| Advice For Noob Map OICs |
| Written by Pwnado |
| Monday, 19 July 2010 14:32 |
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For many players, the thought of taking charge of a map as OIC can be a very intimidating idea. I've heard tell of people actually running away, screaming and flapping their arms, when asked to take control of the map for a few. It can definitely be a challenge. Axis HC "Pwnado" has a few words of advice for those guys. Read on for some great insight and some suggestions for making the Map OIC job a little less scary. "I’ve noticed an increasing number of new officers taking MAP OIC, along with myself. I’m also aware that some new officers might be afraid to take that responsibility even in times when the player base is in dire need simply because they do not feel that they have been trained for it and do not want to perform horribly. This is completely understandable.Taking the leap When I took my first MAP OIC shift, I was lucky enough to be surrounded by a number of veteran officers more than willing to assist me. A call was made for a new MAP OIC, and I jokingly stated that I would volunteer if it wasn’t for that fact that I was so new. I had only been in HC for a few days, but this didn’t stop them from giving me the map. They made me an XO for a while so I could learn the ropes with simple brigade movements. After that, they made sure that all of my questions were answered, and I ended up being the official MAP OIC for seven hours. The first thing to remember is always stay calm. Never panic. If you need assistance with assessing the situation, always seek guidance from fellow officers. If you’re all alone, or no one is responding, then don’t be afraid to request help from the playerbase. Don’t do this by flat out telling them that you’re all alone and are having a nervous breakdown. That would be bad, LOL. Instead, ask them questions or request suggestions. For example: “How are you guys doing in (insert town here)?” “How’s supply there?” “Do you guys have any ideas on what you’d like to attack next?” “What about an AO on (insert town here)?” “Can you help me make it happen?” Always communicate with your fellow officers and playerbase. Other officers are the keys to getting things done. They will ask what is needed and you will tell them. Also, the players love to see your presence whether it be on the ground, on the sea, in the air, in text, or a combination of all four. It gives them confidence and lets them know that someone actually cares about their experience in game. If you are all alone or not getting any responses, it’s time to talk to the playerbase even more. Instead of giving the usual encouragement, you now also have to request specific help from them. To do this, simply state what your plans are and what you need to have happen so that they can take fruit. It’s that simple. If you’re ever requesting help at FBs and you get a comment from a player about why HC isn’t doing that, you can assure them that HC is in fact doing it in multiple places and would love all the help they can get. In the instance that no other HC members are on, that statement would still be true because we all know that HC members would be performing that task if they were able to be on. It’s fine to let them know that HC member count might be a bit lower than normal, but always give reasons for this and never admit that you’re all by yourself and are overwhelmed. That creates the illusion of instability and is very bad for morale. Staying calm and communicating is only one half of the “big” aspects of being MAP OIC. The other half involves brigade movements and planning. We’ll discuss brigade movements first, as it’s difficult to plan if you end up so overwhelmed that you forget what your OCS manual told you. Some of what will be said is not in your OCS manual and will be in other manuals I have yet to have access to or can be heard from veterans or just comes from first hand experience. When it comes to planning for the future, whether it be attacks or defenses, brigades need to be in the proper place. I don’t have much experience in planning a day or so in the future yet, but I do try to keep brigades in smart places if I’m given the opportunity. For attacks, it’s about having a bit of a brigade advantage, but not leaving anything too weak. This can be done if you pay attention to links. Linked towns not only give extra places to attack from, but it also gives extra opportunities to stop enemy FB assaults and prevent the entire attack from dying. If one FB goes down, you know the rest are about to, so it gives you a headsup that you need to make sure that you properly communicate the importance of FB defense so that the entire attack isn’t killed. Links also mean that brigade stacks aren’t needed everywhere. When someone mentions six brigades attacking three enemy brigades, some newer officers might think that those six brigades occupy a single town. In reality, they most likely occupy two or three towns, each with links to the town being attacked. When looking at the map, pay special attention to backline towns that have multiple links to frontline towns. Having brigades in those towns means that they can be moved to a number of frontline locations depending on where they’re needed most. This is great for defense purposes as it gives you multiple options and smart enemy commanders also keep this in mind. The only thing worse that having a single link town that can move in reinforcements is having a number of connected frontline towns that can do the same. And this is what everyone should watch for when planning attacks. The number of links that the town has that is going to be attacked and the number of brigades that are in those links. If those links aren’t going to be attacked simultaneously or those links are backline towns, they are all valid locations for supply rotation. If an enemy town has two brigades in it, but has links to four other brigades that won’t be attacked anytime soon, you should think of it as a six brigade town instead. |

