the option of spawning in an infantry to root out the sapper or else your base is overrun and the bigger issue are the 23 enemy tanks sitting in your AB pulverizing you. Airfield hangars are in the same boat: they were equipped with a supply of infantry that can ferret out the enemy gunman before more planes are lost. The difference with the infantry spawn is that you do not have the option of spawning in at another location and gaining access to the "camper". Many different ideas were examined, but code limitations and the resource and manpower budget determined that the No Fire Zone was the best option at this time. |


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