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GAME VERSION: 1.31.1

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Rat HQ: Motormouth is editing a 1.32 production update for publishing later.

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Server Maintenance/Hot Patch tonigth at 5pmCDT
In response to the reported issues concerning Divisional HQs falling back improperly, the coding team has worked a fix for the host code that will correct said issue. The game server will need to come down to apply this fix. It was decided to run the maintenance today rather than the normal Tuesday morning slot. Server will come down at 5pm CDT (22:00UTC) for about 15 minutes. Thank you for your patience. S!
 
1.32 Features Revealed

It's time to lay out the feature plan for our next point release. 1.32 is currently in development and will include Player-Placed Objects and Bail-out for Aircraft along with a few other goodies.

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1.31.2 is now .3
Written by GOPHUR   
Friday, 09 July 2010 14:29

GOPHURAhh another week and another beta patch. I really thought that we would go live this week when I wrote about the 1.31.2 beta last week but alas we decided to fix a few more things instead. I think it'll be worth the wait for you guys. If we can get some good QA on this over the weekend then we should be in a position to release to live next week. We've got about 20 new things into test with this patch so let's go over a few of the highlights.

Concussion Bug

AHWULF reminded me that I didn't talk about this one last week. Oops. We think this one is nailed down but we won't really be able to tell until we go live as we need a pretty heavy concentration of players to experience it. Good news is that China is reporting this fixed as they've had this host for quite some time now so we feel pretty good about this one.

Infantry

The dreaded zombie infantry who just won't die when you run them over should be fixed and headed correctly to their graves. We also fixed a couple of really zany bugs with infantry. The first was being able to throw them over your plane if you strafed them just right. Much fun but alas, has to go. The other was that infantry were reacting to too many different explosions at onece which could cause them to fly really far after a few close 20mm explosions. If you haven't see the video you should check it out.

Bf109F2

DOC and the hangar had a go around about switching out a weapon on the 109F1 and we've put that into beta for testing. Not much to say here that hasn't alredy been covered. Smaller gun, more ammo, basically same flight characteristics.

Map

We finally got around to testing auto-approval for contact reports. This also fixes ML issues on the Mac.

No Fire Zone

We're trying an adjustment to the no fire rules. The no fire zone will only become active if the enemy can spawn from the building. We'll want to get some feedback on this change to see how it plays out.

Mr. P

Ah yes. Mission Results Pending. Dead we hope. Probably won't be able to tell for sure until we go live which is why we hope to go live early next week. *crosses fingers*

AI ATG

This is one of my favorites. Nobody seem to have posted a bug report on this but if you pay close attention the AI ATG will blow themselves up in the live game because half the time when they fire at you they hit the sandbags. Too funny. Fixed. We hope.

If you're interested in helping test a bit over the weekend head on over HERE and get the latest Beta installer. As always thanks to all of you who have given some of your time t help make the game better for us all.

See you on the Meuse

 

 

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Comments (13)
1 Friday, 09 July 2010 15:16
BBlackFire
Not the F2... NOOOOOOOOOOOOOOOO!!!! *Gasps for breath* NOOOOOOOOOO!!
2 Friday, 09 July 2010 15:34
Colt
ROFL suicidal ai
3 Friday, 09 July 2010 16:30
kc23
No, we knew the ATG AI was blowing themselves up, we just we're gonna tell you in hopes that soon the tower AI would do the same. :)

Thank goodness you finally put in auto approve for marks.
4 Friday, 09 July 2010 18:58
Kroni
Awesome

Link to awesome flying inf video?
5 Saturday, 10 July 2010 01:15
Sugabearto
Interesting to see the changes. *crosses fingers* Hope that MRP is fixed!!
6 Saturday, 10 July 2010 01:22
IXJac
Bite your tongue! 109F2 is the sex!
7 Saturday, 10 July 2010 02:41
Sequoia
not sure where "head over here" gets the new download to test the 109F2 still looking
8 Saturday, 10 July 2010 10:51
kilemall
I think the concussion bug is the biggest issue going, I wouldn't release until you got that one killed.
9 Saturday, 10 July 2010 17:22
Hotjoe
/Disagree kilemall. Im pretty certain if asked of the PB, most would say they FFFFFUUUUU'd more when their mission results didnt show up. Really hope this has been killed. With fire.
10 Saturday, 10 July 2010 18:28
Windowa
now we just need a medic class and a pistol for sniper...
11 Saturday, 10 July 2010 19:00
brooks123
First time seeing the concussion bug so called. very hard to get it to stop. forcing you to exit the game.
12 Monday, 12 July 2010 14:31
ChristianR
Yay!!!!! I can mark!!!!!
13 Tuesday, 13 July 2010 23:43
xfodder
I hope they fix the bug that boots people from the game if they change missions. e.i. you can spawn in one mission and die, respawn again, but if you switch missions you get booted. This bug may only affecting certain OS users though.

PLAYER FORUM FEEDBACK

Help! Meh Squad CO is gone!

Friday, 27 August 2010

"Hey CRS.  The CO of my squad had to unsubscribe a while go because he joined a cult.  But had turned off squad voting and we can't get in touch with him anymore.  But me and the guys want to keep the squad going and recruit new players and stuff like that.  What do we do?" NOTE: This question is an amalgamation of multiple emails, PMs and support tickets and is not intended to represent any particular individual or squad!!11!!
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FREE PLAY ACCOUNT?

Friday, 20 August 2010

The question about introducing a free play option to WWIIOL:BE has been brought up a few times over the past year: Other MMO's going free. Anything ever come of the idea of making free accounts with access to only limited weapons/units? looks like lots of MMO's doing it now". It seems to be a very popular model that more and more MMOs are adopting. We haven't been unaware of it. We started talking about it quite a while ago. It's not a decision that can be made lightly, however, which is why we...
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The readme for 1.31 is out there and I for one would like to take the time to say that I am flabbergasted in awe and totally 100% psyched about 1.31 -Szyporyn

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