WWIIOL:BE GAME GRAPHICS?
(20 votes, average 3.55 out of 5)
Written by MOTORMOUTH   
Thursday, 04 March 2010 13:48

A question from Popov716 in the Battleground Europe Q&A forum asks: "Why is the game so ugly?". Our "Resident Arteest" Dekard took some time to clarify how our graphics work and what we're working on.

Q: "Are the "not seen" polygone dynamicaly deleted (for the landscape) ?"

 

Dekard:  Unfortunately, no our current engine doesn't support occlusion culling/object culling  ie. so when you are inside a building it's still drawing the outside of the building.

Q: "Do you use a LOD system for model (for units, buildings)?"

Dekard: All of our buildings/models have many LODs (level of detail models), many of our models are older and we've been using much of our time the last couple months creating more LODs for many of the legacy buildings that didn't have them or didn't have enough of them previously.

Q: "Huge map, and great graphism aren't incompatibles. My precedent example (COD, Red Orchestra) was just about modelling exemple. Around 1200 tri / character, with great lod at 500. Texture up to 256/256."

Dekard: Most of the games you refer to above have game characters in the polygon range of between 5000 to 8000 triangles with texture maps of 1024x1024 at least. WWIIOnline infantry is currently around 1200 in the current game. We are planning to do a third person redo as soon as possible and our plan is to update the infantry to around 5000 triangles, with added normal/spec/diffuse maps. We are also looking into new animation options available to us since we will have new models to work with as well.

Q: "Buildings texture. It is a disaster ... Colors are too much saturated and not harmonious. Bricks textures are used for roofs ... what was that ???!!!!"

Dekard: If you can point me to a building with brick textures for a roof, I'll look into it ASAP. The problem here is we've got buildings that are still in the game from many many years ago with different engine limitations for the game at that time. We still have a couple 'paper thin' buildings we are still looking at replacing as soon as possible. The new buildings we have been adding the last couple of patches are more in par with what I think our players are expecting. (munitions buildings/farm ruin/new AB Bunkers, etc.)

Q: "Vehicles textures :For the greater part they just look like, some sheet of paper. We absolutely not feel the metal, either the painting."

Dekard: As you can tell with the new updated Char B1 and the updated Spitfire we are trying to incorporate higher polygon and more detailed texture maps with our vehicles. When we get a chance to go over each model or create new ones they'll get the same treatment as those newer vehicles, we'd love to redo everything as well but with two artists we have to do what we can when we can via priority. Right now, the majority of work Toto and I have been working on is LOD work on legacy buildings and getting the buildings old and new to work with the new terrain changes in 1.31..

 

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Comments (10)
1 Friday, 05 March 2010 13:22
Tiki
Dekard, above I quote you saying: "we'd love to redo everything as well but with two artists we have to do what we can when we can via priority." May I ask why there are only two artists for such a large and long time running MMO?
2 Saturday, 06 March 2010 09:21
Col.kurts
Thanks for answering these questions. You definitely point out room for tremendous improvements. So whats holding you back? Money? Politics? Lack of Samiches?
3 Monday, 08 March 2010 13:10
Dekard
Money, manpower, time, priorities.. etc..
4 Wednesday, 10 March 2010 18:06
Wolf1330
TWO ARTISTS!THAT'S IT? HOLY BANANA PEELS BATMAN!
Thinking out-loud, it might be interesting to post a few minor graphics projects on a forum or as some sort of a contest where the players can have a go at some units/graphics work.
5 Thursday, 11 March 2010 11:56
popov716
Thanks you for these answer.


Would you accept my help ? I'm ready to improve the german soldier model, or everything you want.

Let me know.
I'am available for free ! :)
6 Thursday, 11 March 2010 17:18
Dekard
Thanks for your offer for help but unfortunately, due to circumstances with file management, all kinds of other issues there's no way currently for us to take player created art.
7 Friday, 12 March 2010 18:55
snapps
Hire me! I'll whip out some sexy brick buildings! ;)
8 Sunday, 14 March 2010 20:17
MDundee
ty for the answers, helps clear things up. Legacy Code/Hardware is an ever-present PITA for any tech-related project, we're all loving the new graphics.
9 Monday, 15 March 2010 08:29
Szyporyn
If you rely on the current staff (2 guys) to go through all the models, then by the time they finish up - they will have to start over with the first one again due to how long it takes. Consider hiring outsiders for this one task to get it done.
10 Monday, 22 March 2010 19:55
marquuus
ever heard of interns? c'mon! intern = FREE help!