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Written by GOPHUR
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Friday, 04 December 2009 15:02 |
Today's question is from Rubbish in The Hangar: "Dedicated flight sims like IL-2 and AH2 etc. all have similar facilities for playback of in game actions which makes things like analysis of dogfights and especially movie making easy for the player without 3rd party video recording software and the large amount disk of space/in-game performance hit that that requires.
Being as it is a largely client side affair, how difficult would it be to have the game create data files that could be played back offline for analysis and movie making? As a side note, could cameras ever be attached to rounds or bombs given that the client is calculating what they do, or is that just too much data to write? Could we have a 'dumb' system that just records the start and end points with maybe one or two intermediate points?"
GOPHUR: A lot of our work in Serious Games has looked at adding systems like this but they generally focus on recording events on the server and playing them back for AAR purposes. We've also talked before about adding "gun cams" and client based playbacks but I don't think we ever thought it was important enough to devote the dev time to given the tools that exist for that already. I think the biggest hurdle isn't likely capturing the data it's that we're a server based game and the client really has no place where it can playback data. You could effectively do that offline but you'd have to exit the game and relaunch. The core of the game engine has a huge wall between online and off. Most of the loops that you would need to run that data just don't exist offline.
I'll run it by the team for some brain storming though. It would be a great feature to have. |
From there to Hollywood!! :D