Submit Your Year-End Comments & Suggestions
Written by RAFTER   
Wednesday, 31 December 2008 14:17

RAFTERDo you have a suggestion, comment or question about WWII Online? Want a chance to get something off your chest about tactics or game play? Want to give a pat on the back to a fellow squad member? Would you like to take a minute to thank the volunteer corps of players? Here's your chance to get your thoughts on the past year out to CRS and your fellow players. Remember, all comments will be reviewed and approved before they show up.

Please use the comments box below to post your thoughts and opinions on this past year in WWII Online.

Comments (147)
1 Wednesday, 31 December 2008 14:42
Guest
Just wishing the Rats a prosperous year and say thanks to the events guys for the great events this year. Also one idea is including into the HUD a "radio" that could play 40s music.
2 Wednesday, 31 December 2008 14:57
Guest
Happy New Year 2009 to the team ! Years ago I predicted january 1th 2009 as being the start date of the true success for WWIIol. I was nearly right, since you delayed the respawn@ML concept, the new deployment tools and the improved hierarchy.
3 Wednesday, 31 December 2008 15:37
Guest
It's great to see this game still going and improving after 7 years. Thanks CRS for still working and listening. Cheers and here's to a great 2009!
4 Wednesday, 31 December 2008 15:45
Guest
Given the fact LockDown is the best player in WWIIOL history, are there any plans to make an in game statue to honor his greatness?
5 Wednesday, 31 December 2008 16:02
Guest
Before B.E I played a number of games. Once I found out about B.E and started subscribing I haven't played almost anything since and it's been a good 7-8 months. Great job RAT's, I can't wait to see what you have in store for us.
6 Wednesday, 31 December 2008 16:04
Guest
happy new year for all Rats and players as well! this e-gift card promotion was a great idea, i've recruited 20+ guys so far - not sure how many of them will subscribe eventually, but sure as hell it promotes the game :)
7 Wednesday, 31 December 2008 16:15
Guest
Happy new year guys at CRS!This game has improved over the year and I hope to see this game doing well for a long time to come.Also an idea partly the same as the last comment,what about music coming through the cap radios.
8 Wednesday, 31 December 2008 16:19
Guest
I had lots o' fun killing axis this year and I look forward to even more dead grey things in 2009. Thanks for all you guys do to make a fun game. The additions this year have been great.
9 Wednesday, 31 December 2008 16:21
Guest
suggestion: The combat stats page requires a page down to enter a "find" or your name to get to your stats. Shrinking it down to a smaller page or moving the entry up would save wear and tear on my page down button. Yes, I'm a lazy bastard.
10 Wednesday, 31 December 2008 16:22
Guest
suggestion: I love the guard points added (I'm often a bunker or CP guard). Any chance those could be added to global stats? ie. most guard points/mission or campaign total.
11 Wednesday, 31 December 2008 16:28
Guest
Is there any chance of adding a few aircraft bots to either the offline practice or training server to practice AAA gunning? I have found that is perhaps the hardest skill to practice without another player using up their time to help.
12 Wednesday, 31 December 2008 16:38
Guest
I was thinking that I should be elected King of OT..and Goof could be my queen.
13 Wednesday, 31 December 2008 16:40
Guest
Everyone knows that there is a spawn delay when your over populated, So why can a way to link supply with over pop. ? Just like the number of AO's goes up or down with population we should have supply doing the same S!.
14 Wednesday, 31 December 2008 17:09
Guest
I would like to have rudder back.. 109f feels like it's castrated..
15 Wednesday, 31 December 2008 17:14
Guest
Comment: I first started playing towards the end of summer vacation and I am totally glued to the game. Very complex and well tuned. Suggestion: A D-Day event and a few more weapons such as a MP-44 or some new tanks like a jagdpanzer or a KING TIGER.
16 Wednesday, 31 December 2008 17:26
Guest
Please remember to feed the server hamster, he's been falling behind lately.
17 Wednesday, 31 December 2008 18:16
Guest
Happy New Year to all, I would like to says thats to all th AHC for there great work in trying to rally the troops day in and day out :) And to who defend the north Salute to all
18 Wednesday, 31 December 2008 18:40
Guest
OT is suffering from a lack of nipples.

This holiday season, won't you think of the breastsesesseses?
19 Wednesday, 31 December 2008 19:14
Guest
Keep up the great work RATS!! I will always be here.

I only ask that you come clean and tell us that DOC is Bleuize and that Bleuize is DOC.

Also could you please teach him how to speak English properly!!! I can't understand a word he types!!
20 Wednesday, 31 December 2008 21:04
Guest
Very addictive gameplay, crs have come so far in making this the complete game keep up the good work! The only flaw in this games programming is that I feel that HE on AT and tanks cannot kill Inf without direct hits.
21 Wednesday, 31 December 2008 23:06
Guest
I want to thank the whole 101st ABN for a great year of play. It has been a honor being a TSGT for you and being in so many great battles. Hope all have a safe New Year celebration, but then get your butts back in game, we have a war to win! S!
22 Wednesday, 31 December 2008 23:14
Guest
Another great year for this great game, I would like to thank all the Rats for their hard work! As for a suggestion I would like is something put in place to make multicrewing more common, as it is a great part of the game used to little I think.
23 Wednesday, 31 December 2008 23:23
Guest
Gophur talks to much than programing lol!
24 Wednesday, 31 December 2008 23:36
Guest
HAPPY NEW YEARS CRS !I am still here !
25 Thursday, 01 January 2009 00:31
Guest
Rats, thank you so much for another outstanding year of the best MMOG on the planet. Here's to another great year full of exciting new developments! CHEERS
26 Thursday, 01 January 2009 02:15
Guest
Wishing all CRS a happy and prosperous 2009. It's been another terrific year playing WWIIOL and I look forward to an even better one coming up.
27 Thursday, 01 January 2009 02:23
Guest
let us use the racecar during intermission. You waste time modelling it then don't let us use it.
28 Thursday, 01 January 2009 02:37
Guest
Thanks for the Game Guys Suggestion , can we have auto acceptance of marks, or at least auto acceptance if your over rank 3.
29 Thursday, 01 January 2009 07:33
Guest
Suggestion: make a good opening post and post them all over the internet on forums and stuff.
30 Thursday, 01 January 2009 09:25
Guest
Thank you CRS for this very addictive game. Have a good New Year and I hope the Chinese buy your game by the thousands.
31 Thursday, 01 January 2009 09:32
Guest
Still love this game, took a break and I'm back again, nothing like this around. Love how a noob can kill a 7 year vet. Would like more AA, pistol for sniper, smoke for tanks and minefields :)
32 Thursday, 01 January 2009 09:44
Guest
1Remove all non AAA AI 2An AAA mg mount would be great 3Dirty tank optics, like the sniper rifle 4way less shell shock effect in buildings Thanks, Any update new engine detailed NA engine showed years back with high detailed terrain
33 Thursday, 01 January 2009 10:14
Guest
HNY to all, been playing almost since day 1. Still haven't found an addiction cure for this game. Keep up the good work RATS. OBTW is there any way we can get milk for the cornflakes, or better yet get rid of the cornflakes?
34 Thursday, 01 January 2009 10:40
Guest
Listen, I love this game. Obviously since I've been here since the game was released all those years ago in June. I know you're all busy with this China project which we should reap the benefits but we really need something new for the navy.
35 Thursday, 01 January 2009 11:37
Guest
Make a "request ammo" button or text command that would change or flash your icon on the map. Then those who are playing the supply game could find you without all the shouting for ammo that goes on now.
36 Thursday, 01 January 2009 11:38
Guest
Any chance for polycrew / join in flight for the new year?
37 Thursday, 01 January 2009 11:42
Guest
as always, more weapons! more classes! more vehicles!! more features!!

How about making 2009 the year we finally get RPATs? They were mentioned back in fall by Doc and again a little more recently with no eta.
38 Thursday, 01 January 2009 12:15
Guest
Cant belive its been this long, 7.5 yrs woot. We had a guy come back the last few days, he said "dam this game is beautiful, look at the planes, omg the sky!" Thank you CRS, and Happy New Year to the rats and everyone else, see ya on battlefield. S!
39 Thursday, 01 January 2009 12:17
Guest
Happy New Year maze runners! Santa didnt bring me the new terrain to play in last xmas but Im not giving up asking. Please..........after years of fighting for the same turf a change of venue would be MOST welcome.
40 Thursday, 01 January 2009 12:21
Guest
I would like to thank everyone. What the Rats have learned from adding Mortars in the and how they will affect future larger mortars, inf guns, artillery and bombs? Find the old roadmap and mark off all the stuff completed then add new stuff to it.
41 Thursday, 01 January 2009 12:22
Guest
I know you did it only once and refused to do it again because of the disappointment, but may we please have an announcement about what you do expect for the coming year ?
42 Thursday, 01 January 2009 12:56
Guest
When you kill someone, show the kill in the conversation box as is done in the Intermission
43 Thursday, 01 January 2009 13:44
Guest
It would be nice to have a little extra Zoom on the scope of the sniper rifle and a little more sniper areas for cover around 300-500 mtrs from towns. This would be used the way snipers are supposed to be used.
44 Thursday, 01 January 2009 15:38
Guest
> Visible Supply(Tie in visible damage with Supply/Fuel/Ammo/Health/Maint./etc..) > Enhanced Mission Objectives (Develop more dynamic Capture requirements) > Field objectives (Geo. based objectives that promote armor battles)
45 Thursday, 01 January 2009 15:40
Guest
> Mid-Range targets for Bombers. (AE..More factories tied to brigade level supply) > More Naval activity (AI Convoys, Z-boat/PT boats, Release T-planes, develop z-lands) > Better Mission UI (Allow Leaders to have more control of planning/equipment)
46 Thursday, 01 January 2009 15:42
Guest
> Better Scoring methods (Allow points sharing for based on mission objectives) > Briefing Rooms for Platoon Based Game Play (Let missions Organize before Spawn) Please, Please, Please make game play more tactical!
47 Thursday, 01 January 2009 16:14
Guest
How about having an area defence mission automatically created for the opposite side when long range bomber missions are created?

e.g. fighters would scramble to defend the target, and the bombers would have to take an escort.
48 Thursday, 01 January 2009 16:59
Guest
An air to air tutorial would be nice. Bots to practice ...
49 Thursday, 01 January 2009 18:25
Guest
All the best to all the Rats in 2009. Better HE model, real navies, faster unit modeling...
50 Thursday, 01 January 2009 19:15
Guest
HNY rats! I'm still hooked after 4 years and looking forward to more! Can we get some more polys allocated to the berms in lieu of new terrain?
51 Thursday, 01 January 2009 20:15
Guest
I got a FEVER! The only prescription is parachuting dogs and motorcycles!
52 Friday, 02 January 2009 02:31
Guest
Oh, one more for my wish list. I wish we could make SQUAD ONLY missions, limited to only members of your squad.
53 Friday, 02 January 2009 08:06
Guest
I would like to thank the rats for giving us this game we love and how its forever improving this truly unique game S! thanks rats.
54 Friday, 02 January 2009 09:21
Guest
I think the graphics upgrade should be a major priority. It would double the subscription numbers, if not more.Once you do that, you can fund everything from polishing to balancing to expansion.
55 Friday, 02 January 2009 12:11
Guest
Hide the moon during the day. Looking out the window of my aircraft and seeing it below has become a longstanding point of comical irritation for several of us. great game!
56 Friday, 02 January 2009 12:34
Guest
I love this game! Since joining the OKW it's become more of a hobby than a game and that's just awesome! Can we get the awards page on CS&R fixed?
57 Friday, 02 January 2009 13:30
Guest
Get rid of the bloody HC system.
58 Friday, 02 January 2009 15:15
Guest
57 comments, 50 fanboy comments 7 good ones. and HUNDREDS deleted. Ju-88? 190F4? Sound for the Sherman, DAC, P39, and working HE.... hmm.. perhaps before Dec 21, 2012. [only 3 deleted so far. This wasn't one of them -Ed]
59 Friday, 02 January 2009 15:45
Guest
Happy New Year CRS. 2009 and I am still a subscriber... because this game remains the best PvP game out there. Suggestions? Okay > Meaningful Rank. I'll write up a full post for the Barracks... "soon"(TM).
60 Friday, 02 January 2009 17:21
Guest
When are we going to see the epic Allied weapons? The Germans have their epic wepaons like the Tiger, FW-190, 88, MG 34, etc. but we still don't have the P-51, B-17, M36, M-1 rifle, etc.?
61 Friday, 02 January 2009 19:00
Guest
choochoo is the best person/player in the world and deserves a FREE year subscription courtesy of CRS.
62 Friday, 02 January 2009 20:33
Guest
bazookas,artillery and something for the navy.great job CRS played this game on the first night and despite my wifes nagging i will continue to play.
63 Friday, 02 January 2009 22:25
Guest
Like to see the "sniper" class enhanced with things like tracer rounds, range finder and 50 meter increments on scopes, camo more like the german/brit paras. Maybe scopes on ATRs...
64 Saturday, 03 January 2009 02:52
Guest
Some kind of way to retrack tanks in the field, or maybe make prime movers able to tow immobilized vehicles? Either that or a fix to the lean bug :D GJ this year though guys, still having fun after 3 and a bit years.
65 Saturday, 03 January 2009 04:25
Guest
Artillery, rocket firing hurricanes, SP/AAA, an easy way to drop single bombs from the pilots position and a practice area with enemy vehicles. And of course paragliding dogs on motorcycles towed by Bren Gun carriers in the snow with Igor as santa.
66 Saturday, 03 January 2009 04:52
Guest
S! Gentlemen! Great Game. I loved it before I got a computer and net connection to play it and i Love it now i have both :-) To play with so great guys and fight against so good adversaries is awesome. Go on doing a so great game RATS!
67 Saturday, 03 January 2009 07:32
Guest
-Browser ingame to be able to see stats
-possibility to bail out from vehicle
-update terrain graphics as priority
-some tools to mod this game (^^) (that could be neat for intermissions)
-artillery
-updated "big" towns
68 Saturday, 03 January 2009 07:33
Guest
-some secoundary objectives beetween towns
-ability to steal/sabotage ennemy vehicles
-120mm and 80mm mortars
-heavy MG
-minesfield
-trenches
-antitank obstacles
-more options for leaders and HC to get a more pleasant and tactical experience
69 Saturday, 03 January 2009 07:47
Guest
atg love in form of defence againts infantry.. oh and visible damage to gun crews.
70 Saturday, 03 January 2009 07:49
Guest
New Bombers for all. S!
71 Saturday, 03 January 2009 07:52
Guest
BOHICA :). Give small arms ballistics and all optics a review. 12x zoom in a Pak36, and K98 and mg34 shooting wildly different trajectories with the same round.. Some things are a little whacky. Good luck and happy new year
72 Saturday, 03 January 2009 09:45
Guest
Giving points for towing/flying paras would be nice. I know you guys have limited resources, but a face lift with this game would draw in a whole lot more players.
73 Saturday, 03 January 2009 13:51
Guest
Great Game..but with the new namechange as in longer game name the 3 limit rule should be amended to allow those that could of had a better game name ..have a better game name
74 Saturday, 03 January 2009 14:21
Guest
please fix the memory leak bug. it's the reason i unsubbed in early december. i can't drink enough beer to compensate for the frustration that overwhelms me because of this issue. that aside, best wishes to crs and the community in 2009.
75 Saturday, 03 January 2009 14:59
Guest
first off, this is the best and most real WWII game I've ever played and wanted to let CRS what a great job they have done. Second, i was just wondering if there were any considerations about about another faction, such as Italy or Vichy French.
76 Saturday, 03 January 2009 15:26
Guest
The "delete all contacts" option when updating map contacts needs to be a 2 step process or something. It's one of the most cussed accidental clicks you can make and it has very few REAL uses in game.
77 Saturday, 03 January 2009 15:48
Guest
Here is a lot of the naval comments.

http://forums.battlegroundeurope.com/showthread.php?t=256357

=(^_^)= good game though the Lose connections to chat could go away lol.
78 Saturday, 03 January 2009 20:08
Guest
I want: less water depth in all harbors to stop destroyers.
Friendly fire for airforces and marine.
Manual reloading on anti-tank rifles.
Medium sized bombers ability to do extreme divebombing gone.
Every one to see the same trees and bushes.
79 Saturday, 03 January 2009 22:35
Guest
Actually I have a simple one. Change all Spawning and mission creation to TOWN or FB based.. Not brigade!! Likewise, YOU CANT READ TOWN NAME with "TARGET" written over it.. should have been fixed a long time ago.. S! Love the game!!!
80 Sunday, 04 January 2009 01:26
Guest
Add mission leader spawning to enhance group play!
81 Sunday, 04 January 2009 06:18
Guest
Increase the rendering range, so vehicles will become visible at greater distance
82 Sunday, 04 January 2009 08:25
Guest
Low altitude fog (similar to what we had before it was pulled) would be fantastic. Is there a way to code fog at low level and keep it as it is for the fly-boys say above 100m?

Even longer nights would be good too.
83 Sunday, 04 January 2009 10:48
Guest
I love this game! But i think LW need some help. Air balance is so so bad.
I hope these will come soon:
- heavy machine guns
- artillery support
- points for towing
- destroyable terrain :D
- more balance between sides

Thx for this game.
84 Sunday, 04 January 2009 16:13
Guest
So I noticed its just some of the old never used names have been opened up. The name I always wanted was Created 7/2/01 and Last Played 7/2/01. Is the name clearing going to be an ongoing thing? Or is the housekeeping done for another 7+ years?
85 Sunday, 04 January 2009 20:13
Guest
Naval Until we see a Submarine....
86 Monday, 05 January 2009 00:17
Guest
How about making the tank driver's periscopes see more angles? Left or right side, depending on the vehicle. Some of the armor has side slit for the driver. And for god's sake tighten up the code!
87 Monday, 05 January 2009 05:42
Guest
What about extra points for marking (like the CP watching)and mainly for mession leaders? Recognoscation is very important part of game, but without any "reward", thre same mission leading.
88 Monday, 05 January 2009 09:59
Guest
Lancasters/Heinkels Better camoflauge for snipers Ability to pick up weapons more than just riflemen to have ability to re-arm Beach towns can only be taken by either paras or beach landing craft
89 Monday, 05 January 2009 10:29
Guest
Thanks for this great game! But i would like to see some changes: P1 improve terrain difference and graphics P2 improve teamplay Some less important ideas: -mines -see everyone on the map in same city -stats ingame Keep up the great work!
90 Monday, 05 January 2009 10:55
Guest
How about medals/ribbons for the top 100 in each awards catagory after each campaign which stay with you during your WW" experience. Good incentive
91 Monday, 05 January 2009 12:58
Guest
WWIIOL:Awesome gaming achievement & still exciting after 7+ years! Every play session is still intense and exhilarating.

Short wish list:
Bailing from Aircraft: Pilot avatar leaving plane under canopy, like paras
The Unity II Aesthetic Upgrades
92 Monday, 05 January 2009 18:13
Guest
"More" terrain! Some lover bushes and shorter grass that doesn't offer the same amount of concealment as the ones we have today. And maybe seaplanes for the Navy? I'd love to see the Supermarine Walrus, Arado 196 and the Latécoère 298!
93 Monday, 05 January 2009 21:03
Guest
1: some type of medic, they cannot heal themselves. just to help the soldiers who cannot sprint lol. i dont even care if i get points. 2:Bailing from planes, you have to be critically damaged though and the shooter gets a kill point.
94 Tuesday, 06 January 2009 04:47
Guest
A Big thanks to the Both HC, always trying and leading the Playerbase! Big thanks to the both group! Allied and Axis HC! S!
95 Tuesday, 06 January 2009 05:04
Guest
limited time for WEP (like 5 mins totaly as in rl), after wasting this time it will say "no more WEP" when player trys to turn it on. This will make it another tactital thing to think about in air combat. + higher sound of engine when WEP is on.
96 Tuesday, 06 January 2009 05:07
Guest
missions with 1 leader of entire def. or att., him making "submissions", appointing leaders, giving waiponts... To make people cooperate. With option to enter some "free" mission like now for people who dont want teamplay and wining, just shooting :)
97 Tuesday, 06 January 2009 06:27
Guest
S! RATS.I love this game too.I wish perhaps mobile AA,artillery and mainly POSSIBILITY use unit like 4g or Tiger as from rank 6 and more..... HAPPY NEW YEAR 2009
98 Tuesday, 06 January 2009 13:14
Guest
Let ju's transport a tank. (no inf when a tank is in) Making crew for ju's get points for drops Fix the Air imbalance. fix the navy, currently its not very fun, adding subs and giving the navy a general overhaul. Thanks rats for a awsome game =)
99 Tuesday, 06 January 2009 14:34
Guest
i read on wikipedia that WWII OL is going to have a graphics overhaul at somepoint, any ideas when this might be happening?
100 Tuesday, 06 January 2009 17:34
Guest
New ship classes
Fire control position for slaved AA
Proximity fused 37mm Smoke, he-frag, illumination for 5"
101 Tuesday, 06 January 2009 20:50
Guest
Too many times I've seen armor squandered over the urgent pleadings of the OIC. Give them the ability to limit and free up available armor units.
102 Tuesday, 06 January 2009 20:53
Guest
2 new mini games so players can learn the game eaiser.

The first with 1 town, attack vs defence.
The second with 8 towns with each side having 1 AF.

Also heavy bombers like the B29! I want to flatten things!
103 Wednesday, 07 January 2009 00:50
Guest
You should allow builders to use the buzzard during intermissions. :)
104 Wednesday, 07 January 2009 04:06
Guest
Give the 109e1 A 20mm cannon in the nose with 60 rounds to compete with the dewo in tier 0. No more side swapping, pick a side at the beginning of the campaign and thats whare you play. A gripe and explanation chat session once a month with the rats.
105 Wednesday, 07 January 2009 05:26
Guest
I would like to see sappers lose their rifle and gain a bazooka/Piat AT gun and let him carry 2 x mines. Another addition would be to have a jeep for quick insertions at FB's. Also help to take sappers further in feld to stop enemy tank advances.
106 Wednesday, 07 January 2009 05:44
Guest
What about more complicated terrain - obstacles for tanks, wetlands etc. ?
What about any (small)fortification in real place (around Liege, Maginot sector etc.
107 Wednesday, 07 January 2009 05:48
Guest
Existing bunkers have very often rely idiotic view from copula portholes. Could you turn the location or improve the portholes ?
108 Wednesday, 07 January 2009 08:06
Guest
Make a D-Day event!
109 Wednesday, 07 January 2009 10:19
Guest
Happy New Year 09! Thanks for wonderful 2-weeks free gift. My Wish: Allied APC, BEF TD, Pzj1, AMC 35ZT3 TD, Torpedo Boats,landing crafts, Recovery Vehicles, Wespe, Sexton, and Priest, Mobile Forward Base, Bail Out!God!Where is my chute!
110 Wednesday, 07 January 2009 12:03
Guest
make the graphics look as good as they do in the picture at the top of this page.
other than graphics, amazing game.
111 Wednesday, 07 January 2009 12:54
Guest
Give the poor slob who drives the halftrack/opel something to do while he waits. A crappy pair of binos or something, so he can be more than just a helpless target. This would encourage truck driving/towing/reloading. Great game!
112 Wednesday, 07 January 2009 15:31
Guest
Kubelwagon and d-day event
113 Wednesday, 07 January 2009 16:00
Guest
Hey how about in the next few patches provided you have the time implement the italians, work on implementing towns all the way to paris for axis victory, or how about new tanks like the panther.Either one those works.
114 Wednesday, 07 January 2009 18:19
Guest
In field equipment repair, sandbags/fox holes, panther, arty spotter, entrenchment/sand bags ability for ATGs & AA, quad AA, mines, bazooka, atg version german scout car, stress forces for bombers, more navel units,
115 Wednesday, 07 January 2009 18:21
Guest
better rubble to provide more cover, ME 262 (jets), rework bunkers, dragon teeth, mobile spawns, better bases, JU 88 bomber,
116 Wednesday, 07 January 2009 19:21
Guest
Americans could be based in britain like the allies. maybe unlocked in late teirs of the allies.
117 Thursday, 08 January 2009 04:33
Guest
Open chat is heard by enemy countryside actually moddeled to look like France, Holland etc, Major cities to be made much larger with more AB's and the ability of attacking force to be able to move in an amount of supply when enough capped
118 Thursday, 08 January 2009 14:12
Guest
Training mini games for EACH Class with moving dummys as targets. High scores to go with it. ------- Add "How to find a good fight" to the training. (spending the first hour first time in game wandering around says quit me)
119 Friday, 09 January 2009 00:27
Guest
Get ride of alt f4, despawning while in the air takes 30 seconds, or instant if you choose to accept the dealth. If i kill it i want credit,no more getting away by alt f4ing to save your stats.
120 Friday, 09 January 2009 11:04
Guest
I love the game! I'd like to see the exterior spawn buiding stairs get fixed so I don't get stuck in them.
121 Friday, 09 January 2009 11:51
Guest
CSR Request: Average Points per kill, and Average Points per KIA. I'd like to see how I am doing based on the value of the things I kill, as well as relate my killing performance to my deaths.
122 Friday, 09 January 2009 13:10
Guest
I would like to see Ambulance truck and medic infantry unit, Artillery, Land Mines and the ability of engineer units to repair tracked tanks.
123 Friday, 09 January 2009 21:07
Guest
While I don't think there should be D-Day some extras should be added. Axis side there should be the italians and austrians and on the allied side perhaps Australians or Poles as they were allies that were in the war before pearl harbour.
124 Saturday, 10 January 2009 01:41
Guest
I want my M-1 Rifle.. Could start with a D-Day Invasion.German Airforce would not be present and we can use Paras and C-47's the night before the attack June-1944.Once towns are captured they become the supply links.
125 Saturday, 10 January 2009 17:31
Guest
American's. Instant Action. In game voice chat. Better infantry animations. Slower infantry reload times. Overheating guns. Larger Mortars and Tripod HMG's. NATO map symbols. Spawm at ML. Mobile FB's
126 Tuesday, 13 January 2009 16:41
Guest
Game needs the ability for officers and commanders to place defenses and build towns
up, sort of like a Real Time Strategy game, to allow for customization. (A Half-Life 1 modification entitled Natural Selection, is a good example)
127 Thursday, 15 January 2009 01:01
Guest
need to make it so when you're in the spawn building of an army base you can not be shot from an EI down stairs the moment you spawn without ever having a chance to move, that is just plain annoying. well that's my rant, ty
128 Thursday, 15 January 2009 01:26
Guest
MINES!!! that's historic too. and more ways for Inf to handle tanks, let me drop a nade in their hatch or something. points for more then just kills and captures, for giving ammo and defending the bunker or a cp would be nice.
129 Thursday, 15 January 2009 04:32
Guest
The separating in stats (IF stats stay in game) destroying of enemy's equipment/ loosing player's own equipment and killing/dying/been captured as person. And 1:1 scale world...mho
130 Thursday, 15 January 2009 07:04
Guest
Great fun. But if you cannot set up a ms somewhere, dont allow the mission to be made in the beginning, or give colored zones to show where a ms can be set up from. I quit doing opel runs because so random and such a waste of time.
131 Friday, 16 January 2009 13:46
Guest
The battles are lacking infantry. There is too much tanks and guns. And in infantry there is too few riflemans and SMGers and too much LMG.
132 Friday, 16 January 2009 17:39
Guest
Mines!! land and sea. Torpedo Planes. New Naval unit (maybe a fast attack motorboat). Medics. Maybe replace the ATR for a bazooka/panzershrek for later tiers Bail out Field repairs on vehicles basically what everyone else wants...
133 Friday, 16 January 2009 20:29
Guest
Get a Cdn Div on the map, 1st Can Div were in Cherbourg in 1940. Continue the Equip to 1945, Centurian/King Tiger/ Pershing , and Comet/Sherman Firefly/Panther. Separate out the BEF Armd Bgdes from the Divisions,they are Corps units,not Div units
134 Saturday, 17 January 2009 13:25
Guest
Would it be possible to be able to see the Brigade and Mission Leader of a UMS by hovering over it on the game map? Would it also be possible to show in the mission briefing screen the distance to objective of the MS for that mission.
135 Saturday, 17 January 2009 14:36
Guest
Sometimes its the little things that can make a difference, and a great game excellent. Please spend time and fix/finish the Strategic bombing environment. This has been requested for a VERY long time. And then Oleg Maddox can drool. :D
136 Saturday, 17 January 2009 18:03
Guest
Take the game to the next level: 1) Rockets on planes 2) Rockets for inf (bazooka) Then to balance the game: SPAAA AA guns on all tanks for commander Pistols for the #1 man on atg the same as for a mg.ie.alow him to fire but not move off gun.
137 Sunday, 18 January 2009 06:55
Guest
Less Grey Bunkers and less laser mg supply,

Other than that Great Game
138 Tuesday, 20 January 2009 16:28
Guest
1 Sapper attacks against tanks should be more for immobilization not out-right destruction. Randomzie success chance 2 Allow vehicles to get bogged down 3 Spawn delays should be based on branch that is overpopulated ;army, navy, airforce.
139 Wednesday, 21 January 2009 13:19
Guest
I think it would be cool if you guys redid the rank insignias where they were more realistic and once you spawned in they would realistically show up on the player.
140 Wednesday, 21 January 2009 16:24
Guest
More realistic graphics and animations,and a in game voice chat system.
141 Thursday, 22 January 2009 05:50
Guest
I wonder if you design guys had ever contemplated adding a channel for friend communication in a similar format to sqaud.Id also wondered if this was implemented could friends tag colours be picked in the same way as sqaud mission leader etc.
142 Saturday, 24 January 2009 18:00
Guest
Add heavier bombers for the air boys to add another major level of game play. Add CL for the naval boys and some kind of convoy system, even AI convoy. Add 81/76mm mortars for all, and Allied APC's.
143 Monday, 26 January 2009 13:41
Guest
Towns/cities which see heavy fighting/destruction should be blanketed with a faint haze, which limits visual distance to a SMALL degree. "rubble-ized" cities should produce smoke/haze which can seen from the air and at great distance.
144 Wednesday, 28 January 2009 08:12
Guest
Add a friend's list where players can assign a separate color to friend's icons so we can instantly tell them from the rest of our allies. This would help to promote teamwork and make it easier to find friends in the heat of battle.
145 Friday, 30 January 2009 09:53
Guest
I have a question, it has come to my attention that some people have figured out how to alter the game file in the flight model giving themselves incermental flaps. Why don't you give everyone incermental flaps like to used to be?
146 Friday, 30 January 2009 18:25
Guest
Definatley better grahpics. You can not discern from a square bush or a square tank, by the time you figure it out, its too late. makes the eyes burn and not want to play. Good idea of a game though.
147 Friday, 30 January 2009 19:34
Guest
get rid of or lessen cuncussion effects. change the points system for air rank allow paras to land inside depots again,its what real para's would do
 

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