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Written by GOPHUR
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Monday, 07 February 2011 14:52 |
This is a nifty idea that popped up in the Barracks: "I've been wondering for a while how we might, in some way, slow down the game in terms of all rush to camp the fixed spawns until the other guy gives up. If there was an extra delay for moving a flag into a captured town, I think this might have quite a dramatic change in the way some battles are fought. It might also be worth making the CPs capturable in 5 mins for a counter AO."
GOPHUR: I've often thought about the idea of having to hold a town for a certain amount of time before you could own it. This might allow for a counter attack as well. We don't really have anything formalized on this game play change at present but I'll jot a note down to talk it through with the team. We have to make sure that ideas like this works not only with the current game mechanics, but is something that the code can handle. Everything is so inter-twined that making changes to the way the game works has ripple effects, and we have to be very mindful of how far those ripples reach. |
How would this change make game play better?