Vehicles and Weapons of WWIIOL - A WIKI Primer
(37 votes, average 3.86 out of 5)
Written by DOC   
Thursday, 12 November 2009 11:06

Battleground Europe has many WWII combat vehicles and weapons that all have unique abilities and performance.  Sometimes players don't fully understand these unique attributes, leaving them with often inaccurate expectations of how they will fare in battle if it's assumed that everything performs based on being equal. In fact, every weapon performs relative to each other based on how they are different, and not how they are similar.


Tanks for example, all have their amor protection and anti-armor gun performance based on what they actually had, and not based on each side having the same thing in a different colour. This is because the real weapons and vehicles of WWII were different from each other and we draw on these differences to model them.  We want them to behave like the real thing in as many ways as possible.


In this transparent render of a StuG.IIIg, you’ll note that the front isn’t just a single thickness rather a complex arrangement of different plates, the thickest of which is 80mm, with additional plates overlapping the main ones. This is why frontally StuG.IIIg’s are tough nuts to crack. While the different colors pictured above represent different thicknesses of the object properties, they aren’t a fixed colour/thickness value for all tank models. They vary in range relative to each plate, not each vehicle, from thickest to thinnest. You can see the thickness values of each vehicle as they are modeled in the game on their relevant WWIIOL: Battleground Europe WIKI pages.

The same approach is done with aircraft, trucks, armored cars and so on. While the damage model is particularly useful in helping tankers defeat enemy vehicles by matching gun power to armor thickness, pilots will find valuable information in the WIKI as well. All pilots should know that fires, or ammunition explosions are also based on where the fuel tanks or ammo is located on the aircraft in question. You might wonder why you’re not flaming enemy planes like everyone else seems to be able to do, and the answer is you’re either missing more shots than you think or that you’re not hitting the fuel tanks very often.

 

 

Aircraft are modeled with attention paid to the engines, fuel tanks, ammunition, crew, coolant radiators (where applicable) and oil coolers. Landing gear, flaps and control surfaces in addition to protective armor, guns and other significant objects like radios and oxygen tanks are also included and factor into the consequences of coming under fire. Propellers are attached to geared airscrew governors on the front of the engines. Some planes have armor protecting not just the pilots but parts of the airframe and engine. However, some do not. The above transparent render example is of a Bf110F-B heavy fighter jabo bomber.

The Battleground Europe WIKI is filled with information that can help players to understand better how to play. For example, while the front of a StuG.IIIg is fairly effectively armored to withstand at least a few hits at 80mm thick, (depending on what is hitting it of course) the sides are a lot thinner at 30mm and able to be penetrated by much less dangerous AT rounds. And that the Supermarine Spitfire Mk IXC enjoys a climb rate unmatched by any other plane in the game, but this same feature can catch an unwary pilot off guard and cause a blackout in a high speed turn or pullout, allowing his enemy the opening to bring him down. If you have never been to the Battleground Europe WIKI pages, make a point of doing so. There is a great deal of useful information to be found there.
 

Add your comment

Your name:
Your email:
Comment (you may use HTML tags here):
  The word for verification. Lowercase letters only with no spaces.
Word verification:
Comments (16)
1 Friday, 13 November 2009 15:21
angriff
What happens if a Magazine on a Destroyer is hit? Can it even be hit with the weapons in game or do we have to wait for Cruiser guns?
2 Friday, 13 November 2009 15:29
Why
Awesome, RTFM. Expect the wiki is rarely useful, if up to date. I like the modeling & the tech info but, the wiki is not a 'go to' place for info
3 Friday, 13 November 2009 15:34
Irelandeb
I assume the solid purple parts are components such as engines and fuel tanks?
4 Friday, 13 November 2009 21:28
ChetC72
I need to read up on the wiki.
5 Saturday, 14 November 2009 04:41
micke
Thanks DOC!
More of this pls :)
I hope this will make many ppl to stop the whines
6 Saturday, 14 November 2009 08:20
cyclone
Sounds very useful.

But where is the balance in tier3 armour as the axis guns and armour plate clearly out strip the allied?
7 Saturday, 14 November 2009 22:33
Rick1945
Sounds like good information ill make a point of checking the wiki thanks DOC!
8 Monday, 16 November 2009 11:01
Kanone
I've just looked around the wiki, and didn't see any of these damage modeling photos. Would be really interesting.
9 Tuesday, 17 November 2009 13:11
phertiker
Awww, I thought that first picture meant we were getting clown car versions of all the vehicles...
10 Wednesday, 18 November 2009 08:48
Welly
we do have a great player base here so lets use them and help the rats out a bit by keeping this site updated from time to time by info from us.
11 Thursday, 19 November 2009 23:42
Gunner44
Is there a site that shows all the models of the different equipment?
12 Sunday, 22 November 2009 00:05
AirDemon
I went to the wiki and I could not find these pictures, are there more? if so, where?
13 Sunday, 22 November 2009 17:57
Dirka13
I did not know that there was a ww2online wiki. very nice, you might just have got my attention again :p
14 Sunday, 22 November 2009 18:39
Dirka13
I've just looked around the wiki, and didn't see any of these damage modeling photos, id love to find the pages to see all the weak spots of these various planes cause they all seem to be unstopable thx:p
15 Monday, 23 November 2009 14:28
Daniel Madsen
this might be a little of topic, but it would be SO cool if CRS would bring the German VW-82 into the game, as a recon/transport/fun vehicle.
To this, I knew this all along, very good you bring it up
Great damage system :D
Greetings
Daniel (DK)
16 Thursday, 26 November 2009 00:11
DOC
Armour values of AFVs are listed in chart form in the WiKi. Those that don't have such a chart yet are still being compiled and will be up shortly.

Community

WillyTee's Comics

Free TrialFor the past 8 years, Bill "WillyTee" Teitzel has captured our best and worst moments with some absolutely brilliant cartooning. His creations are legendary in the WWIIOL:BE community. Visit his site today.

Realism Events

Realism EventsA dedicated of community volunteers create and run special events outside of the normal game campaign rules. Sign up now for the next event and taste a different flavor of Battleground Europe.  Visit the Realism Events forum

Newsletter



Each week we send out the latest news about the campaign, community events and game development. There's even exclusive stuff like screenshots and videos! Don't miss out on getting the latest info.

Looking for the newsletter archive? Get it here.

Receive HTML?
Subscribing/Unsubscribing from our newsletter will not effect your game subscription

Special Offers

Save with Pre-Pay

PrepayBattleground Europe is just $14.99USD per month to play but you can save by switching to a pre-pay. By choosing a 12 month pre-paid subscription your can save almost $50.00USD a year. Click on 'I would like to modify my payment plan' from your subscription details page.  Switch to pre-pay now

Free 14-Day Trial

Free TrialDownload the game and play Battleground Europe for 14 days during this all-access FREE trial. You get to play for British, French or German forces- up to 9 characters plus drive tanks, fly aircraft, captain and crew boats and more! You also get full player discussion forum access. Start your FREE trial now

Quick Start

Getting Started

WillyTee's Comics

Battleground Europe is a PC and Mac MMO game that requires an Internet connection to play. Your computer needs to meet the recommended system requirements. The game can be downloaded from our website. The easiest way to start is to create a FREE trial account. You get to play for 14-days with up to 9 characters (personas) and get access to player discussions forums. At the end of the trial you will be billed $19.99USD for a game activation key and you become a premium subscriber. Plus, you get to play for 30 days before your first monthly subscription fee is billed at $14.99USD. Click to join the battle