Adding Faces to Battleground Europe
(1 vote, average 5.00 out of 5)
Written by TOTO   
Tuesday, 17 March 2009 16:19

TOTOLast year Playnet offered a unique prize to two players: their faces digitally added to WWIIOL. Most of the faces you see wandering around Europe are those of current and former staff. We thought it was time to add some new ones to the catalog and so an upcoming promotion will give more players the chance to be entered into the ranks of our virtual armies.

So how do we do it? I've put together a basic step-by-step of how we go from a digital photograph of a real person to a digitized face on our infantry model.

1: Original head UVMap template  circa:2001.  Very low poly head and hands, note the mittens and no individual digits:
Faces1

2: Original face photo to generate texture map with. Note silly look and grin on this person's face, and irregular crown of head shape:


3: Orignal photo with left side duplicated and flipped horizontally in order to achieve a symmetrical image appropriate for mapping a symmetrical object:
Faces3

4: Texture in early development. A profile picture was provided to in order to "stitch" the image together to best cover the mapped geometry: 
Faces4

5: Finished map for head and hands model (diffuse map = color map)  Note: silly grin still present:
Faces5

6: Current UVMap template used for newer head and hand models, circa 2004:
Faces7

Today, it would serve our best interest to use denser geometry for the heads, with a working mouth, and hands that include all 5 fingers.  In order to UVMap we would utilize the "Pelt" tool inherent in 3d Studio Max, as well as a baked normal map, and specular map.

Details on the new promotion and how you can win the chance to be added will be announced soon.

 

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Comments (12)
1 Tuesday, 17 March 2009 18:36
Guestuser
wow it is rocket science....it only looks like a video game!

great article. I like these tech issues which actually shows something other than just some smart remarks.
2 Wednesday, 18 March 2009 09:07
Guestuser
Maybe I can convince them to let me put up a new one when and if we get to revisit the 3rd person infantry so that way I can include sculpting the hi-poly model for normal baking, and some specular work, along with a revised process for mapping UVs.
3 Thursday, 19 March 2009 11:05
Guestuser
But how will the sheep faces look? I think that would be a blast to be a sheep face.
4 Thursday, 19 March 2009 11:27
Guestuser
cool stuff...
5 Thursday, 19 March 2009 11:37
Guestuser
Ahwulf, if you win, I'm so going to make it my goal to have your face on a sheep.
6 Thursday, 19 March 2009 12:13
Guestuser
Its really interesting the way you guys do stuff.
As a primarily infantry player i'd like to see the head model made more lifelike and maybe that newfangled working mouth as a bonus. =)

Keep on trucking CRS!
7 Thursday, 19 March 2009 12:34
Guestuser
very nice ive seen early skins before from mods but not in this detail thanks.
8 Thursday, 19 March 2009 13:20
Guestuser
So that's where that silly face came from...
9 Thursday, 19 March 2009 13:21
Guestuser
Make it part of the Builders Program.
10 Thursday, 19 March 2009 14:13
Guestuser
You guys need to do those video blogs again, that was cool :)
11 Friday, 20 March 2009 01:55
Guestuser
Is the contest also valid for veterans who resub during this period ? :)
12 Friday, 20 March 2009 23:32
Guestuser
Hahaha poor sheep!

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