| CAPTURE HELP UNDERPOP? |
| Written by KFS1 |
| Monday, 29 March 2010 15:18 |
Some players are wondering how the new capture mechanics and rules will work with side balance: "Will 1.31 capture help an underpop side?" KFS1: The current Side Balance system of spawn delays is heavily dependent on members of the overpop side respawning and experiencing the delay. With the existing capture system, two guys can take a depot from the underpop side - one to defend the capper and one to cap.And for the overpop side, they can do that to a bunch of depots far more easily than you can. With 1.31 that overpop attacker has two options:
And the book isn't closed on the design for the capture rules yet. We have several options we want to look into, such as faster capture/liberation rates for the underpop team; freezing the progress bar when a capper is killed or kills someone, either if the capper is overpop or generally. If you try the beta next week, you may notice another capture feature we're evaluating: NOTE: soandso is capturing Antwerp-Schilde Depot. These reports happen when someone pushes a progress bar over 10%, a maximum of once every 2 minutes per facility. They only go to your side, infact they are sent to the "Objective" channel. So you aren't going to get spammed with a million of them. |

KFS1: The current Side Balance system of spawn delays is heavily dependent on members of the overpop side respawning and experiencing the delay. With the existing capture system, two guys can take a depot from the underpop side - one to defend the capper and one to cap.
People always do it anyway, but sometimes don't have time to do it. Needs testing.