| HE ROUND PERFORMANCE? |
| Written by DOC |
| Thursday, 10 December 2009 11:53 |
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Small HE rounds of the less than 75 caliber range are not effective in an anti-personnel role at all. The British routinely didn't bother supplying 57mm (6 pdr.) gun crews with HE because it was so anemic as a high explosive round. The same could be said of the German 50mm HE round. Guns of an even smaller caliber than that (like the 20mm class) only really had HE for it's effects against lightly skinned vehicles and wooden building structures. Against infantry it wasn't considered a good optiol, although you would use it for suppressive roles if it's what you had on hand at the time. Suppression in a game is not very effective when people do not fear losing a leg or an eye and that sort of "reality" of life. Now let's talk about the larger 75mm and up class of HE round. These have at least some ability in terms of area effect and hurting infantry within that area. To be honest, in real life a lot of that effect was the terrain deformation and debris, not to mention the structure debris (bricks, splintered beams, flying tiles etc.) which currently the game engine is unable to render, although the day that we are able to get it to do that will be a wonderful day, make no mistake. It's important to note that to test something like this accurately you must remove the user error that is so prevalent in players claims from combat situations in a battle. Often they will think they landed a shell right next to an infantryman when in fact they probably misjudged because there is no effective way in a battle to be certain of impact ranges.
KILLER and I did some testing with the 75mm class of HE rounds and found the following: We lined up some enemy infantry along a wall where we could without doubt or error in judgement determine that the HE round explodes at a given range from the infantryman. By exploding the round against the wall we could eliminate overshooting or undershooting, and then we could measure the effective range from the infantryman by lateral relocation of the point of impact along the wall. |

DOC: This subject comes up quite frequently in the Barracks and Motor Pool, and, frequently, assumptions are made about how it works that are not quite accurate. I'd like to give you all a brief overview of how High Explosive rounds work in our game in comparison to real life (not according to Hollywood). 