| 1.31.2 is now .3 |
| Written by GOPHUR |
| Friday, 09 July 2010 14:29 |
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Concussion Bug AHWULF reminded me that I didn't talk about this one last week. Oops. We think this one is nailed down but we won't really be able to tell until we go live as we need a pretty heavy concentration of players to experience it. Good news is that China is reporting this fixed as they've had this host for quite some time now so we feel pretty good about this one. Infantry The dreaded zombie infantry who just won't die when you run them over should be fixed and headed correctly to their graves. We also fixed a couple of really zany bugs with infantry. The first was being able to throw them over your plane if you strafed them just right. Much fun but alas, has to go. The other was that infantry were reacting to too many different explosions at onece which could cause them to fly really far after a few close 20mm explosions. If you haven't see the video you should check it out. Bf109F2 DOC and the hangar had a go around about switching out a weapon on the 109F1 and we've put that into beta for testing. Not much to say here that hasn't alredy been covered. Smaller gun, more ammo, basically same flight characteristics. Map We finally got around to testing auto-approval for contact reports. This also fixes ML issues on the Mac. No Fire Zone We're trying an adjustment to the no fire rules. The no fire zone will only become active if the enemy can spawn from the building. We'll want to get some feedback on this change to see how it plays out. Mr. P Ah yes. Mission Results Pending. Dead we hope. Probably won't be able to tell for sure until we go live which is why we hope to go live early next week. *crosses fingers* AI ATG This is one of my favorites. Nobody seem to have posted a bug report on this but if you pay close attention the AI ATG will blow themselves up in the live game because half the time when they fire at you they hit the sandbags. Too funny. Fixed. We hope. If you're interested in helping test a bit over the weekend head on over HERE and get the latest Beta installer. As always thanks to all of you who have given some of your time t help make the game better for us all. See you on the Meuse
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PLAYER FORUM FEEDBACK
| Help! Meh Squad CO is gone!Friday, 27 August 2010"Hey CRS. The CO of my squad had to unsubscribe a while go because he joined a cult. But had turned off squad voting and we can't get in touch with him anymore. But me and the guys want to keep the squad going and recruit new players and stuff like that. What do we do?" NOTE: This question is an amalgamation of multiple emails, PMs and support tickets and is not intended to represent any particular individual or squad!!11!! Read the Answer |
| FREE PLAY ACCOUNT?Friday, 20 August 2010The question about introducing a free play option to WWIIOL:BE has been brought up a few times over the past year: Other MMO's going free. Anything ever come of the idea of making free accounts with access to only limited weapons/units? looks like lots of MMO's doing it now". It seems to be a very popular model that more and more MMOs are adopting. We haven't been unaware of it. We started talking about it quite a while ago. It's not a decision that can be made lightly, however, which is why we... Read the Answer |
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Ahh another week and another beta patch. I really thought that we would go live this week when I wrote about the 1.31.2 beta last week but alas we decided to fix a few more things instead. I think it'll be worth the wait for you guys. If we can get some good QA on this over the weekend then we should be in a position to release to live next week. We've got about 20 new things into test with this patch so let's go over a few of the highlights.



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Thank goodness you finally put in auto approve for marks.
Link to awesome flying inf video?