SPAWN DELAY CHANGES?
(16 votes, average 2.06 out of 5)
Written by GOPHUR   
Monday, 31 May 2010 12:22

The last set of Readme notes included a section stating that the Spawn delay cap had been raised. Not surprisingly, this has caused strong reactions from our players, some support it, some don't.  I'd like to go into why we decided to raise that cap for this special mini-campaign.

We are always looking for ways to encourage players to play for the underpopulated side. One of the things that we had done in the past was to begin displaying the population imbalance at persona select and put a delay in for selecting personas with the population advantaged side. We never really put as big an emphasis on this imbalance here with something like a big balance meter across the top.

We also put in a spawn delay timer that would try to act to keep the number of players in the game world more equal. We capped that at one minute as we calculated that the imbalances wouldn't be that great as we encouraged players to play for the underpopulated side.

These measures have worked with some success but they are certainly not the final solution. We plan to introduce several sticks and carrots to improve population balance. These can come in the form of reduce action costs (faster captures?) or more score for ranking up (and any future benefits). A player once told me that we should "make the disadvantaged side so easy to play that there is never a disadvantaged side". I like where his head's at.

We don't have all of those levers in place right now but we will. What we do have in place right now is a spawn delay timer that tries to keep the on field balance but is hindered by an artificial limit. Would this be more effective at promoting people to play the other side or would it serve to just make players mad? Well obviously it is going to make some players mad but at the same time, if more players switch then there won't be a timer and then no one is mad. The game has to have balance to be fair and a fair game is more fun to play. Being unfair as it can be now already makes players mad, just different ones, at different times. There are many avenues to address this problem but for now this is the lever we have to experiment with and with an intermission, especially a long one, planned it's a great time to test it.

I know it has caused a strong reaction from many on both sides of the fence and that's good. This is the kind of feedback we are looking for. What we probably should have made more clear is that it is unlikely this will go live, at least by itself, right now. But who knows where the magic bullet will come from. Less AOs was thought to be a game wrecking terrible idea. Sometimes ideas work and sometimes they don't. That's why we try them.

 

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Comments (15)
1 Monday, 31 May 2010 16:43
jon1937
A game needs to be fun, and needs to have a goal. The goal in wwiionline is to win campaigns. Playing both sides in a campaign defeats the purpose of the game, and makes it a meaningless run-n-gun FPS. A 5 min SD is not fun. Find a another way.
2 Monday, 31 May 2010 18:27
Lutenint
The only way to get everyone on board with balancing the population is to stop the crazy intense loyalty 70% of the players have. if people played the game, and stopped their one side loyalty then the game would go more smoothly.
3 Monday, 31 May 2010 22:18
Shrimps
I would say more carrots, less sticks. I play in an Axis only squad so going allied is not an option,and waiting for 60 seconds everytime I die is more likely to make me stop playing for the day than switch sides.
4 Monday, 31 May 2010 22:38
Reckoner
It would be nice to be members of both an Allied AND Axis squad. My current squad -The 23rd- is Allied ONLY. Perhaps one doesn't log into their squad until after an axis or allied Persona is selected?
5 Tuesday, 01 June 2010 06:09
letzrock Blitz Kader XO
CRS wants this SD timer active so sides are equal. Personna select SD timer to get you on the under pop side. Good idea, NO. I play on an AXIS squad with loyalty to AXIS. We don't side switch during a campaign.
6 Tuesday, 01 June 2010 09:27
Zimjin
Let the people who played as allies yesterday log in without delay but put a severe delay on people trying to switch teams. If you played Axis yesterday and Axis is underpop, you should play them again today and the timers should encourage this.
7 Tuesday, 01 June 2010 16:07
Giggy
A very positive response from CRS. The game is more FUN when it is FAIR. If it's only fair for 1 side, the game fails. Thank goodness CRS recognizes this.
8 Tuesday, 01 June 2010 17:32
greg callow
i usually play axis but when the spawn delays started i would play allied because i didnt want to wait 1 minute to play.

i was invited to apply for high command and was turned down because i had played allied.
9 Wednesday, 02 June 2010 08:14
Alibongo
Introduce D'Day. Allied would have a vast Navy + transport ships + landing craft. German battlements along coast in the Normandy area. Rest of coast ai, Only area to land would be Normandy coast with human players and a few ai.
10 Wednesday, 02 June 2010 11:45
Mr N. Orffas
Good Article Rats, They are always a pleasure to read. Some good comments too. I am very interested what these developments will mean for Axis/Allied only players. For some of us WWIIOL Campaign time will always be either Axis/Allied, not both.
11 Wednesday, 02 June 2010 13:57
drill
If you are HC you cannot switch sides
12 Wednesday, 02 June 2010 19:17
bootstrap
Create a no spawn delay for drivers of trucks and half-tracks. Also, you may want to add the multi-crew vehicle as another unit that is free from spawn delays.
13 Saturday, 05 June 2010 18:37
twobit
5 min spawn delay??? Get more players, advertise more, month trial instead of 2 weeks, full time help channel staff USE FACEBOOK TO ADVERTISE!!! Low pop means bad advertising.
14 Sunday, 06 June 2010 09:35
wolf1330
Why not just lock people to their chosen sides for the duration of a campaign? That way when the axis are getting pwned we wont have to deal with all the side switchers. I do agree, when i see a delay for 60 sec i tend to just sign out.
15 Tuesday, 08 June 2010 07:23
Lugovalos
Side balance is eutopic. And, SD >30s sucks. But, if you give players incentive to switch sides mid-campaign for "fairness", you rob players of a great map battle. I would take the SD any day if you had to choose a side and KEEP it for that campaign.