|One Big Bucket|
|Written by RAFTER|
|Wednesday, 27 June 2012 15:45|
We do our best here to have two-way communication with our community and we've benefited greatly by getting suggestions and feedback on WWII Online since we launched in 2001.
Our current road map was shaped by our community of players- many of whom have strong opinions- and our commitment to WWII Online remains steady.
One Big Bucket
CRS is a tiny studio by almost any measure and revenue earned from all sources goes into a single bucket that pays for staff and operations. From time to time we have helped keep the bucket filled by taking on small project work with government subcontractors and partnering to expand markets. These are necessary diversions in order to continue funding the WWIIOL project which hasn't "broken even" for some time.
Most recently we've taken some of the core technology and content and re-purposed it for a fast-action variant of WWIIOL called, "Rapid Assault". The revenue we hope to earn by releasing this game will be poured into our bucket, ensuring on-going support for WWIIOL. We've also re-written a lot of code that has resulted in Rapid Assault and WWIIOL being separate code bases. This should be important to you for one main reason:
WWIIOL- The Next 10 years
Many might scoff at such a prediction but since we're one of a very small number of MMOs that has been in continuous development and operation for more than 10 years, why not? Over the past few years we've tugged at a few of the strings that hold WWIIOL together. The code base that was written in 1999/2000 has had a few pieces pulled out and re-written but the reality is that code written for PCs AT THE TURN OF THE CENTURY becomes more difficult to build on as the years pass.
Rapid Assault needs to be successful
So it should be obvious why RA needs to be successful. Firstly we need to keep our bucket full so our development and production team can continue to earn a paycheck. Secondly, the code being written and the new content being added is the foundation for the next generation of WWIIOL.
CRS needs to supplement it's revenue with other projects to sustain our development and production of WWIIOL. Rapid Assault needs to be successful to bring in that revenue and provide a technology path for the future of WWIIOL. Support RA = Support WWIIOL.