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Summer is here with a vengeance, and it's dang
hot!
Some CRS staff don't
deal well with this heat, apparently, and
go right off their rockers.
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1.29
NOW IN CLOSED BETA!
1.29
has entered closed Beta...Yay! Here are some
nuggets to tantalize you:
* Crew members who die while firing their weapon
will now release their triggers when they pass
on to the after life
* Added new terrain
* Added new buildings
* Added 8 new bridges
* Added new capture tables and radios
If
you'd like more information on 1.29, log into
Rat Chat #7 with Gophur.
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RAT
CHAT #7 TUESDAY AUG 5th
Rat Chat #7 of 2008 will be held on Tuesday,
August 5th at 2pm-3pmCDT (GMT-5).
With 1.29 now in Beta, Gophur will be available
to answer your questions for about an hour.
Please log into TeamSpeak early to reserve your
spot. Have a list of questions ready!
What: RAT CHAT #7
When: Tuesday, August 5th, 2008 at 2pmCDT
Where: Teamspeak server 216.6.226.108:9652
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HIGH
SCORE WINNERS REVEALED!
During
our 7th anniversary week, 2 high score contests
were held. JCD04 and LOONIE were declared the
victors and winners of a unique prize: Their
likeness digitized and added to the BE catalog
of faces. Keep an eye out for these intimidating
new faces in-game in the near future!
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SQUAD
PROFILE
Looking
for a squad to play with? Check out this weeks
"Squad Profile" to see if they're
right for you!
www.505thpanzer.com
CO: Neri
XO: Gunner44
Number of active players: 60
Base of Operations: US Prime Time
Mission Statement:
To provide a friendly and fun gaming atmosphere
and to be a driving force on the Axis side.
Gaming Philosophy:
The 505th is a combined arms squad performing
all operations necessary in a complete battle.
We use the mission system in game to coordinate
air, infantry, artillery, and armor into a single
operation. If you're a team player with patience
and looking for planned, coordinated operations,
give us a try.
Attrition
is the name of the game. Destroy the enemy and
push them out of the way!
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REALISM EVENT
When: August 9th, 2008 2pm UTC-5
Where: Training Server
Event Type: Realism: One Death
Objective:
The race is on to get to and own Martelange.
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MAILBAG WITH DOC
Any
chance the kill message will go live, I rather
enjoyed that!
Player Firefox asked this question in the Barracks
forum earlier this week. There was a lively
discussion but basically it boils down to how
much information is too much and what it takes
away from the game rather than what it adds
to the game.
Say
you're stalking an enemy infantryman and he
is stalking you. A battle of wits and skill
is going down between the two of you. You find
yourself a great position to avoid giving away
your presence, but somebody sees you just as
you disappear into your concealment. They call
on an LMG buddy to come up and spray down the
bushline while they wait for you to run.
Using your head, and working around behind them,
2 possibilities transpire:
1.They
spray and spray, but they don't get you because
you've moved out while concealed and are no
longer where they're hosing down the bushline.
With live kill messages they know they haven't
got you, and you're still alive (and lurking)
because the kill message hasn't popped up to
mark your death.
2.They
spray and spray, and they get you even though
you're concealed and they can't see you. They
know they got you because the kill message tells
them you died. Without a kill message, they
can't be sure if they can't see you. We call
this the "fog of war" and the game
is better for it, tactically speaking.
Imagine you have a squad of guys getting ready
to stage an attack, defense or ambush on an
enemy force. They don't know you're there. If
they kill just one of you by sheer luck or guesswork,
they can hose down your position (the kill message
having given away the presence of at least one
of your group) and see how many more "hiding"
enemy they can score. When the kill messages
stop coming, they can figure they probably got
all of you, and your threat to them is now non-existent.
So
no, we don't want to take away from your game
all the combat skills and tactical things that
live kill messages would destroy. We will probably
still use kill messages during intermissions
as they're a good training tool to use. This
is a big part of why we have intermissions in
the first place. They are kind of like practice
for the real thing.
SEND
A QUESTION
We answer some of the questions sent to us each
week by players.
SEND
MAIL! <
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DON'T
FORGET TO ORDER
A LIMITED EDITION ANNIVERSARY T-SHIRT!
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