Mailbag 03-25-09
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Written by DOC   
Wednesday, 25 March 2009 12:00

This weeks mailbag is composed of questions gathered from the player forums, the last RAT chat and emails. If you have a question you'd like to have answered, shoot an email off to the This e-mail address is being protected from spambots. You need JavaScript enabled to view it . 

What is the maximum distance an 88 can damage another player?
If this is different from the ships, how does the game engine do them differently? - Kharn

If you can see them through your gunsight, and hit them, you can damage or kill them, or not, depending on the ballistics outcome of the round versus the target.
Ships are not treated any differently, although they do render (you can see them) at longer ranges than, say … infantry do.
 
Target/Town Name : They are on top of each other. When some one says to me in vent. "Whats your target", I look at the map and notice the word "TARGET" is over top of the name of the town. I cant read it. So i have to use my mouse click on Missions to find out the target. Very hard to do whilst flying. Just move the Target above the town name.- Colkurts
 
This is more difficult than you think. We don’t deliberately put any target/town name on top of each other. The tags that the map uses to get this information are compiled into the terrain itself, and to move those tags requires that the terrain be rebuilt and then recompiled, with the objects those naming tags uses placed in a different location. We can’t “move” those tags around, they are solid objects in the terrain itself. When the terrain was created we didn’t have the kind of map functionality and features you do today, so adding that stuff in later produced legacy issues like this one. We cannot rebuild all the terrain to accommodate all the issues that adding that new functionality and all the map features you have now has created, because in effect those features cannot be seen with the terrain building tools that created the original terrain world. We try to “repair” any really bad instances you might come across, however this must be done on a 1 at a time single instance basis … the ideal situation you seek (and we also would like) is probably not going to be possible until we have an entirely new terrain created with more modern entirely new terrain tools that have all the features present rather than added in later causing such legacy issues. We know it’s annoying, it annoys us too.
 
Obviously not a high priority, but could you add 1 thing to the DEV list? A hot-key for "Approve all Marks"? I'm almost always a manned laffly, but I die and kill quite a few friendlies while trying to drive and approve marks. Never once in all this time have I chosen to NOT approve a mark. But I hate running into berms or into the nme while I have my map up and Im trying to find, right-click, and choose approve. - Virago
 
This is already on our short term “to do” list. Expect to see this soon.
 
Is there any possibility in the near future to modify our tracer belting such that we can have either more, less or none based on preference? Or at least simply a toggle button/command much like the .conv command where we can turn off tracer rounds?  Example would be the Fw190... who wants tracer rounds in the mg17 belts... you don't aim with them, all you care about is where your cannons are going, am i right? - Tempest

This would require “loadout” technology to be available to the game engine, which it is not able to do until we rewrite it to incorporate such a feature set. As a side not of interest, the example you state (the Fw190) it was Luftwaffe doctrine at the time to use tracer in the MG17 SPECIFICALLY for the purpose of ranging the cannons. Correct or not tactically speaking … that was the expectation of the time so if you want to be historically correct the MG17 would never have tracers removed.
 
Is there any possibility in the near future for variation of tracer round color based upon the most common colors used by each respective airforce? 

Perhaps after we get more elaborate lighting routines we can recode the game engine to add that functionality. It’s not that difficult, it’s just a decision and then a priority.
 
I heard the axis were requesting the ability to become more interactive with sheep. Is that in 1.30?  ;) - Chkicker
 
We actually get as many requests for the sheep’s locations from the Allies as we do from the Axis, current spread is Axis 1.02 – Allied 0.98 last time I checked. We have to screen these ardent admirers rather carefully you understand, but it’s pretty balanced.
 
Why do some places of the game world not render bushes/trees/shrubs? It seems to happen completely at random, and im curious to know whether or not it happens to only one client/side at a time or is it a known bug with the game world? - Wicaeed
 
This is nothing to do with the game world itself, outside of your computer. It’s entirely based on the abilities/ drivers / hardware and localized rendering issues on your computer. There are actually a lot of things that can go wrong causing render anomalies. We try to solve them all but as things vary from one computer to another over a wide range of possibilities this is a seemingly impossible task. If all computers were somewhat standardized, in terms of both hardware ability and vendor created software solutions, it would be much easier to guarantee fixed results and this is the huge attraction in developing for consoles and fixed platform specifications. Developing for the PC blows chunks in this regard, really, because there are millions of things that differ from one to another as the range is so wide.

 

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Comments (15)
1 Wednesday, 25 March 2009 15:11
Guestuser
what would a mortar impact look if you hit a flying ea? what effects would it have?
2 Wednesday, 25 March 2009 15:47
DOC
It would like like it does when exploding against a building or anything else, except it would be against the airplane. Damage would vary depending on many criteria.
3 Wednesday, 25 March 2009 15:54
Guestuser
Motormouth, DOC needs a bit attention. He's hearing voices =]
4 Wednesday, 25 March 2009 16:12
Guestuser
I suppose I wasnt clear with my question. I was told ships can hit targets 6km away. Can 88's technically do this with player coordination? If not how does the game engine make the ships special?
5 Thursday, 26 March 2009 12:58
Guestuser
Uh Doc, if you can't move the town names just move the waypoint names. Instead of the word target written to the right of the icon, put it on the left. "Target" on one side and town on the other.
6 Thursday, 26 March 2009 15:53
Guestuser
This new comment layout is better ! :) Now I understand DOC's answer.
7 Thursday, 26 March 2009 16:17
Guestuser
At last a response to the name overlay issue
Could you rename the towns, with a 5 spaces in front or dots, so the name will appear on the left and not be obstructed by the target tag ?
I have 20 yrs experience as plastic extrusion technician,
8 Thursday, 26 March 2009 16:37
Guestuser
Doc said wwiiol for consoles! lol..
9 Thursday, 26 March 2009 19:33
Guestuser
Kham, your computer doesn't render (show) ground targets at 6km like it does Naval targets. If your computer isn't rendering it, I'm pretty sure you can't get a hit/kill on it. And other players don't see exactly where your shells fall.
10 Thursday, 26 March 2009 19:49
Guestuser
Yes, I am curious about the 88s as well. If I target and actually land a shell several kilometers away and I manage to HIT a target can it damage an enemy that I am not getting active updates on? And if not, how is it that the Naval Rifles can?
11 Thursday, 26 March 2009 20:07
Guestuser
As an interim, could you change the word TARGET to TGT or just a T? That way we have a chance of seeing most of the word...
12 Friday, 27 March 2009 04:39
Guestuser
I was just thinking the other day that if the word TARGET just blinked slowly on and off it would both draw attention to it and let you see the city/town name underneath it. Anyway, just a thought.
13 Friday, 27 March 2009 08:55
Guestuser
Doc, plz, make map scroll keys work without scrolling by mouse before. I wanna use it on my stick, but it's have no sense when i should use mouse anyway... Map zoom works nice, but scroll.... :(
14 Friday, 27 March 2009 11:24
Guestuser
Can we make jackets out of the sheep? This would help me reflect the bullets that keep killing me.
15 Sunday, 29 March 2009 14:35
Guestuser
Wouldn't mind a hot-key for "Approve all Marks" either, but accept that CRS introduced it to provide some human element of realism to our Command and Control. If you insist, then I would simply ask that ML Approvals be removed all together.