There has been a lot of discussion in the barracks about the High Command; how it’s organized, how it functions, how they manage player expectations and their role in the placement of Attack Objectives (AO’s) and brigade movement. We welcome these discussions and always like to read and discuss thoughtful ideas. But I've detected some confusion as to exactly what can be done today, so I thought it would be a good idea to dispel some myths and let you know what we are working on.
When discussing the High Command and their role it’s important to keep a few things in mind:
- The current High Command structure will not be disbanded.
- Attack objectives will not be going away.
- Table of Organization and Equipment (TO&E) will not be going away.
I know that this upsets some of you. Especially those that look fondly back to the “good old days” of wide open fronts, squad action, rapid resupply and a sense of independence. We played the same game you played back then so we certainly understand your views but we are not going to be going back to those times for reasons that have been discussed many times on the forums, RAT chats, front page articles, developer blogs and read me release notes.
So, what are we doing today? Well, Joker007 and I are working with our counterparts in Texas and taking a hard look at some “tweaks”. First, I strongly believe that the HC needs to spend more time in-game than on the forums doing such chores making ORBAT changes, submitting officer evaluations, updating unit pages, managing LOA requests, monitoring who and who hasn’t logged into the Officer Tools, and approving awards to name just a few. I want them to do these types of tasks – assuming they are still value added tasks – IN GAME.
This review process has already started. I’ve gathered about 20 former CinC’s together to review all of the web-based HC tools and let us know which ones should stay web-based, which ones can be moved in-game and which ones we no longer need. I’ve asked for their help because they have experience in using all of the tools from Basic Officer Tools to the unique CinC tools.
The second item we are reviewing is the Map OIC/RO position. Again, I’m working with the retired CinC’s to answer one question. Should the Map OIC position be formalized as an in-game role and how decisions are made as to who fills that role. If the answer is yes then we I will be asking for experienced Map OIC to help me determine what tools, if any, this position needs. I will then send those recommendations to the production team for review.
We are also studying a few other things but it’s way too early to announce them now because, quite frankly, we have not made a decision yet. I hope this clears up a few things for all of you. I look forward to discussing your thoughts on the High Command on Team Speak, in the forums and via e-mail.
Now, get in-game and kill something! |
At the moment it is HC vs non HC... that needs to change.
Also, the requirements to join HC (set by the players NOT the CoC) have been too restrictive in the past.
Read those post and address those problems and more allied players will return.