Rank in Battleground Europe
(1 vote, average 1.00 out of 5)
Written by DOC   
Thursday, 20 November 2008 14:57

DOCWe hear a lot of talk about rank in the game. It's certainly true that rank in Battleground Europe doesn't have a lot in common with leveling in other games, but there are reasons why that is; and why no matter what we do with it to expand and improve it's role in the game it might never be what leveling in other games teaches you to perhaps expect of rank in our game.

Even taking this into account we know that rank needs to have a more tangible function in Battleground Europe.

Part of the difficulty with this is the range required in equipment variety to assign "ability" in the game to different ranks. Unlike fantasy role playing games where combat is not FPS PvP like it is in WWIIOL:BE (it's normally TPS and level driven) ... a raw recruit can kill a 7 year vet if he gets the drop on him, or just happens to be a better combat player. We don't have "levels" in the game allowing you to enhance your basic abilities, our levels are tied to equipment ability for the most part. This is actually one of the attractions for new players, because they don't have to start at level 1 (ability wise) and avoid combat with level 20 players. They can actually (if they are good and smart) use the inherent differences between their equipment and the "better" equipment the vet may be using, and potentially be able to beat that vet. While obviously not a common scenario, that it is POSSIBLE is what is important. In other games a level 1 guy is never going to beat a level 20 guy.

In order to do this in a better (rather than worse) way, and to provide a gradual and incremental skill tree to climb, where the branches are not too great a reach from one level to the next, requires in a game like Battleground Europe a broad spectrum of equipment to employ within the existing rank paradigm. Additionally, this paradigm has to be spread over 3 branches of the military skill tree to cover Army, Airforce and Navy. Obviously due to the many challenges this presents to a small team like ours, this has always been a very thin aspect of the game to date.

But that is changing. The next implementation of the game (v1.29) will see a much more rounded out skill tree path for those who play the air combat aspect of the game, because we have 2 or 3 aircraft in each tier the war progresses through, to employ towards this function of the game. You can see this plan in it's first phase here in the Hangar forum. We can and will expand this approach to apply to armour, infantry and eventually, the Navy. A lot, of course, will rely on our ability to increase the number and variety of equipment units to employ in this manner. I suspect that the next branch to get this kind of phased implementation will be the Army through both infantry and armour aspects, including the next equipment models we do allowing us the scope and breadth to create a more rounded and gradual incremental path to follow through that branch of the armed forces.

Naturally there are also other features that will allow us to improve this aspect of the game such as an improved scoring system (for all branches) and a wider variety of roles to be played such as defensive objectives in addition to other more support oriented roles that currently don't really exist in any tangible and obvious form.

So stick around and you will see these kind of things grow and expand as so many other aspects of the game do, as we evolve it to the next level of "awesomeness".

 

Add your comment

Your name:
Your email:
Comment (you may use HTML tags here):
  The word for verification. Lowercase letters only with no spaces.
Word verification:
Comments (15)
1 Thursday, 20 November 2008 23:33
dinker
all this sounds fine but you guys are still shooting yourself in the foot not giving the new players binos
2 Friday, 21 November 2008 04:57
hchris
DOC again makes me horny.... All this talk is so exciting....I can only say again, this sounds sooo promising. Definitely another excellent idea and decision!
3 Friday, 21 November 2008 07:15
Fundin
This is why i don't play WoW, too much time and effort involved in catching people up!
4 Friday, 21 November 2008 13:28
ssgtvrab
we need albinos. I agree dont fly much but those AF guys always not wanting the bf110 to start
5 Friday, 21 November 2008 14:06
Bragg
I also think new recruits should get binoculars. I dont think recruits with binocs will affect the game play for the player base. It will improve the recruits first experience in game.
6 Saturday, 22 November 2008 18:47
miller6
Everyone is a stick-o-meat! That is the best thing about this game. Of course you could make level progression thr the ranks of INF ... rifleman, LMG, ATR, Mortor, Grenadier, SMG. WHY have LMG second?? It's HEAVY! noobs carry the heavy stuff!
7 Sunday, 23 November 2008 09:36
Hawker14
I really like to see rank as not important. You do get cool stuff as you rank up, but the "exciteness" comes more from just playing the game, not being like "OMG, I NEED TO GET ON BATTLEGROUND EUROPE AND KILL SOME MORE GUYS, SO I CAN GET RANK 6."
8 Sunday, 23 November 2008 16:37
somo
Grant medals for capping, guarding, resup, rifle etc. Players join the game, and realize that they can't use bino's or get a decent plane, get frustrated and leave. Limit increase in weapons and focus on career and map medals/awards.
9 Monday, 24 November 2008 06:55
fearny
Don't agree Dinker. I personally saw gaining the rank in order to access Bino's as a challenge and a fun one at that.
10 Monday, 24 November 2008 13:25
steve
The initial post is correct in every respect. The game is an accurate simulation of what happens in combat. A raw recruit, given a good position, an innate skill or good training back at the range and some luck can kill a hardened veteran.
11 Monday, 24 November 2008 16:33
dingel8e
I like the ranks. Similar to other games rank gives you access to better weapons. Yes its pretty obvious. i wanted to add something to the comments rather than just asking: whats a bino?
12 Monday, 24 November 2008 21:40
tapok
I think separating armour from infantry will be enough. If u want ride heavy tank, u should start from pan or 232, not from rifle, gaining 5 rank with inf and get tank and die for nothing, because u dont know how it handle...
13 Monday, 24 November 2008 21:43
tapok
Or raise armour to ranks over infantry, like 6,7,8...
14 Thursday, 27 November 2008 15:38
Haug116
Hehe. I get killed by newbs all the time, thats the way i like it. The game would be dead, and boring if it had levels and hitpoints like the run-off-the-mill MMOG.
15 Thursday, 27 November 2008 22:01
sharples
I like the way rank is structured in the game....Although I do think it should be a lil more stuctured amongst armor as well..Thiswould keep vets from frustration at wasted supply and newbies learning...Sharples

Community

WillyTee's Comics

Free TrialFor the past 8 years, Bill "WillyTee" Teitzel has captured our best and worst moments with some absolutely brilliant cartooning. His creations are legendary in the WWIIOL:BE community. Visit his site today.

Realism Events

Realism EventsA dedicated of community volunteers create and run special events outside of the normal game campaign rules. Sign up now for the next event and taste a different flavor of Battleground Europe.  Visit the Realism Events forum

Newsletter



Each week we send out the latest news about the campaign, community events and game development. There's even exclusive stuff like screenshots and videos! Don't miss out on getting the latest info.

Looking for the newsletter archive? Get it here.

Receive HTML?
Subscribing/Unsubscribing from our newsletter will not effect your game subscription

Special Offers

Save with Pre-Pay

PrepayBattleground Europe is just $14.99USD per month to play but you can save by switching to a pre-pay. By choosing a 12 month pre-paid subscription your can save almost $50.00USD a year. Click on 'I would like to modify my payment plan' from your subscription details page.  Switch to pre-pay now

Free 14-Day Trial

Free TrialDownload the game and play Battleground Europe for 14 days during this all-access FREE trial. You get to play for British, French or German forces- up to 9 characters plus drive tanks, fly aircraft, captain and crew boats and more! You also get full player discussion forum access. Start your FREE trial now

Quick Start

Getting Started

WillyTee's Comics

Battleground Europe is a PC and Mac MMO game that requires an Internet connection to play. Your computer needs to meet the recommended system requirements. The game can be downloaded from our website. The easiest way to start is to create a FREE trial account. You get to play for 14-days with up to 9 characters (personas) and get access to player discussions forums. At the end of the trial you will be billed $19.99USD for a game activation key and you become a premium subscriber. Plus, you get to play for 30 days before your first monthly subscription fee is billed at $14.99USD. Click to join the battle