| Adding Faces to Battleground Europe |
| Written by TOTO |
| Tuesday, 17 March 2009 16:19 |
|
1: Original head UVMap template circa:2001. Very low poly head and hands, note the mittens and no individual digits: Today, it would serve our best interest to use denser geometry for the heads, with a working mouth, and hands that include all 5 fingers. In order to UVMap we would utilize the "Pelt" tool inherent in 3d Studio Max, as well as a baked normal map, and specular map. Details on the new promotion and how you can win the chance to be added will be announced soon. |

Last year Playnet offered a unique prize to two players: their faces digitally added to WWIIOL. Most of the faces you see wandering around Europe are those of current and former staff. We thought it was time to add some new ones to the catalog and so an upcoming promotion will give more players the chance to be entered into the ranks of our virtual armies. 






A dedicated of community volunteers create and run special events outside of the normal game campaign rules. Sign up now for the next event and taste a different flavor of Battleground Europe. 
Download the game and play Battleground Europe for 14 days during this all-access FREE trial. You get to play for British, French or German forces- up to 9 characters plus drive tanks, fly aircraft, captain and crew boats and more! You also get full player discussion forum access. 

great article. I like these tech issues which actually shows something other than just some smart remarks.
As a primarily infantry player i'd like to see the head model made more lifelike and maybe that newfangled working mouth as a bonus. =)
Keep on trucking CRS!