| TWEAKS TO THE AO SYSTEM? |
| Written by MOTORMOUTH |
| Tuesday, 21 December 2010 15:10 |
From the Barracks this week: "Too many times I and others have been stranded by some HC pulling an AO without warning. Sure, we get the on screen message, but it's not enough time to RTB usually if ur in town doing battle. How about even after an AO is pulled the town is capturable as long as we have any infantry there? Supply can be pulled, but at least the guys still there have something to fight for instead of trying to sneak out of town or take a MIA. The AO system, and pretty much the HC system too, are not exactly perfect as most admit, so why not try tweaking it some?" DOC: Actually, for this amount of work we have something already planned to be done, which also has less issues and more possibilities for other features to piggy back onto it, so it represents a much better solution. It's right at the top of our list too, which is nice. :DIt's called "Dynamic Origins and Objectives" and it will allow you to change your objective as well as deal with any change in your origin, like it being captured behind you, or your FB getting flipped. Basically your mission will be able to endure changes in it's starting parameters or it's end goal without having the system need to kill your mission when things change, which the fixed mission variables we have had up until now has had to do. |
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Thursday, 23 December 2010 16:24
Praevus8
This idea, I've been hoping for, for awhile. For those of who us who like to string missions together for FB busting and so forth, this will be a vital thing!

DOC: Actually, for this amount of work we have something already planned to be done, which also has less issues and more possibilities for other features to piggy back onto it, so it represents a much better solution. It's right at the top of our list too, which is nice. :D