SPECIAL CAMPAIGN-- INVASION! THE BEACH-HEAD BREAKOUT
(27 votes, average 4.93 out of 5)
Written by DOC   
Monday, 24 May 2010 10:26

As we polish up v1.31 for release, we have prepared a special kind of campaign "alternate reality" for our players to enjoy. We're setting up the Allied forces along the western coast of France- a kind of D-Day plus one scenario. This will kick off on Tuesday May 25th.


UnitedThe Allied and German forces will look quite different to what you are used to in campaign play. The Allies will have a big chunk of coastline each side of Calais, but will be pretty thin on the sides. In the middle, they will be several towns deep and their task will be to break out from this congested beach head and move east. Germany will have brigades in their path, with most of their armor behind, waiting to counter-attack wherever the Allied forces push east. Equipment will not be unlimited like it normally is during a freestyle mini-campaign. Attrition will count.

This mini-campaign will allow us to experiment with a few settings and get feedback from players that could influence some of our development the rest of this year.

There will be some surprises during this event. Unknown armies may appear in unexpected places to catch both sides off guard. The servers may be locked briefly during the event at various times to create these surprises. To facilitate the surprise nature of this, we won't be announcing these types of things ahead of time. It's probably going to feel more like a war than anything you've experienced before in campaign play, and it will certainly be something to talk about for some time to come- at least that's what we're hoping for.

 

MORE DETAILS ABOUT THE MINI CAMPAIGN

The Allies will have a lot of boats. Destroyers and gunboats and freighters. The Germans will not have many boats at all. They will have gunboats to represent the kind of sea based actions they were able to stage during this late stage of the war, with a tiny smattering of torpedo capable destroyers. We expect boats to be a small factor if the Allies manage to move off the coast and make their way inland, but if the Germans push them back on toward the coast, then the boats will pound the shores as they did during the actual Allied invasion of France. This will make it difficult to repel the Allies although they may become trapped.

The Germans will have a small armor advantage in the make up of their armored brigades and a large advantage in armor in their infantry brigades. Although it is a little ad-hoc in make up as was the case at the time. A lot of the infantry attached German armor will be self propelled guns (StuG's) and the Germans also have more machine guns and automatic weapons and a few more mortars in their infantry brigades. This is meant to serve as small, local artillery against the front of the Allied advance. The venerable 88 is expected to play a pivotal role. The Allies have more anti-tank infantry and rifles than the Germans do, but less armor and less automatic weapons and less machine guns. Ammo resupply by players is going to be a critical factor we think.

Almost all the armored vehicles will be tier 2 and 3, although a couple of tier 1 and even the odd tier 0 AFV make it in to substitute for types from later in the war, like the SdKfz232 and the Panhard, and the PzKw.IIIH. All tanks in the French equipment list are American. After a few days we will alter the ToE's to reflect the Germans pulling in more armor from wherever they can find it and the Allies learning the lessons of the QF17 pdr as an ATG and the short-comings of the 75mm M3 armed Shermans. The Allies are going to have to utilize their large air superiority and bomb bomb bomb!

ForthefrontThe Germans have no large bombers but they do have some fighter-bombers (Bf110F/B) and Stukas, although not a great many of them. They will have to have fighters with them who can help to draw off Allied fighters. The German fighters, comprising only the Fw190, Bf109F4 and Bf109G6, are also outnumbered and need to employ strictly hit and run tactics on the Allied bombers, using maybe a separate element to strip off the escorting Allied fighters. Hanging around and dogfighting against Allied air supremacy is not going to be a good idea. Allied players are likewise advised not to go storming into a line of German armor and AT guns either.

If the German fighter pilots can mess up the Allied bomber attacks, and employ their armor advantage they will contribute a lot to their defense against the Allied advance. They will certainly be trying to have a 2 to 1 K/D over the Allied aircraft in order to make less of the big Allied air advantage in bombers.

ENJOY THE VARIETY

We expect this mini-campaign to seem difficult for both sides at first because players won't be able to use all the types of tactics or fighting styles generally employed during campaign play. Things are not going to work the same as they always do and we hope players will like that.

We hope you will accept a few of the inevitable lessons we learn from trying to stage this kind of mini-campaign and allow us to understand what might work and what might not in future campaign play. Please come out end enjoy this mini-campaign, we are looking forward to bringing it to you.

 

GIVE US YOUR FEEDBACK ON THIS MINI-CAMPAIGN - TAKE A SHORT SURVEY 

 

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Comments (28)
1 Monday, 24 May 2010 12:14
Rick1945
As long as they cannot camp everywhere with 232s and tanks im down for a little changes lets do it up!
2 Monday, 24 May 2010 12:19
auzzi
Sounds great . ONLY 1 problem! you have given the axis all the equipment they love. I dont see this being at all any advantage for the allied side. We have little armor and they have lots of110's and 88s hummmm ok.
3 Monday, 24 May 2010 12:24
Leonidas
Ooh! Sounds awesome. looking forward to thisun :)
4 Monday, 24 May 2010 12:30
zeb
Gameplay-test based intermission ? Great !!! gl with 1.31 release
5 Monday, 24 May 2010 12:34
RAFTER
Being able to mess with campaign configuration during an intermission is awesome plus this scenario should be fun. I hope everyone enjoys it and is patient with any tweaks we have to make on the fly.
6 Monday, 24 May 2010 12:39
Cooper
OMG i always wanted something like this, THANK YOU SO MUCH crs, this will TRUELY bee awsome!
7 Monday, 24 May 2010 12:41
Itafolgore
AWESOME GUYS!!!!
i want to play it
GJ rats this mini camp seems really intresting
8 Monday, 24 May 2010 13:11
tbone252
Well I was looking forward to a few days off before the start of the next campaign. To be honest I dont see that happening now. My wife is gonna be pissed ... LOL!
9 Monday, 24 May 2010 13:15
DOC
You can take some time off if you have to, the next regular campaign (#62) is some time away, this "event" scenario will run for awhile. Exactly how long we don't know but more than a few days certainly. It should be a lot of fun and excitement.
10 Monday, 24 May 2010 13:18
Ostwind
Seems to Kick @ss : Congrats for this intermission idea.
11 Monday, 24 May 2010 14:00
BBlackFire
Interesting...I give this 1 thumb up with a possible second thumb come Tuesday.
12 Monday, 24 May 2010 15:54
vondiddy
i love this idea, been waiting for a scenario like this forever!
13 Monday, 24 May 2010 16:05
hchris
Excellent, sounds interesting!
14 Monday, 24 May 2010 16:32
lockdown
Is CRS planning a welcome back soldier event?
15 Monday, 24 May 2010 16:48
Specterx
Sounds sick, I'm in for sure.
16 Monday, 24 May 2010 17:40
Xaos
So excited for tomorrow. Is there an exact time that this will go into effect tomorrow? I want to be on for the start, as I am sure a lot of others will. I will record what I can this week and add it into new promo! S!
17 Monday, 24 May 2010 18:41
Alonick
This sounds awesome, can't wait to play.
18 Monday, 24 May 2010 20:07
Veygar
Here's a strange thing to write out loud: Thanks CRS! From a history major, working on a Masters in WWII! This is totally awesome to try some 'alternate' reality like this intermission!
Oh, and one more thing... this time Germany wins!!!!
19 Monday, 24 May 2010 22:22
victor2422
on this one CRS i hope next one will be the actual D-day landing so we can have thousands of TTs and DDs escort's.
20 Tuesday, 25 May 2010 02:55
Enigma
Sounds very cool. I would have removed the Stuka and Bf-110F to try to 'force' all the bomber pilots over to the Allied side, but this will be interesting none the less.
21 Tuesday, 25 May 2010 06:20
steve403
Sometimes it seems like being made redundant was not such a bad thing after all! Bring on the war!!!
22 Tuesday, 25 May 2010 10:32
Werwolf
YES!!! and NOOOO!!! My anniversary is tomorrow, LOL! Nice timing as usual! Nice work rats, can't wait to give this setup a shot, and 1.31 hopefully not too far beyond!
23 Tuesday, 25 May 2010 10:47
Bill1967
I am glad I came back to the game now. This certainly looks like alot of fun. Hopefully I can get the stupid off my name :P
24 Tuesday, 25 May 2010 10:50
Frantish
Seems more like a Realism event then intermission! Two thumbs way up! (would up more more, but only have 2 thumbs to use)
25 Tuesday, 25 May 2010 18:11
MDundee
Could be Lots of fun, any chance this will be run twice if one side gets a strong advantage and 1.31 isn't ready yet?
26 Tuesday, 25 May 2010 22:43
DOC
This is more than intermission, this is a mini-campaign with a different slant and set-up. Some of what we learn may become elements of future campaigns. The Allies in WWII had to fight east to Germany and that's the objective to win this one too!
27 Tuesday, 25 May 2010 23:51
lockdown
Having a blast!
28 Wednesday, 26 May 2010 04:35
Don Ward
Been enjoying this intermission so far. Keeping the Allied gangsters hemmed up on the beaches Although rather than D-Day I'd say this is an alternate history of what would have happened if the Allies tried for Calais instead of the Normandy beachhead