NEW MISSION SPAWNING SYSTEM?
(2 votes, average 5.00 out of 5)
Written by KILLER   
Friday, 23 July 2010 09:02

From Drkpatch in the Barracks: "Have you ever considered moving to a "slot" type mission spawning system? What I mean is, rather than having a mission be a total free-for-all, where you can spawn anything in the pool that your rank allows you to, have a finite number of "slots" or roles in each mission. To take it a step further, I'd suggest also having a finite number of missions allowed in each brigade, and have different mission types, such as inf defense, inf attack, inf mortar, armor recon, armor attack, anti-tank, etc"


KILLER: Yes we have thought about it.

As well we have also thought about several other different ways to present missions and battles from removing despawning and moving mission creation inside the game, where mission are formed and joined without ever going back to the UI like we do today, going all the way to set piece battles where all participants from both sides line up for slots and the battle is opened when everyone is there.

Then there are issues like voice chat integration, with a voice channel per mission, which would be unusable with too many people in missions and everyone talking over each other.

We have to think about all issues not only current but future in what we would like to implement. We would like to change how battles are initiated, how missions are formed, how people and groups of people are scored for missions, ability for a group on a mission to change objectives or even relocate to a new battle as a group, how to make group play more effective and simpler to do, and how do this in ways that works with game systems and will help when it comes time to integrate things like voice chat with groups being appropriately sized for voice to be effective etc. Slots as a concept has been tossed around, but anything like that has to fit in as a part of a much larger system and plans for that system in the big picture.

DOC: Yeah we have. We’ve even designed a few versions of how these could work. It does require we redo a whole bunch of other stuff from the guts out as it can’t just “drop in” to the current code so it won’t be something we can tackle immediately.

 

 

GOPHUR: Not to mention it is a terrible idea for anything other than a set piece battle such as the old SET fights where this system was used to great success.

 

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Comments (7)
1 Friday, 23 July 2010 12:16
SON of MAC
Great question with an exciting answer from KILLER. (Nice to see a comment from KILLER–been awhile or maybe I’ve been under a rock!) DOC – Sounds like another major update in the future that will be worth the wait! STO for bombs 1st though! =)
2 Friday, 23 July 2010 15:04
zeb
I told you they were back on the good tracks :)
3 Saturday, 24 July 2010 09:32
cid250
This was and old request... and i think that it can suceed if they do it for the Event Server first... as testing arena, to fine tune the rules. That means almost 2 versions of the game, so it isn't posible with soo few developers.
4 Saturday, 24 July 2010 13:19
Rich Eggert

I, for one, would love to see something like this added to the game, as it's something I've been requesting for nine years now. I believe that the way that battles/missions currently play out is a major weakness of the game design.

5 Saturday, 24 July 2010 13:23
Rich Eggert

Also, I disagree with Gophur regarding his comment about this sort of thing only working for things like SET (disclosure: I am a former leader of SET). Incorporating it into the mechanics of the campaign would be challenging, but doable.

6 Saturday, 24 July 2010 22:27
madrebel
really can't wait for robust/flexible integrated comms. would love to be able to tune channel 20 and have multiple transmit buttons for squad channel, mission, mmmmm would be nice.
7 Friday, 30 July 2010 13:09
xspiers
it is a good idea but you will have to work out a way to get different misions to communicate wth each other more efficiently and not all talking on 1 big target chat but anyways lets see how this works out.