Campaign 53 Start on time for a change LOL
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Written by DOC   
Monday, 22 June 2009 12:13

DOCWell we finally got the live game servers up right on the nose of the 2 hour reset window that we set for ourselves earlier today (yay we don't suck!) and after all the database -> in-game values were validated ... Campaign 53 started off with rapid and eager action.

Campaign 53 is now underway! Everyone is anticipating a great campaign ahead, and we have a point release patch in the wings for release ASAP that fixes the Hasselt Dock capture bug (we'll manage that manually until the patch is available) and the "dead engine display" bug and a number of other issues. More on that tomorrow (Tuesday) when we will know more about the progress of that update patch.

We're working on the High Command .hccp bug (pending move update bug) and should have that fixed as soon as KFS1 gets that module all straightened out again ... after the huge range of v1.30 changes clubbed it to death post release.

Have fun everyone.

!S

 

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Comments (4)
1 Monday, 22 June 2009 13:12
Guestuser
Pls hurry up teh forums are not coping... :)
2 Monday, 22 June 2009 17:52
Guestuser
Thank you Doc its really nerve racking moving anything around
3 Tuesday, 23 June 2009 08:07
Guestuser
ya things went good till I seen the flag set up...lol. But I will say this You did fix it very quickly for that I SALUTE.... Job well done.
4 Thursday, 25 June 2009 07:42
Guestuser
What's your reset target for CS&R ?