FRU TIMER HURTING GAME PLAY?
(19 votes, average 2.79 out of 5)
Written by SHEF   
Wednesday, 26 January 2011 12:04
Our new coding intern weighs in on a players concerns: "Well we can agree on that 30 secs is a bearable delay to spawn. However 60 secs and above is just frustration for me and many others. We have a game that lives a and thrives on team play. Now when a side actually gets its shat together and manages a major operation, the game punishes the side that is trying to do what the game is about. I suppose no matter how one turns that one, there really isn't any positive thing to say about 10 min FRU timer."

SHEF: I would have to say that with the FRU timer, there is a crucial opportunity to use tactics. Send in some paratroopers, or an armor column, or a convoy of trucks with more infantry from a nearby city or FB. And I can understand the frustration with enemy aircraft strafing vehicles - however, I would tow some AA to help escort the trucks to help alleviate that issue. I've even seen a squad deploy AA all along a route for an armor column, and it worked beautifully. The point I'm trying to make here is that the FRU timer was put in place to prevent constant floods of enemy infantry - but this limitation can be overcome by using "overmatch" : the military concept that a smaller force can overwhelm an enemy with superior numbers by using superior tactics. With every challenge we come across in the game, we have a wonderful opportunity to think creatively to overcome it!
 

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Comments (6)
1 Sunday, 30 January 2011 14:44
endtyranny
Agree with SHEF: anything over 30 sec is will make mass players log. The game has good balance between access to the battlefield and realistic game play! Good work crs!
2 Monday, 31 January 2011 21:03
dirt
brilliant reply there, awesome game we have. thanks.
3 Wednesday, 02 February 2011 02:34
Chiyotay
OMG somebody can out-babble Doc!
4 Thursday, 03 February 2011 01:23
Raptor341
Dont agree with SHEF. 10 min isnt really long at all for most tactical wargamers, and it allows both the attacker and the defender to do something with the gains they make on the battlefield. 10 min is the least it should be.
5 Saturday, 12 February 2011 19:33
Indo420
Hey what about the ability to choose between a FRU or a ATG Entrenchment using the shovel when you are the mission leader?
6 Wednesday, 16 February 2011 22:31
mdundee
+1 indo420. I'm very often the ML, so I don't get to work with the other PPOs. I think the question is about SD, And FRU timers. SD means you need to group up rather than instawarping. affects us all.