|
An excerpt from the desk of the Allied Commander-in-Chief: Campaign 58 is in full swing, and we seem to be trying a lot of new approaches to overcome the opposition. A lot of action this week as the Allies attempt to push the flanks, moves that take a lot of coordination and teamwork to pull off successfully. This has seen the Northern flank swinging back and forth, creating many tense and memorable battles over the less utilized landscape. With the squads and veteran players logging in more and more over the past weeks, the general atmosphere of the Allied side has been one of major action, lots of tense moments, and a constant struggle versus a very difficult foe.
 This week I want to talk about the High Commands and their relationship with CRS and the player population.
Your High Command is just that. Yours. It’s made up of players who are looking for a little more game immersion by playing the roles of battlefield commanders. By taking on this level of responsibility they are given the ability to place attack objectives, remove attack objectives and move brigades.
Because they have these abilities, CRS provided them with Articles of Conduct they agree to adhere to prior to joining a High Command position. These Articles provide them a set of guidelines they can use to govern their conduct. Over time, the Articles of Conduct have been modified as game play changed and to allow them a little more flexibility when dealing with issues.
JOKER007 and I are tasked by CRS to ensure the High Commands run as smoothly as possible thereby ensuring an enjoyable gaming experience for themselves and our customers. As with any human-run organization there are bumps in the road. Politics, differences of opinion, and outright disputes are bound to happen but I’m pleased to say that your High Command is functioning pretty well. Is there room for improvement? Sure and we are working with your High Command to make those improvements. Not for them but for the casual player as well.
CRS is working on a few initiatives to try and further improve High Command functionality. I can’t release any details right now as we are still laying out the vision but you can expect further information as the week’s progress.
FROM THE DESK OF THE ALLIED COMMANDER IN CHIEF:
Campaign 58 is in full swing, and we seem to be trying a lot of new approaches to overcome the opposition. A lot of action this week as the Allies attempt to push the flanks, moves that take a lot of coordination and teamwork to pull off successfully. This has seen the Northern flank swinging back and forth, creating many tense and memorable battles over the less utilized landscape. With the squads and veteran players logging in more and more over the past weeks, the general atmosphere of the Allied side has been one of major action, lots of tense moments, and a constant struggle versus a very difficult foe. AAR of the Week:
Upon learning that LeChesne was the new Priority One attack, the 333rd British Knights deployed to the Launois-LeChesne FB.
All was quiet until the sound of an Opel was heard incoming NE of the FB. After waiting for a short time, enemy infantry were sighted NNE of our Forward Base. The call was put out and Alicante was the first to show up for assistance.
The enemy infantry came directly from NNE to the Forward Base, obviously not expecting resistance. They were quickly dispatched without casualties on our side. Upon contact, the enemy began to flank to both the East and West and armored assets were brought in.
The call for additional help went out and we were joined by Bulldog, elements of the Anzacs, and other personnel. In short order, the Axis forces had the FB locked down and camped. Casualties were beginning to mount and sappers were getting close.
Through flanking the enemy and precision shooting, our forces broke the lockdown and pushed out. Multiple 232s, stugs, and other heavy armor assets were either destroyed or forced to retreat.
The enemy continued to press the FB and managed to get some charges on it. The FB continued to be secured, however, and all enemy were dispatched.
Bulldog located the EMSP. Bulldog and Quix moved on it and destroyed it. More sappers were killed and after a time, the attack was quiet.
We left the field after more than 2 hours of assault. The attacks had been broken and many enemy killed.Originally Posted by fremi Promotions and New Officers:
Haikugod – CinC Staff Officer XO Communications Cosian – CinC Staff Officer DDOP Officer 1 Boycey - Army Branch XO Drillin - XO Royal Air Force Rayka - BEF CO Bluekill - I Corps XO Shane21 - 3rd Commandos CO Kingcheese - 1st Airborne Division CO Sport20 - 1st Paratroop Brigade CO Karita - 1st Paratroop Brigade XO Coghall - 2nd Infantry Division CO Pvtjamoo - 4th Infantry Brigade CO Falcongt - 70 Bomber Wing CO Ltap - 70 Squadron (Bomber Brigade) CO P22A45 - CO Groupement de Bombardement 6 SOKKA - XO Groupement de Bombardement 6 TASS248 - DXO Groupement de Bombardement 6 SWEDDA - CO Groupe de Bombardement d'Assaut 18
Retirements: None
Awards:
RDP Bombing Award

19th Sqrd 84th Sqrd 121st Sqrd 617th Sqrd Onearmed Sirkitoh Loupvert
Allied Air Unit Award

19th Sqrd 84th Sqrd 121st Sqrd 617th Sqrd 1st SC
Ground Transport Award

Uberian
FB Defense Award

Rashenof Mossberg30 Quix
Mention in Dispatch Palm

Fremi
ALLIED PLAYER OF THE WEEK: Bob1724 - for his continual effort in support of the AHC and player base in the EU-TZ

ALLIED OFFICER OF THE WEEK: Grunt768 - for his outstanding efforts in communications, leadership, and overall desire to help the player base and the AHC.
S! Carbone, French Country Commander |